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  • Carnival

    1982

    Carnival

    1982

    Shooter
    Intellivision
    The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
  • Carnival

    1982

    Carnival

    1982

    Atari 2600
    In this adaptation of the original arcade game by Sega, try to prove your skill at hitting targets in a carnival shooting gallery. Shoot rabbits, ducks, and owls, but look out! Ducks can swoop down and eat your ammo Get extra ammo by shooting one of the "8"s. You'll have to hit all of the pipes spinning around then clear the board of animals before you can move on to the next level. The game ends when you're out of bullets.
  • Polaris

    1982

    Polaris

    1982

    Atari 2600
  • Frogmaster

    1982

    Frogmaster

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX
    Frogmaster is a soccer game for one to four players. The players control tadpoles on the pitch, which react to joystick input which act as rewards. The player must train the tadpoles to score goals by reaching the other side of the pitch. Added challenge is generated by walls on the pitch and evolving tadpoles into frogs which can lay eggs and eat other tadpoles. In the original Mainframe version there were only frogs.
  • Space Invaders

    1982

    Space Invaders

    1982

    Shooter
    Atari 5200
    Space Invaders for the Atari 5200 is an enhanced port of the Atari 8-bit port.
  • The Valley

    1982

    The Valley

    1982

    Role-playing (RPG)
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron
    The Valley is a graphical roguelike RPG with a simple interface and semi-real-time combat system. The background story is all but non-existent, suffice to say that you're the hero and you want to explore the name-providing Valley to slay monsters and find treasure.
  • Pharaoh's Tomb

    1982

    Pharaoh's Tomb

    1982

    Adventure
    BBC Microcomputer System
    Pharaoh's Tomb is a 1st person adventure game.
  • Wall Street

    1982

    Wall Street

    1982

    Arcade
    Arcade
    In the City stages, bounce falling stockbrokers into the ambulance. In the Maze stages, collect sacks of money and avoid tanks. Can you save the world economy?
  • QB-3

    1982

    QB-3

    1982

    Shooter Arcade
    Arcade
    You are trapped in a space cube and must shoot points and stars of light. After clearing one side of the cube, you rotate it to get to the next wave.
  • Superdeflex

    1982

    Superdeflex

    1982

    ZX Spectrum
  • Rox III

    1982

    Rox III

    1982

    Shooter Arcade
    Commodore VIC-20 ZX Spectrum
  • Video 8 Ball

    1982

    Video 8 Ball

    1982

    Sport
    Arcade
    Video 8 Ball it's a pool game.
  • Red Clash

    1982

    Red Clash

    1982

    Shooter Arcade
    Arcade
    Vertical space shooter
  • Invaders

    1982

    Invaders

    1982

    Arcade
    ZX Spectrum
    A Space Invaders clone for the ZX Spectrum 16K
  • Headbangers Heaven

    1982

    Headbangers Heaven

    1982

    Arcade
    Commodore VIC-20 ZX Spectrum
    Chico the Headbanger has to mover bags from the right of the screen to the left while avoiding falling hammers.
  • Karate

    1982

    Karate

    1982

    Fighting
    Atari 2600
    Karate is a video game for the Atari 2600 originally published by Ultravision in 1982 for NTSC systems, then re-released in the latter half of the 1980s by Froggo. Supposedly the game was designed by black belt Joseph Amelio. In 1991, Digital Press chose Karate as one of the worst Atari 2600 games of all time.
  • Bomber

    1982

    Bomber

    1982

    Shooter Arcade
    Commodore VIC-20 ZX Spectrum
    A variety of the game Blitz, an earlier VIC-2 game which itself was an clone of Atari's arcade game Canyon Bomber. Gameplay has the player drop bombs over a city to clear an area that you can land. Originally released as 'Bomb Buenos Aires', the game's theme was developed early in Jeff Minter's career, "intended as a tongue in cheek" response to the then ongoing Falkland Island, where buildings with small Argentinian flag's and the "Rule Britannia" play if the plane landed successfully. Written complaints and negative press would lead to the game quickly reissued and amended into "Bomber" or "City Bomb" as it's know today. Bomber was one of the earliest games developed by Minter under Llamasoft.
  • Abscam

    1982

    Abscam

    1982

    Arcade
    Arcade
    Abscam is one of many Pac-Man bootlegs. Based on FBI's controversial Abscam sting operation, it was developed by GL and published by US Billiards in 1982.
  • Sabotage

    1982

    Sabotage

    1982

    Puzzle
    Sinclair ZX81
    Blow up as many boxes as you can before the guard sees you. Or play as the guard and try to find the saboteur.
  • Mazogs

    1982

    Mazogs

    1982

    Puzzle
    Sinclair ZX81
    Mazogs is a maze video game developed by Don Priestley and published for the ZX81 by Bug-Byte in 1982. It was subsequently licensed by Softsync and published in the US for the Timex Sinclair 1000.
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