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  • Agent USA

    1984

    Agent USA

    1984

    Adventure Arcade
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Somewhere in America, a dangerous FuzzBomb is on the loose and Agent USA must intervene.
  • The Abyssal Zone

    1984

    The Abyssal Zone

    1984

    Adventure
    Apple II
  • Donald Duck's Playground

    1984

    Donald Duck's Playground

    1984

    Platform Simulator
    Commodore C64/128/MAX DOS Amiga Apple II
    Donald’s mischievous nephews - Huey, Dewey, and Louie, would love to have a playground of their own. You can help kind-hearted Uncle Donald build them one. MATCHING SKILLS Your child will enjoy working at four different. entertaining jobs along with Donald, earning the money needed to buy playground equipment. Whether managing the produce stand, stocking toy store shelves. or sorting cargo at McDuck Airlines, your child will be challenged to recognize and match shapes. colours, and letters. CHANGE-MAKING With their earnings, players may buy equipment and construct a playground of their own design. Your child will find everything from swings to monkey bars in either the general store, the hardware store, or the junk shop. With each purchase. your child will develop a better understanding of money-handling. LOGICAL THINKING Operating the junction switches of the Amquack Railroad. players direct the Amquack Special to any of the eight towns within Duck County. When directed to the specified town, the Special pick
  • Archon II: Adept

    1984

    Archon II: Adept

    1984

    Strategy Tactical
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amiga Apple II Amstrad CPC
    star 6.5
    Archon 2 or also Adept is the successor of the successful Electronic Arts classic Archon. As already seen in Archon, an apocalyptic fight takes place in a fantasy surrounding, now not between "light" and "dark" but between "order" and "chaos". It all happens in a game area which is divided into 4 elemental layers. In the center is the earth layer, it is surrounded by the water layer and this is surrounded by the air layer. The outer layer is made of fire. Opposite to its forerunner the players start in Adept only with one magician ("Adept") per layer. All the other creatures have to be conjured in the course of the game. Evocations and other spells cost energy, which is renewed by occupying energy points on the game area with your own creatures. The more points you occupy, the more energy you get. Every side possesses 4 own elemental beings, which have a special force when they are on their corresponding layer. Moreover 4 different demons can be conjured from both sides, which can fight independently from the cho
  • Frogger II: ThreeeDeep!

    1984

    Frogger II: ThreeeDeep!

    1984

    Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200 DOS Apple II
    star 5.8
    In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens.
  • Empire Classic

    1984

    Empire Classic

    1984

    Turn-based strategy (TBS)
    HP 3000
    Empire Classic is a 4X wargame developed by Ben Norton in 1984 and basey on Peter Langston's 1971-game Empire. This version of Empire was written in Pascal on an HP3000 and released to the HP3000 Contributed Library.
  • Cabbage Patch Kids: Adventures in the Park

    1984

    Cabbage Patch Kids: Adventures in the Park

    1984

    Platform
    ColecoVision Atari 2600 MSX
    Cabbage Patch Kids: Adventures in the Park is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures Series
  • Spy vs Spy

    1984

    Spy vs Spy

    1984

    Strategy Arcade
    BBC Microcomputer System Game Boy Color Atari 8-bit PC-8800 Series Commodore C64/128/MAX ZX Spectrum Sharp X1 Atari ST/STE Acorn Electron Commodore 16 Amiga Apple II Amstrad CPC Commodore Plus/4 Sega Master System/Mark III
    star 6.2
    The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be disarmed with objects found in rooms (a water bucket from a firebox on the wall will disarm the bomb in the prior example). When all the items are together in the secret briefcase, head for the airport door.
  • The Seven Cities of Gold

    1984

    The Seven Cities of Gold

    1984

    Simulator Strategy Tactical
    Atari 8-bit Commodore C64/128/MAX Mac DOS Amiga Apple II
    star 7
    Once, in a tavern on the waterfront, an old salt whispered to you the tale of the Seven Bishops -- Christian men who had been blown far off course into an unknown realm and who established seven Kingdoms whose splendor ranked with the reign of Solomon. Since that time you have dreamed of little else. Now at long last you have been granted the resources necessary to mount an expedition. To be sure, the Court's ministers are interested only in surpassing Portugal's maritime strength and controlling commerce to and from the Orient. They do not know of your real motives. But no matter. The expedition is yours to command, and you feel certain that adventure beyond all imagining, and riches beyond all dreams of avarice, are in your grasp.
  • Abyss

