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  • Oh Mummy

    1984

    Oh Mummy

    1984

    ZX Spectrum Amstrad CPC
    The object of the game is to unveil all of the treasure within each level (or pyramid) of the game whilst avoiding the mummies. Each level consists of a two-dimensional board. In contrast with Pac-Man as the player's character walks around footprints are left behind. By surrounding an area of the maze with footprints its content is revealed, which is either a scroll, a mummy, a key, a tomb or nothing at all. In order to complete a level it is necessary to unveil the key and a tombstone. The scroll enables the player to kill/eat one mummy on the level. If a mummy is unveiled it follows the player to the next level. The difficulty and speed of the game increases as the player progresses through the levels. The game is for one player only. Whilst, even at the time, it was considered simple in terms of gameplay, graphics and sound it was for many people one of the better and more addictive early offerings for the Amstrad. The music played during gameplay is based on a children's song known as The Streets of Cairo, or
  • Message from Andromeda

    1984

    Message from Andromeda

    1984

    Adventure
    ZX Spectrum Amstrad CPC
    You have to investigate the source of a distress signal from an unknown planet.
  • The Galactic Plague

    1984

    The Galactic Plague

    1984

    Shooter Arcade
    Amstrad CPC
    The Galactic Plague was developed by Indescomp in 1984 for the Amstrad CPC 464,467.
  • Formula 1 Simulator

    1984

    Formula 1 Simulator

    1984

    Racing Simulator
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC MSX
    In this simulation you can race ten international circuits (only one for the C16), including traditional favourites such as Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Österreichring. This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive realistically in terms of braking points and acceleration levels to set a quality lap. The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of the keyboard, using the keys for progressive steering intensity.
  • Zone Ranger

    1984

    Zone Ranger

    1984

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX Atari 5200
    Over 30 seperate zones of indescribable danger. Pitting you against a devastatingly evil minefield of destruction. Not to mention countless horrible enemies. Strike them and they only multiply. Detonate the deadly mines that litter your cosmos or you'll be sorry. Find an elusive, mysterious superportal and you'll get even. It's intense multiscreen action. Which loosely translated, simply means, it's awesome fun.
  • Nomad of Time

    1984

    Nomad of Time

    1984

    Adventure
    Commodore C64/128/MAX
    Based on the trilogy of Michael Moorcock's novels.
  • Hampstead

    1984

    Hampstead

    1984

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron
    The Goal is to achieve Hampstead, not reach it.
  • Flight Path 737

    1984

    Flight Path 737

    1984

    Simulator
    Commodore VIC-20 Commodore C64/128/MAX Acorn Electron Commodore 16 Amiga Amstrad CPC Commodore Plus/4 MSX
    Flight Path 737 is a flight simulator or as the cover says an "advanced pilot trainer". The player is the pilot of a jet airliner and his task is to take of from an airport, climb over the mountains that surrounds it and then land safely on an airfield in the valleys below. The player only gets one chance as there is only enough fuel for one landing. The game is played from a first person perspective and the screen is split into two parts: a landscape view at the top and the instrument panel below. The instrument panel shows all the information that is needed such as altitude, speed and artificial horizon. The game can be played on six different skill levels. Each level adds more complexity to the task. On the first level the mountains are 5000 ft. high and the runway is three miles long but for each level the mountains get higher and the runway gets shorter. On the most difficult level the mountains are 9200 ft. and the runway is only 1.5 miles. Each level also adds more tasks that have to be taken care. On level
  • Death Star

    1984

    Death Star

    1984

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum
    Puts the player in the trench scene of the first Star Wars movie.
  • Countdown to Meltdown

    1984

    Countdown to Meltdown

    1984

    Puzzle Arcade
    Commodore C64/128/MAX Apple II
    You control eight different droids (each one having a special ability). Your task is to find the central core room of a nuclear power plant in which a huge explosion has caused large casualties.
  • Combat Lynx

    1984

    Combat Lynx

    1984

    Shooter Simulator
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    This is probably the most comprehensive 'real-time' battle simulation program ever written for a home computer. It can be played on a simple level as a 'shoot-them-up' game, or a more stealthy player can make use of the intelligence map to locate and destroy selected targets. The most skilled players will be able to protect their bases with mines, support forward bases under attack with air cover and fresh troops, and also intercept and destroy enemy vehicles (land and air) while in flight between bases. A game could last five seconds or five hours depending on the dexterity and tactical skill of the player.
  • Questprobe featuring The Hulk

