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New Most Popular Top Rated
  • Dandy

    1986

    Dandy

    1986

    Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    One of the earliest Dungeon Crawl games. Written in 1983 for the Atari 8-bit computer line by John Palevich and published by Atari in their APX catalog. Dandy is an up to 4 player cooperative dungeon crawl. The game was ported to the ZX Spectrum, Commodore 64 and Amstrad CPC. It was the inspiration for games like Dark Chambers and the very popular Gauntlet series.
  • Cosmic Shock Absorber

    1986

    Cosmic Shock Absorber

    1986

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
  • Core

    1986

    Core

    1986

    Platform Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    You play Mr Andrew Angello and you have to walk around the caves beneath the surface of the asteroid over four levels. Although the aliens have left they have left booby traps and if touched saps the power from his backpack. When the energy is gone then Andrew will suffocate. Power can be replenished by finding batteries. Various pieces of equipment need to be found and to do this a spade has to be found so you can dig into the ground.
  • Cop-Out

    1986

    Cop-Out

    1986

    Shooter Arcade
    ZX Spectrum Amstrad CPC
  • Con-Quest

    1986

    Con-Quest

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • The Colour of Magic

    1986

    The Colour of Magic

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A text adventure based on the Terry Pratchett novel of the same name.
  • Cerberus

    1986

    Cerberus

    1986

    Shooter Arcade
    Amstrad CPC
  • Cauldron II: The Pumpkin Strikes Back

    1986

    Cauldron II: The Pumpkin Strikes Back

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin. Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them
  • By Fair Means or Foul

    1986

    By Fair Means or Foul

    1986

    Sport
    BBC Microcomputer System
  • Bugsy

    1986

    Bugsy

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • BreakThru

    1986

    BreakThru

    1986

    Shooter Racing Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    star 4.9
    BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!
  • Boulder Dash III

    1986

    Boulder Dash III

    1986

    Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Boulder Dash 3 (1986 – Apple II, C64, Spectrum, PC) – monochrome space-themed graphics and poorly designed levels made this a critical failure.[3]
  • Bomb Scare

    1986

    Bomb Scare

    1986

    Shooter Puzzle Adventure
    ZX Spectrum Amstrad CPC
  • Bomb Jack II

    1986

    Bomb Jack II

    1986

    Platform Arcade
    Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
    star 6
    Bomb Jack II is a licensed follow-up developed for 8-bit home computers by the British games publisher Elite Systems in 1986. The game went to number 2 in the UK sales charts, behind Leaderboard. Mighty Bomb Jack was released in 1986. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages. Mighty Bomb Jack got less favorable reviews than the original game. Bomb Jack Twin was released in 1993 by NMK. In this version, two players could play simultaneously.
  • The Boggit: Bored Too

    1986

    The Boggit: Bored Too

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Bobby Bearing

    1986

    Bobby Bearing

    1986

    Platform Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    star 7
    A action game in the style of Marble Madness for ZX Spectrum, Amstrad CPC and Commodore 64. Help Bobby the ball bearing rescue his lost brothers and his cousin.
  • Biggles

    1986

    Biggles

    1986

    Shooter Platform Simulator Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Battle of the Planets

    1986

    Battle of the Planets

    1986

    Shooter Strategy
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Back to Reality

    1986

    Back to Reality

    1986

    Platform Adventure
    Commodore C64/128/MAX Amstrad CPC
  • Avenger

    1986

    Avenger

    1986

    Shooter Adventure
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) Amstrad CPC MSX
    In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards.
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