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  • Return to Eden

    1984

    Return to Eden

    1984

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The second game in Level 9's science fiction trilogy dealing with the colonisation of the planet Eden.
  • Hunchback II: Quasimodo's Revenge

    1984

    Hunchback II: Quasimodo's Revenge

    1984

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.
  • Imperium Galactum

    1984

    Imperium Galactum

    1984

    Strategy Turn-based strategy (TBS)
    Atari 8-bit Commodore C64/128/MAX Apple II
    Being one of the first, if not the first, 4X game you conquer your way through the galaxy.
  • Stealth

    1984

    Stealth

    1984

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    In Stealth, the player takes control of a squad of six U.S. Army soldiers in Vietnam during the Vietnam War. Gameplay is turn-based on a platoon's level,[5] each squad member has the option to move, attack, wait, and in the case of the radio operator call in air or artillery support. The majority of the enemy Viet Cong troops hide in the jungles and appear on the computers turn to shoot at one of your characters if they are in range. Objectives that are given out in each level are to travel to a designated site and destroy a number of missiles guarded by a few visible and fortified Viet Cong soldiers. Viet Cong soldiers wear the same uniform in the game as they did in real life. Their outfit consists of a floppy jungle hat, rubber sandals, and green fatigues without insignia. This was to make them virtually blend in with the civilian population that happened to live in the villages (many of them were affected by the Vietnam War in a negative way). Each weapon has a different range (for its ammunition) and differe
  • Polar Pierre

    1984

    Polar Pierre

    1984

    Platform
    Atari 8-bit Commodore C64/128/MAX
    A single-screen 2D platformer in which up to two players can compete with each other. The object of the game is for each player to maneouvre his character (Pierre or his cousin Jacques) through each screen, raisng all his flags along the way and then reach as quickly as possible the finish.
  • Mancopter

    1984

    Mancopter

    1984

    Racing Arcade
    Commodore C64/128/MAX
    Mancopter is a side view horizontal game where the screen scrolls from right to left when you move, as you control your hero flying a primitive helicopter powered by pedal-power for a race over the ocean. You must fly and pass as many other competitors as you can as you try to get from the start-line to a finish-line a long distance away. To fly your helicopter you keep pressing the fire button to stay airborne and press left to move along the screen. If you stop pressing the fire button then you fall downwards towards the water, if you stop pressing left then your momentum keeps you going until you slowly come to a halt. The race is timed and you start with seventy seconds and this decreases as you race but passing buoys gives you forty extra seconds. The other competitors fill the skies and you can avoid them or hit the top of their helicopter which sends them into the water but if you are hit from above then you fall into the sea. You are carrying four fish and every time you hit the water then a whale appears
  • Paperboy

    1984

    Paperboy

    1984

    Racing Simulator Arcade
    Arcade BBC Microcomputer System Apple IIGS Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron iOS Commodore 16 DOS Amiga Apple II Xbox 360 Amstrad CPC Commodore Plus/4 Legacy Mobile Device
    star 6.4
    Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.
  • Road Fighter

    1984

    Road Fighter

    1984

    Racing Arcade
    Arcade SG-1000 Wii Family Computer Nintendo Entertainment System MSX
    star 7.2
    Road Fighter is a car-based arcade game developed by Konami and released in 1984. It also was the first car racing game from Konami. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel (fuel is refilled by hitting a special type of car). The game also spawned two sequels in its time, Midnight Run: Road Fighter 2 in 1995 and Winding Heat in 1996, respectively. A Japan-only rebooted sequel was also released in 2010, 14 years after Winding Heat.
  • Eureka!

    1984

    Eureka!

    1984

    Fighting Puzzle Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum
    You have to solve a series of text adventures set in different periods of time (prehistoric times, ancient Rome, Arthurian Britain, WWII and the Cold War) to find various pieces of a talisman.
  • Ghostbusters

    1984

    Ghostbusters

    1984

    Arcade
    Atari 2600 Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II Amstrad CPC Sega Master System/Mark III MSX
    star 7.5
    Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters)
  • Yie Ar Kung-Fu

    1984

    Yie Ar Kung-Fu

    1984

    Fighting Arcade
    Arcade BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Wii Commodore 16 Family Computer Wii U Xbox 360 Amstrad CPC MSX
    star 4.3
    Yie Ar Kung-Fu is a 1985 fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.
  • Punch Ball Mario Bros.

    1984

    Punch Ball Mario Bros.

    1984

    Platform Arcade
    PC-8800 Series Sharp X1 FM-7 NEC PC-6000 Series
    Punch Ball Mario Bros. is very similar to Mario Bros., but with new objects called Punch Balls that could now be thrown to stun enemies. Once stunned, the hit enemy could be hit like normal. The details of the licensing of this game are not clear, but Punch Ball Mario Bros. is probably one of the earliest licensed Mario games. It is unknown why Hudson Soft was permitted the rights to and chose to make the game.
  • Devil World

    1984

    Devil World

    1984

    Puzzle Arcade
    Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 6.9
    Devil World is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in Europe and Australia on October 31, 2008. The game has similar gameplay to that of Pac-Man. It is the only game designed by Shigeru Miyamoto that has not been released in North America, despite the fact that the game is simple and in English. This was due to Nintendo of America's strict policies on the use of religious icons in games, which were at their strictest level at the time of the game's original release, but there would eventually be a North American release for the first time in October 2023 as part of the Nintendo Switch Online lineup.
  • Backgammon

    1984

    Backgammon

    1984

    Strategy Card & Board Game
    DOS
    Early PC version of Backgammon developed by John E. Hoel for IBM.
  • Cliff Hanger

    1984

    Cliff Hanger

    1984

    Arcade
    Commodore C64/128/MAX ZX Spectrum
    In the game, different scenes from a Western movie are shot. Either you play the hero "Cliff Hanger" on your own, or twosome when his brother "Coat" joins in. The aim is, to release an action at the right point of time, to "kill" the bandit "El Bandito", who runs through the screen (e. g. roll a rock, throw a boomerang, fire a canon, etc.). The scenes are chosen randomly by the program and are repeated until the action was successful. The title of the scene gives a hint to what scene will come up. The game was obviously inspired by the old Looney Toons Roadrunner and Wile E. Coyote cartoons.
  • Tiny Tim

    1984

    Tiny Tim

    1984

    Platform Arcade
    Elektor TV Games Computer
  • Snakes and Ladders

    1984

    Snakes and Ladders

    1984

    Card & Board Game
    Elektor TV Games Computer
  • Omega Landing

    1984

    Omega Landing

    1984

    Elektor TV Games Computer
  • Newton / Apple Tree

    1984

    Newton / Apple Tree

    1984

    Arcade
    Elektor TV Games Computer
  • Molebasher

    1984

    Molebasher

    1984

    Arcade
    Elektor TV Games Computer
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