    1984

    Questprobe featuring The Hulk

    1984

    Adventure
    BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 DOS Apple II Commodore Plus/4
    star 3
    Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.
  • Do! Run Run

    1984

    Do! Run Run

    1984

    Puzzle Arcade
    Arcade Atari ST/STE Amiga MSX
    Do! Run Run known as Super Pierrot in Japan, is the fourth and final incarnation of Mr. Do!, the Universal video game mascot. Returning to his Mr. Do! roots, the clown has a bouncing powerball with which to hurl at monsters. What makes this game novel is that instead of burrowing through the ground to get at cherries, Mr. Do runs along the playfield picking up dots, and leaving a line behind him, which the player is encouraged to create closed off sections with, which turn any dots left behind into cherries. Gone are the giant apples to crush foes, but the multi-tier stage design has two precariously balanced log traps, which can be rolled downslope if either pushed from above or closely approached from the propped up stick side. The resulting game is somewhat of a cross between Mr. Do!, Congo Bongo, Pac-Man, and Qix. The title is a reference to the song Da Doo Ron Ron.
  • Suspect

    1984

    Suspect

    1984

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Amiga Apple II Amstrad CPC Commodore Plus/4 Amstrad PCW Texas Instruments TI-99
    Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.
  • Touchdown Football

    1984

    Touchdown Football

    1984

    Sport
    Atari 7800 Atari 8-bit Commodore C64/128/MAX DOS
    It's fourth and long with less than a minute remaining in the game. The winner gets a wild card berth in the playoffs. You're down by a field goal. Your quarterback makes a perfect pass, your receiver is wide open, and then you see the referee's arms fly up signaling the touchdown. You're going to the playoffs.
  • Summer Games

    1984

    Summer Games

    1984

    Simulator Sport
    Commodore C64/128/MAX
    star 6.4
    Summer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include: Pole vault Platform diving 4x400 meter relay 100 meter dash Gymnastics Freestyle swimming Skeet shooting 100 meter freestyle Rowing
  • Hat Trick

    1984

    Hat Trick

    1984

    Sport Arcade
    Arcade Atari 7800 Commodore C64/128/MAX DOS
    Hat Trick is an ice hockey based arcade game released by Bally Sente in 1984. Each team in the game consists of two players, including a goaltender. The game takes an overhead view of the rink. At the end of each game, an ice resurfacer is seen cleaning the ice. Gameplay Hat Trick features a two-on-two version of ice hockey. The player controls both hockey players at the same time, with each up and down movement of the joystick also moving the goaltender across his goal line. Goals are scored each time a player successfully shoots the puck across the opposing goal line. The number of saves are also displayed on the scoreboard, solely for reference. The winner is the player who outscores their opponent in a game length of two minutes. If the scores are tied after the clock has run down, a maximum of twenty seconds of overtime is played until one player scores to be declared the winner. The game is for one or two players simultaneously.
  • Quest for Quintana Roo

    1984

    Quest for Quintana Roo

    1984

    Adventure Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Atari 5200
    Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the ceremonial vault and acquire the riches inside.
  • Montezuma's Revenge featuring Panama Joe

    1984

    Montezuma's Revenge featuring Panama Joe

    1984

    Platform Arcade
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari 5200 DOS Apple II Sega Master System/Mark III
    star 7
    PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.
  • Aquattack

    1984

    Aquattack

    1984

    Shooter Arcade
    ColecoVision MSX
    Aquattack is an action game with four levels which partly have varying gameplay mechanics. In level one and two, the player mans a motor boat which needs to travel a certain distance from left to right. Of course there is a lot of enemy opposition which needs to be avoided. Some enemies can be shot while others are out of reach. Fuel is limited and needs to replenished by collecting refreshments dropped by allied planes. Level three is similar; the player uses a hang glider now. There are different enemies to fight and no fuel to collect. In level four, there is a guarded energy field to cross in order to bring four bombs to the other side. However, only one bomb can be transported at once and there is a time limit. After beating all four levels, they loop with more difficult enemies and faster playing speed. The player can take nine hits and the overall goal is to earn as many points as possible before the unavoidable final death occurs.
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