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New Games - Page 12369

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New Most Popular Top Rated
  • Miner 2049er

    1982

    Miner 2049er

    1982

    Platform Arcade
    Apple II
  • Super Cobra

    1982

    Super Cobra

    1982

    Odyssey 2 / Videopac G7000
  • Popeye

    1982

    Popeye

    1982

    Platform Arcade
    Odyssey 2 / Videopac G7000
  • Choplifter!

    1982

    Choplifter!

    1982

    Commodore VIC-20
  • Choplifter!

    1982

    Choplifter!

    1982

    Commodore C64/128/MAX
  • Space Attack

    1982

    Space Attack

    1982

    Arcade
    Commodore VIC-20
    Space Attack is a 1-player arcade game for the VIC-20. The player controls a small vessel at the bottom of the screen that moves horizontally and fires vertically. Numerous alien vessels approach from the top. These vessels move side to side, and fire angled and straight shots. The player gains 10, 20, 30, or 40 points depending on the ship destroyed. Progressively faster aliens appear as the game progresses. There are 3 skill levels, and the player has 3 vessels each game.
  • Space Attack

    1982

    Space Attack

    1982

    Shooter
    TRS-80
    Space Attack is a shoot 'em up that mixes elements from a number of popular arcade games of its time. The player's task is to defend a city which, like in Missile Command, occupies the bottom part of the screen. The city is being attacked by aliens unleashed by a feared warlord who aims to fully destroy it. The aliens attack from above and move around in patterns similar to fixed screen shoot 'em ups like Galaxian. They drop bombs on the buildings on the surface and the player has to shoot them down before they do so. Controlling the spaceship is similar to Asteroids, with a combination of thrust and rotation allowing it to move all over the screen and shoot in any direction. In addition to the regular fire, a super weapon can be used but it's limited to three uses. Another thing to watch out for is the fuel level of the ship. It's necessary to land and refill it before it runs out.
  • Hoser

    1982

    Hoser

    1982

    Arcade
    DOS
    An adaptation of Snake where your multi-segmented character represents a garden hose: move it about in four directions across the playfield, collect targets to proceed, and make sure to avoid your own tail and other barriers. All targets ("faucets") shown on screen must be picked up before the timer runs out. In earlier levels you only get one at a time, but this later increases to two and three; if you take too long, a new set appears and your hose grows longer as punishment. Beat the clock three times to proceed to the next "yard", with an extra life ("spare hose") for your trouble. Later levels also set the "pressure valve" higher, which increases the timer's speed. Two different level sets are included: in the "amateur" levels, movement controls behave as you'd expect, and you turn at right angles; the "professional" levels feature a pseudo-isometric scheme, where the vertical axis becomes diagonal, to make things trickier.
  • Outhouse

    1982

    Outhouse

    1982

    Shooter Arcade
    TRS-80 Color Computer TRS-80
    Outhouse is a single screen shooter played from a side view perspective where the player has to defend the titular outhouse from toilet paper thieves. The outhouse is located in the middle of the screen and the thieves come wandering in from either side. The player controls a flying craft and has to shoot the thieves before they manage to reach the outhouse and get away with the paper. Once the thieves reach the outhouse they move back to where they came from leaving a trail of paper behind and if they leave the screen the paper is lost. If shot before they leave, the paper is returned to the outhouse. There are also squatters that enter the outhouse and use up some paper directly. Other obstacles and enemies include fireballs, zappers (that that move down the sides of the screen and shoot at the player) and other flying objects that needs to be avoided. In addition to the regular laser the player also has a limited amount of smart bombs that kill everything on screen. The game ends when there is no paper left, the
  • Newbery Winners: Bridge to Terabithia

    1982

    Newbery Winners: Bridge to Terabithia

    1982

    Quiz/Trivia
    Apple II
  • Jawbreaker

    1982

    Jawbreaker

    1982

    Arcade
    Atari 2600
    Atari 2600 Port of "Jawbreaker". Because of technical limitations, Atari 2600 Jawbreaker is not a Pac-Man clone and is different than the Atari 8-bit game. A rough sketch of the 2600 game was used as the basis for new computer versions from programmers other than Harris. The new game was, confusingly, sold as both Jawbreaker and Jawbreaker II and was not as successful as the original.
  • Jungle Kong

    1982

    Jungle Kong

    1982

    Arcade
    Handheld Electronic LCD
  • Sub Attack

    1982

    Sub Attack

    1982

    Arcade
    Handheld Electronic LCD
    Solar panel powered LCD handheld game which contains of two gameplay parts. One being about firing torpedo's at a ship (shooting up) which fires back with depth charges. If you get hit you go to the next part of the game where you have to fix leaks in your ships until you got back to the shooting up part.
  • Super Invaders

    1982

    Super Invaders

    1982

    Shooter
    BBC Microcomputer System
    It is a Space Invaders variant. The player controls his defender ship left and right and has to prevent aliens from landing by shooting at them. Some protection is offered by four bastions which can take some shots before being destroyed.
  • Planetoid

    1982

    Planetoid

    1982

    Shooter
    BBC Microcomputer System
    Planetoid is a clone of the Williams arcade classic Defender. You are out in your ship equipped with deadly lasers and a limited number of smart bombs flying over a planetary landscape on a mission to protect the humans that are under attack by the aliens.
  • Avon

    1982

    Avon

    1982

    Adventure
    Legacy Computer
    An Interactive Fiction adventure by Jon Thackray and Dr. Jonathan Partington for the IBM System/370 'Phoenix' mainframe system at the University of Cambridge.
  • Ratman!

    1982

    Ratman!

    1982

    Arcade
    Commodore VIC-20
  • Micro-Breakout

    1982

    Micro-Breakout

    1982

    Arcade
    Commodore VIC-20
    A breakout clone developed for the VIC-20 by Jeff Minter
  • ZX Asteroids

    1982

    ZX Asteroids

    1982

    Arcade
    Sinclair ZX81
    ZX Asteroids is based on the arcade game where you are a craft sitting in the middle of the screen surrounded by large asteroids moving about the screen. You have to blast all the asteroids, and when one is shot then it splits into smaller asteroids and keeps repeating the process until the asteroid has gone. You can turn your craft left or right 360 degrees but you can also move forwards. Occasionally an alien craft will appear and when shot gives you bonus points. If you are hit by an asteroid or the alien craft then you lose one of three lives. Two players can play and each player takes it in turns when the other player loses a life and there are five levels of play (1-5) with one being the easiest.
  • Thro' The Wall also Scramble

    1982

    Thro' The Wall also Scramble

    1982

    Arcade
    Sinclair ZX81
    Thro' The Wall also Scramble is a double games pack that contains: Thro' The Wall: A Breakout clone where you control a bat on the bottom of the screen moving left or right, to hit a ball upwards and remove bricks above. If the ball goes past the bat then you lose one of three lives. There is a choice of the speed of the ball and they are Normal, Fast and Superfast. Scramble: You view your craft from the side as it flies from left to right horizontally constantly, and you must avoid or shoot ground installations and enemy craft with your missiles. You can use a smart bomb to destroy everything on the screen but you only have one and if you hit the ground or any enemy then you lose one of three lives. You have the choice of ten speeds (1-10) with one being the fastest.
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