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  • Kaguya-hime Densetsu

    1988

    Kaguya-hime Densetsu

    1988

    Adventure Visual Novel
    Family Computer
    Kaguya-hime Densetsu is an Adventure game, developed by Micronics and published by Victor Interactive Software, which was released in Japan in 1988.
  • Magnum Kiki Ippatsu: Empire City 1931

    1988

    Magnum Kiki Ippatsu: Empire City 1931

    1988

    Shooter
    Family Computer
    In Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City. You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them. A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life. New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects. The criminals sometimes take hostages for protection. Rescue these hostages for additional points.
  • Konami Wai-wai World

    1988

    Konami Wai-wai World

    1988

    Platform
    Family Computer
    A difficult platformer with characters from the Konami world. You can play with Simon Belmont, Moai, Kong, Goemon, and others.
  • Rampage

    1988

    Rampage

    1988

    Hack and slash/Beat 'em up Arcade
    Nintendo Entertainment System
  • Safebuster

    1988

    Safebuster

    1988

    Arcade
    Game & Watch
    Safebuster is a multi-screen Game & Watch game released in January of 1988. The game was never released in Japan. The game's model number was JB-63. Worldwide Nintendo manufactured an estimated 500,000 Safebuster models. A pocket size version of Safebuster was also released in America and Europe. Safebuster also appears as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic version only. In this game, the player controls a man who must catch bombs. By pressing the left or right buttons, you can move the man in the direction of the pressed button. After catching them, he must move to the edges of the screen to dispose the bombs. However, he can only hold up to three bombs. If a fourth one is caught, it will explode instead, as if a bomb was missed.
  • Tetsudou-ou

    1988

    Tetsudou-ou

    1988

    Simulator Strategy Card & Board Game
    Family Computer
    A board game simulation similar to Monopoly, but with railroads. Its name means "Railroad Baron". It was only released in Japan, for the Famicom, and has two sequels. Tetsudou-ou (occasionally with the subtitle "Famicom Boardgame") is a competitive railroad tycoon-type game where the goal is to own a lot of railroad stations and make a lot of money while bankrupting the other players. Tetsudou-ou also borrows elements from the Game of Life board game, specifically the lucky/unlucky event that follows every turn and can completely reverse a player's fortunes. Tetsudou-ou would be followed by Tetsudou-ou '96 and Tetsudou-ou 2, both for the Sony PlayStation. The original game would also see a mobile phone platform remake, named Tetsudou-ou NEO.
  • Gokuraku Yuugi: Game Tengoku

    1988

    Gokuraku Yuugi: Game Tengoku

    1988

    Sport Turn-based strategy (TBS) Card & Board Game
    Family Computer Disk System
    An assortment of eight party games developed and published by Sofel for the Famicom Disk System. Most are based around gambling. SOFEL's Gokuraku Yuugi: Game Tengoku ("Paradise Play: Game Heaven" - no relation to Rhythm Heaven) is a mini-game collection that provides eight different types of game framed as different stations on a TV. The games are variations on: Bingo Roulette Dice Slots Blackjack Poker Concentration (a.k.a. Memory or Pairs) Speed (a.k.a. Spit) The Bingo and Dice games have no scoring system in-game; rather, they are simulations of a randomization process that players can use with their own physical scoring systems at home (such as bingo cards or Yahtzee/Dice Poker sheets).
  • Golf Club: Birdie Rush

    1988

    Golf Club: Birdie Rush

    1988

    Sport
    Family Computer
    Golf Club: Birdie Rush is a golf game developed by Data East and published for the Famicom towards the end of 1987. It employs a far off bird's eye view throughout the game. It features 18 holes and allows players to play in a stroke game, or a tournament, and allows players to play alone, or head to head. It was only released in Japan, and it was followed up with a sequel for the Super Famicom called Super Birdie Rush in 1992.
  • Super Contra

    1988

    Super Contra

    1988

    Shooter Platform Arcade
    Arcade PC (Microsoft Windows) DOS Amiga
    star 6.6
    Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.
  • Satsui no Kaisou: Power Soft Satsujin Jiken

    1988

    Satsui no Kaisou: Power Soft Satsujin Jiken

    1988

    Adventure
    Family Computer Nintendo Entertainment System
    A murder mystery graphic adventure game for the Famicom. It was never released outside of Japan. Satsui no Kaisou: Soft House Satsujin Jiken ("Hierarchy Of Murderous Intent: The Software House Serial Murders") is a menu-based adventure game by Hyperware in which the player is a young man attempting to solve the murder of a successful software developer. Like in many Famicom adventure games, the player can gather clues by examining sites of interest, talking to various people and keeping track of the information they've gathered. As the case continues, more people working for the titular game company start dying and the player is given more murders to solve. Time is an important factor in the game as talking to right people and being in the right places at the right moments will prove instrumental towards solving the mystery. The President of the game company only gives the protagonist three days to solve the case before they get the police involved, giving the player a strict deadline. The game's writer will intr
  • JJ

