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  • Duck Shoot

    1984

    Duck Shoot

    1984

    Adventure
    Commodore VIC-20 Commodore C64/128/MAX PC (Microsoft Windows)
    Duck Shoot recreates the classic fairground shooting gallery experience in a digital format. Players control a gun at the bottom of the screen, aiming to shatter six plates positioned at the top while navigating four rows of moving targets in between. The game challenges players to balance their primary objective of breaking plates with the opportunity to score bonus points by hitting other moving objects. Adding to the challenge, ducks periodically swoop down, depleting the player's limited ammunition if they reach the bottom. A special duck traversing the top of the screen can restore shot plates if it completes its journey, introducing a strategic element to the gameplay. The game continues until the player exhausts their ammunition, which is visually represented by a bar beneath the gun, creating a constant tension between accuracy and resource management.
  • Flyer Fox

    1984

    Flyer Fox

    1984

    Shooter
    Commodore C64/128/MAX ZX Spectrum
    You protect civil aviators from the dangers of aerial terrorists.
  • Bouncing Babies

    1984

    Bouncing Babies

    1984

    DOS
    Bouncing Babies is a computer game developed in 1984 by Dave Baskin for MS-DOS. The player is in control of a two-man team of fire fighters who rescue babies thrown from the windows of a building in flames into a bouncing stretcher and safely into an ambulance.
  • Worse Things Happen At Sea

    1984

    Worse Things Happen At Sea

    1984

    Platform
    ZX Spectrum
    You have to succesfully steer your ship from port to port while sealing up leakages at the same time.
  • Stonkers

    1984

    Stonkers

    1984

    Real Time Strategy (RTS) Strategy
    ZX Spectrum PC (Microsoft Windows)
    Stonkers is controlled either using keyboard or joystick. In the game, the player controls infantry, artillery, tank, and supply-truck units. Combat units consume supplies over time and the player must use the supply units to replenish them. Supply units are unloaded while a ship docks at the player's port. Information about ongoing events is displayed in a ticker tape on the bottom of the screen.
  • Ad Astra

    1984

    Ad Astra

    1984

    Shooter Arcade
    ZX Spectrum
    Ad Astra is an early into-the-screen 3D space shoot 'em up. Your craft is viewed in front of you, with the first task being to dart in between the planets which hurtle towards you. Once this is passed, the serious business of shooting down the enemy craft begins. These shoot at you from a distance, and your angle of attack varies depending on the angle at which you are flying into the screen, in a sort of trick-3D. Landmines (shoot these before they disintegrate towards you) and flying saucers (which don't shoot at you, but must be shot several times), before the task of noting down a code to enable you to progress to the next moon, from which the whole task begins again with increased difficulty. The game keeps track of how long you have been playing each game, as well as a high score.
  • Death Star Interceptor

    1984

    Death Star Interceptor

    1984

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    Death Star Interceptor is a video game, created in 1984 on the motives of Star Wars.
  • Steve Davis Snooker

    1984

    Steve Davis Snooker

    1984

    Simulator Sport
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
    Steve Davis Snooker is a snooker game released on multiple early computer systems.
  • 3 2 1 Quiz Game

    1984

    3 2 1 Quiz Game

    1984

    Quiz/Trivia
    ZX Spectrum
    3-2-1 was a popular quiz show in the UK during the 1980’s. The game was only available via mail-order from a company called Micro Computer Incorporated, and gave you the chance to win lots of prizes just the like real thing. The star prize being a week’s holiday in Spain.
  • Triple Command

    1984

    Triple Command

    1984

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 022E, released in 1984.
  • Super Bike

    1984

    Super Bike

    1984

    Racing
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 023E, released in 1984.
  • Xyzolog

    1984

    Xyzolog

    1984

    Shooter Puzzle
    Sega Master System/Mark III MSX
    An action puzzle game released for the MSX in 1985, developed and published by Taito Corporation.
  • Shark Hunter

    1984

    Shark Hunter

    1984

    Arcade
    Odyssey 2 / Videopac G7000 MSX
    In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks. The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too. The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.
  • Moto-Crash +

