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  • Aegean Voyage

    1984

    Aegean Voyage

    1984

    Arcade
    Commodore C64/128/MAX
    An educational Commodore 64 game to teach children about Greek mythology. You have to visit the many islands of the Aegean Sea in order to try to find treasure - or doom.
  • WitchSwitch

    1984

    WitchSwitch

    1984

    Arcade
    Commodore C64/128/MAX
    With the lava stream of an erupting volcano threatening a small village, the villagers turn to a wizard for help. But the wizard can only be picked up by a witch who is under an evil spell which has to be broken first.
  • Merry Xmas Santa

    1984

    Merry Xmas Santa

    1984

    Platform
    BBC Microcomputer System ZX Spectrum Acorn Electron
    In this 2D platformer, that was also re-released under the name "Santa's Delivery", the player must help Santa to deliver all his presents before Christmas Dawn.
  • Zorakk: The Conqueror

    1984

    Zorakk: The Conqueror

    1984

    Strategy
    BBC Microcomputer System Dragon 32/64 Acorn Electron Amstrad CPC
    In this strategy game the players task is to obtain the three parts to the crown of Ultimate Darkness which are located in each of the three lands of Ramagold. Also re-released by Tynesoft for the BBC Micro under the name "Bozo The Brave".
  • Ultron

    1984

    Ultron

    1984

    Shooter Arcade
    BBC Microcomputer System Acorn Electron
    A Space Invaders clone in which the player controls the most powerful craft in the universe, the Ultron, at the bottom of the screen moving left or right and tries to defeat waves of aliens cascading down from the top.
  • Warp-1

    1984

    Warp-1

    1984

    Simulator Strategy
    BBC Microcomputer System Acorn Electron
    A strategy game, loosely based on the Star Trek franchise, that was first published by Icon Software for the BBC Micro and later re-released by Tynesoft under the name "Trek II".
  • Flip! The Cartoon Strategy Game

    1984

    Flip! The Cartoon Strategy Game

    1984

    Puzzle Strategy
    BBC Microcomputer System
    A two player graphical word strategy game involving matching cartoons and music displayed on screen to gradually reveal hidden words.
  • Wongo

    1984

    Wongo

    1984

    Platform
    BBC Microcomputer System Acorn Electron
    In this action game the player controls Wongo the China-man along the Great Wall of China on a pogo stick defusing bombs left by mindless vandals.
  • Make-A-Chip

    1984

    Make-A-Chip

    1984

    ZX Spectrum
    Educational game which teaches players how to make basic 8-bit microchips
  • Dreadnaughts

    1984

    Dreadnaughts

    1984

    Simulator Strategy Tactical
    Commodore C64/128/MAX Apple II
    Simulation of the naval conflicts early on during WWII in the North Atlantic.
  • Maxi Golf

    1984

    Maxi Golf

    1984

    Simulator Sport
    Atari 8-bit Commodore C64/128/MAX
    An golf simulation for 1 to 4 players written by John Horan and published by Adventure International.
  • Whomper Stomper

    1984

    Whomper Stomper

    1984

    Arcade
    Atari 8-bit Apple II
    An action game game written by Mario Inchiosa and Mike Wall in which the player has to tread down ants who are running out of an anthill.
  • The Pay Off

    1984

    The Pay Off

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum
  • Death Race

    1984

    Death Race

    1984

    Racing Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Commodore 16 Commodore Plus/4
  • Jungle Quest

    1984

    Jungle Quest

    1984

    Platform Arcade
    Commodore C64/128/MAX
    In this action game published by Solar Software the player has to guide fearless Jim through the 5 screens of jungle hazards to rescue Jane from the cannibals cooking pot.
  • Nebula

    1984

    Nebula

    1984

    ZX Spectrum
    Nebula is a game of strategic galactic conflict. Players take the role of emperors attempting to expand and control star systems. The inhabitants of the systems are forced to serve their emperor but imperial conquest has its risks. War with other empires is inevitable. Unrest, revolution and plague beset the struggling empires.
  • Pedro

    1984

    Pedro

    1984

    Arcade
    BBC Microcomputer System Dragon 32/64 Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) Acorn Electron
    As Pedro (A Mexican gardener), you must protect your plants from various animals that try to eat them, by building a wall around your plants or jumping on the animals. Any plants eaten can be re-planted.
  • Winnie the Pooh in the Hundred Acre Wood

    1984

    Winnie the Pooh in the Hundred Acre Wood

    1984

    Adventure
    Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE DOS Amiga Apple II
    The Hundred Acre Wood was populated with characters from A.A. Milne's Winnie the Pooh series of short stories. Each character had lost an item of value to them and wanted the item returned. The player moves through the Hundred Acre Wood and collects the missing items then returns them to their rightful owners. Only one item can be carried at a time, so picking up one item means leaving behind of whatever item is currently being carried. Some screens have interactive sub elements. For example: you could "climb" Pooh's tree and see the limb where he kept his honey pots safely out of the reach of flood waters (a reference to a scene in the Disney animated movie "The Many Adventures of Winnie the Pooh"and Chapter 9 of A.A. Milne's book Winnie-the-Pooh.). The game has no animation in the mode of a traditional Quest game such as King's Quest. Rather, the Hundred Acre Wood existed as a grid of connected static screens. Players move between the screen using the arrow keys and can only move North, South, East or West. The m
  • Fushigi no Kuni no Alice

    1984

    Fushigi no Kuni no Alice

    1984

    Adventure
    PC-9800 Series PC-8800 Series Sharp X1 Sharp MZ-2200 FM-7 NEC PC-6000 Series MSX
    Adventure game developed by Microcabin in 1984.
  • Sasa

    1984

    Sasa

    1984

    Shooter Puzzle
    Family Computer MSX
    Sasa, is an arcade video game released for the MSX1 in 1984 and later for the Family Computer titled as Astro Robo SASA in 1985. This video game involved obtaining capsules with an 'E' on them, sometimes suspended by balloons. The main character could only use bullets to propel himself, and when the bullet count reaches 0, the game ends. A player can also lose bullets by colliding with an enemy, the other player, or the other player's bullets.
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