    1988

    JJ

    1988

    Family Computer
    JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan. The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music
  • The Adventures of Captain Comic

    1988

    The Adventures of Captain Comic

    1988

    Shooter Platform
    DOS
    star 7.7
    The Adventures of Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.
  • Dragon Scroll: Yomigaerishi Maryuu

    1988

    Dragon Scroll: Yomigaerishi Maryuu

    1988

    Adventure
    Family Computer
    Dragon Scroll: Yomigaerishi Maryuu is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed. The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.
  • Wasteland

    1988

    Wasteland

    1988

    Role-playing (RPG) Turn-based strategy (TBS) Adventure Indie
    Commodore C64/128/MAX Linux PC (Microsoft Windows) Mac DOS Apple II
    star 8.9
    The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving dif
  • Shadow Hunter

    1988

    Shadow Hunter

    1988

    Adventure
    PC-9800 Series PC-8800 Series MSX
    A famous writer announces her engagement and starts to receive threats and gets blackmailed. The main character is a detective tasked with identifying the stalker. As the investigation proceeds, a murder occurs.
  • Frigate

    1988

    Frigate

    1988

    DOS
    Frigate is a real-time, text-based strategic game which pits you and your ship against a Soviet fleet of vessels. The object of the game is to destroy as many of the Russian ships as possible while avoiding destruction. Points are awarded for destroying your enemy while avoiding their missiles. Your ship, a nuclear powered guided missile frigate, has many advantages over its Russian counterparts, but you are outnumbered by a large margin. You will be operating on an area of 1,000,000 square miles. At your disposal you have radar, sonar, jamming equipment, anti-missile capabilities and three types of ordinance.
  • Juushin Rogus

    1988

    Juushin Rogus

    1988

    Shooter Role-playing (RPG) Strategy
    PC-9800 Series
    The space federation has assigned you a critical mission on planet Sagoth: defeat the forces of Geisel, a professor turned conqueror. Using lost technology found within Sagoth's ruins, and supplies left across the planet, he's created a robotic army superior to anything the federation can muster. You're going alone, using a bipedal mech based on what little of Geisel's research has been intercepted. It's time to reclaim your lost bases, eliminate the scientist's legions, and uncover the secrets lying beneath this world. Juushin ROGUS combines turn-based strategy, side-scrolling shooter action, and a light RPG layer into one accessible story. Managing and moving between your military bases, which automatically produce new units you can distribute, is crucial to success. Defending or attacking a base leads to action-platforming combat, where you jump, shoot, and fly across a battlefield full of limited replenishing enemies. As you destroy foes, your mech levels up over time, acquiring new weapons, aerial boosters, a
  • Crack

    1988

    Crack

    1988

    Pinball
    Amiga
    Swiss developed Arkanoid style game, with a prehistoric theme. Play is for one or two players simultaneously (including a battle-mode), and options are available for mouse and joystick controls. A comprehensive level editor is also included. The players’ bat here is made out to look like a bone, and the ball is a spherical stone. Level backdrops are randomised pixel-painted scenes featuring different types of Dinosaurs. The bricks to knock out sometimes contain pickups to collect, such as a laser gun, an automatic CPU controlled bat navigation mode, extra life, slow-ball etc. A pickup is immediately activated upon collection, but subsequent ones collected are not if one is active, and clicking the right mouse button will cancel out the current effect for the last pickup collected. A bonus coconut game can be enabled from the main menu, which in turn lets you play this sub-game at predefined intervals during the course of standard play, where you control a caveman holding a pan, and the object is to catch coconuts
  • Full Throttle

    1988

    Full Throttle

    1988

    Racing
    Arcade
    A driving game very similar to "Out Run", except for the addition of the nitro boost button.
  • Atomic Runner

    1988

    Atomic Runner

    1988

    Shooter Platform
    Arcade Sharp X68000 Wii Sega Mega Drive/Genesis
    star 7
    The player takes the role of Chelnov, a coal miner who miraculously survives the malfunction and explosion of a nuclear power plant. Chelnov's body gains superhuman abilities due to the massive amount of radiation given off by the explosion, and a secret organization seeks to harness those abilities for its own evil purposes. Chelnov must battle and defeat the secret organization using his newfound abilities.
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