    1984

    Abyss

    1984

    Adventure
    BBC Microcomputer System ZX Spectrum
    star 7.5
    The Abyss is a unique adventure game that blends strategic decision-making with varied puzzle challenges. Players control an adventurer attempting to cross a treacherous network of bridges spanning a deadly abyss. The game begins with a bird's-eye view of the bridge system, requiring quick route planning as lingering too long results in falling. Upon reaching each bridge's end, players face diverse challenges from monsters, ranging from solving math problems to navigating mazes. These mini-games add depth and variety to the core bridge-crossing mechanic. The ultimate goal is to reach the Mountain of the Golden Lion, marked by a flashing 'F'. This mix of time-pressured navigation and varied puzzles creates a compelling and multifaceted gaming experience that tests both reflexes and problem-solving skills.
  • 3D Bomb Alley

    1984

    3D Bomb Alley

    1984

    Shooter
    BBC Microcomputer System
    In this game the player has to eliminate the enemy planes that try to sink the ships.
  • Jet Set Willy

    1984

    Jet Set Willy

    1984

    Platform Adventure Arcade
    BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 Tatung Einstein Amstrad CPC Commodore Plus/4 MSX
    star 8
    Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.
  • Smurf: Paint 'n' Play Workshop

    1984

    Smurf: Paint 'n' Play Workshop

    1984

    ColecoVision
    This game was intended as a creative educational exercise for children. It was based off of the popular Smurf T.V. series in the 1980s, and included many of the most popular characters. Players would use the ColecoVision's classic controllers to paint various creations.
  • Firefox

    1984

    Firefox

    1984

    Shooter Arcade
    Arcade
    Laserdisc video arcade game released by Atari in 1983. Based on the movie of the same name.
  • Swiss Family Robinson

    1984

    Swiss Family Robinson

    1984

    Adventure
    Commodore C64/128/MAX Apple II
    Based on the classic novel of the same name, you and your family are stranded on a deserted island and have to overcome nature in order to make that island your new home.
  • Mickey's Space Adventure

    1984

    Mickey's Space Adventure

    1984

    Adventure
    Commodore C64/128/MAX TRS-80 Color Computer DOS Apple II
    star 8
    Mickey's Space Adventure is a graphic adventure computer game for a number of computer platforms. It was created by Al Lowe and released by Sierra On-Line in 1984. It features the Disney characters Mickey Mouse and Pluto.
  • Mega Force

    1984

    Mega Force

    1984

    Shooter Arcade
    Arcade SG-1000 Sharp X68000 Wii MSX
    star 6
    In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.
  • Space Armor

    1984

    Space Armor

    1984

    Shooter
    SG-1000
    Space Armor is a 1984 shoot-'em-up game developed and published by Tsukuda Original. It was built with the Othello Multivision in mind, but like all Multivision games, is also compatible with the SG-1000. Space Armor was not released outside of Japan. The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets.
  • Pachinko II

    1984

    Pachinko II

    1984

    Puzzle
    SG-1000
    Pachinko II is the sequel to Pachinko, and was released for the SG-1000 in 1984.
  • Home Mahjong

    1984

    Home Mahjong

    1984

    Puzzle Card & Board Game
    SG-1000
    Mahjong is a game that originated in China. It is commonly played by four players (with some three-player variations found in South Korea and Japan). Mahjong is a game of skill, strategy, and calculation and involves a degree of chance. The game is played with a set of 144 tiles based on Chinese characters and symbols, although some regional variations use a different number of tiles. In most variations, each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form four groups (melds) and a pair (head). There are fairly standard rules about how a piece is drawn, stolen from another player and thus melded, the use of simples (numbered tiles) and honours (winds and dragons), the kinds of melds, and the order of dealing and play. However there are many regional variations in the rules; in addition, the scoring system and the minimum hand necessary to win varies significantly based on the local rules being used. This game is the digit
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