    1984

    Moto-Crash +

    1984

    Racing
    Odyssey Odyssey 2 / Videopac G7000
    Moto-Crash + is a motorcycle racing game. The goal is to drive as far as possible within the time limit of three minutes. The game features 4 predefined circuits (selected with the keys 1 to 4 at the start of the game) plus one random circuit generated by the computer (selected with the 0 key). The conditions of each circuit change as the player progresses. The race starts during daytime; once the player drives 6 km the night falls; at 10 km, the road becomes wet; at 20 km, the road becomes snowy and at 30 km the road becomes icy. Changes in weather conditions are not only accompanied by graphical changes but also gameplay ones, as the motorcycle's adherence to the road changes. If the player drives 6 km in daytime or 4 km in nighttime in any weather condition without crashing the computer awards him or her a bonus time.
  • Morse

    1984

    Morse

    1984

    Puzzle
    Odyssey 2 / Videopac G7000
    Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen: - The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again. - The second type lets the player type individual symbols and listen to their respective codes. -The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code. - In the fourth type the player uses t
  • Headache

    1984

    Headache

    1984

    Shooter Platform Arcade
    Commodore C64/128/MAX
    You are trapped inside a head and have to transport brain impulses to the neck.
  • Suicide Express

    1984

    Suicide Express

    1984

    Shooter Racing Arcade
    Commodore C64/128/MAX
    "You are an android called Scih-Berg and you have been sent by your masters to the planet Nilmerg to clear all alien life-form who are against your planets inhabitants from living there. You have to drive a nuclear train along the planets monorail network over various levels blasting all life-form until you reach 100,000 points and you are able to leave the planet. The aliens will send various vehicles out to destroy you like planes and other trains. If you hit a vehicle or bullets and missiles then you lose one of three lives. You have a limited amount of ammo but you can pick up extra along the way but if you have 50 or more then it's a loss of life. The game screen is split into two halves with a scrolling horizontal shooter viewed from the side on the top half and a top down view of the map which indicates extra ammo and advancing aliens on the bottom half. The game is controlled with a joystick or keyboard and you can control the speed of your train as it moves from left to right on the top half of the screen
  • Dr. Seuss Fix-Up the Mix-Up Puzzler

    1984

    Dr. Seuss Fix-Up the Mix-Up Puzzler

    1984

    ColecoVision Atari 8-bit Commodore C64/128/MAX Apple II
    Designed for children ages 4–10, Dr. Seuss' Fix-Up the Mix-Up Puzzler is an electronic sliding puzzle featuring six Dr. Seuss characters: the Cat in the Hat, the Grinch, a Star-Bellied Sneech, the Doorman, and the Woset and Clark. The object of the game is to reassemble scrambled pictures, each of which is composed of three characters. There are five difficulty levels from which to choose. In the easiest level, kids can mix and match the characters' heads, torsos and feet any way they like. In higher levels of play, there are more puzzle pieces, some of which are upside down, and characters must be assembled in their original left-to-right order. Puzzles range in size from 9 to 25 pieces. The fifth level has a time limit which, when beaten, will give the player bonus points.
  • Logic Levels

    1984

    Logic Levels

    1984

    ColecoVision Atari 8-bit Commodore C64/128/MAX
    LOGIC LEVELS provides players with the opportunity to exercise logic and planning skills in exciting and challenging ways. These skills are essential in understanding how one action causes something else to happen and learning how to use these relationships in reaching a planned outcome. In LOGIC LEVELS. players learn to position -tools- throughout the building to create a path that directs a rolling ball past numerous prizes. But only careful and creative planning will get you to the highest score.
  • Xonox Double-Ender: Tomarc the Barbarian & Motocross Racer

    1984

    Xonox Double-Ender: Tomarc the Barbarian & Motocross Racer

    1984

    Racing Arcade
    Commodore VIC-20 Atari 2600 Commodore C64/128/MAX
    This is a compilation containing two Xonox games on a single cartridge. The games are: - Tomarc the Barbarian - Motocross Racer
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