Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen. KA-BLAAM!! In FIGHT MODE build a mega bomb and take out menacing enemies that threaten your progress, BOOM! You've never experienced Tetris like this before! It's DYNAM
Oraga Land Shusai: Best Farmer Shuukaku-Sai is an Action game, developed by Graphic Research and published by Vic Tokai, which was released in Japan in 1995.
The Amazing Spider-Man: Lethal Foes is an action game released in 1995 for the Super Famicom, showcasing the Marvel Comics character Spider-Man. This game, launched in Japan, seems to have drawn its title inspiration from the 1993 limited series "The Lethal Foes of Spider-Man." However, it's important to note that the game's storyline diverges from that of the comic, despite incorporating various adversaries of Spider-Man.
The sequel to Super Pinball: Behind the Mask, this time the selection consists of the sci-fi themed "Space Sister" table, the spy-themed "The Spy Eyes", and the circus themed "Showtime".
Makenko used to be a normal boy—until he was kidnapped by the brain monster Dr. Mud and transformed into a cyborg capable of destroying both the monster and human worlds! On his quest for vengeance, he is inadvertently joined by Makendo, a fellow monster hunter who would prefer not to be, and her little sister Hikari who would like nothing better! Dastardly demons and wacky monsters abound as the trio fight the bad guys to kick some monster butt, and get Makenko's body back!
Battle Racers is a Mode 7-enabled racing game and part of the Compati Hero Series, which combines characters from Gundam, Kamen Rider and Ultraman. The game takes after Super Mario Kart in its presentation and use of power-ups to get the edge in races. It also uses a similar zoomed-out view of the track for the second player's window for the game's single-player mode.
Players select from four Grand Prix cups: each cup has one more track than the one before, starting with four. The final cup is locked until the others have been beaten.
Love Quest is a 1995 video game for the Super Famicom that was released exclusively in Japan.
Initially, the game was planned to be released for the Family Computer. A prototype copy of this game was leaked into the public and has been sold for a price of 250000 Yen at an online auction that took place in 2008.
The player begins the game as a young man with an Oedipus complex who searches for his bride who disappeared during their wedding. Instead of fighting "girls" (who vary in age, occupation, and appearance) in a random encounter, the player has to "win" their heart. Some of their "special attacks" includes the girls biting their nails and using their cosmetics. Items of armor must be bought at boutiques while weapons must be earned by progressing through the story. The video game is set in the backdrop of 20th century urban Japan.
There is no sex or nudity; despite the "suggestive" themes of promiscuity that are present in the game. The same girls that "attack" the player also join the play to support and h
The young fighter Ryu was thrown out of his father's home, and this childhood trauma has been dominating his life ever since. His only wish is to surpass his father and to show him he has become a better fighter than him.
Laila is a cheerful treasure hunter. She dreams only of valuable things, adventure, travels, and life in the capital city.
Gaou is experiencing a personal tragedy: he wants to discover the mystery of the disappearance of a woman he loved, Asuka, aided by his best friend Froz.
Naaga is a girl who wears a heavy armor, which - as she thinks - will prevent her from losing any battle. At present, she has problems since she owes a million gold pieces to her guild. What do those heroes have in common? As their ways cross, they will find out they are in fact pursuing one and the same goal...
Discworld is a game released for PC (subsequently Mac, and Playstation) by Teeny Weeny / Perfect 10 studios in 1995. The game was released both on floppy disk and CD-Rom. The latter featured a commentary team created of many veterans of famous Brit-Coms. This included Monty Python's Eric Idle, Radio 4's (later to be more famous) Rob Brydon, ex- Doctor Who John Pertwee, 70s pop singer Kate Robbins, and Blackadder star Tony Robinson. The game is a riff on the Discworld title 'Guards, Guards', however many elements of the text have been shifted, not least the inclusion of Rincewind as protagonist.
The game featured puzzles which were considered far too difficult and obtuse for gamers of the time, but the game itself has had a lasting legacy, now being accepted into such emulators as SCUMMVM.
The game's Special Edition was released for the Sega Genesis add-on, the Sega CD. It was based on the Genesis version, contained all of its levels, plus some extended section to the levels and a single completely new level, titled "Big Bruty", a new remixed CD audio soundtrack, as well as around 1,000 more frames of in-game animation. These versions were also the only ones to contain alternate endings when winning on the "Easy" or "Difficult" difficulties, in which a narrator rambles on about many (false) facts about worms or congratulates the player in a similar absurd manner respectively. The Special Edition was later ported to Windows 95 by Activision.
Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
Bundled with the Satellaview system.
The application on this cartridge took the form of a game; however, its actual purpose was to serve as an interactive menu system for the console subunit. On start-up the player would enter a name, selected either a male or female character avatar, and then move the avatar around a virtual town. Houses and shops in the town served as download locations where the player could directly download games, particular game data, or digital magazines. The download would write game data into temporary memory locations which would remain until the player downloaded a new game to take its place.
Apart from downloads, players could also travel to in-game locations such as the Wall Newspaper Co. (かべ新聞社 kabe shinbunsha?) to read brief text-only postcard-like messages from St.GIGA and Nintendo that announced contest winners, revealed future games and future programming schedule details, and served to raise awareness for celebrity events relating to SoundLink Magazine performers' off