A 2D action-adventure written by Kevin Bagley in which the player has to solve puzzles in a nintey-room mansion of the recenty died aunt Mabel and collect all the money.
You have recieved word from a messenger that the Last Dragon has been kidnapped. You hold the scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with him and yourself can you save the Last Dragon from never seeing the light of day again.
As a worker at a toy store, you must stop the toy robots from taking over the store, before they take over you. Stop the valves that are getting these toys released in order to control where they land on the floor. Make sure you are ready for those safety checks, turn off the valves before you are hit by hefty Hilda. Stop the toys by jumping over them, or by stunning them. Once you finish doing this, next hour, things start up again.
Sequel to "Mission Jupiter 1999" which again combines text adventure, RPG and arcade elements to tell its story of how you are lost in a strange galaxy and try to find a way home.
Ship-to-ship combat in the days of sail. You play against the computer, with your ship at the bottom of the screen. The enemy ship soon appears at or around the top of the screen. Once sited, the computer announces 'Clear for Action!' in large text. You maneuver your ship, as does the computer, to acquire the best angle for a broadside, using the wind to best advantage. You have a choice of solid, grape or chain shot, depending if you want to damage the sails, the hull, or the men. After some exchange of cannon fire, the ships then grapple and attempt to board the enemy ship for combat with the crew, with the winner typically having the most crew to begin with, taking into account experience.
The time is not too long from now. The place is New York City. Yet it is a setting few of us would ever recognize.
For this is a world where simply owning a book is dangerously illegal. Where Firemen come not to save houses, but to burn them for the books inside. And where you, once a dedicated Fireman, are now a rebel with a passion for books --- and the most wanted fugitive in the country.
An Interactive Fiction game based on the book with the same name. Set as a sequel to the book, taking place after the novel ends.
Lief is a Viking in the land of Narvay, where the throne has been usurped by the greedy ogre Smoth. Smoth has imprisoned Queen Dana in Castle Osk. He has hired two large goblins as personal guards. Lief must buy the Black Key to unlock the gate to the throne room, slay Smoth and free Queen Dana from the jail. To obtain wealth to BUY the Black Key Lief must raid the countryside for treasures and store them in his longhouse while defending himself against fierce monsters.