Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game.
In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path.
The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape.
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Motor Mania is a top view driving game where the screen scrolls vertically upwards as you try to drive your racing car for as many miles as you can. Starting at a gas station you are able to control your speed up to 80mph, brake and move left or right as you avoid other drivers and various obstacles. There are three types of roads to drive on and they are motorway, b-road and dirt and you must avoid hitting the sides and drivers or you lose one of five lives. On the side of the playing area are various dials and these are speedometer, fuel which decreases as you drive, and generator which shows your battery power and decreases if you don't drive full speed. You can also see your mileage driven, lives and if you have your spare tyre.
Obstacles you encounter affect different aspects of your car and these are potholes which cause your steering to be erratic, road patches which slow you down, avalanches which means hitting a boulder loses you a life, and you will also encounter crossroads with vehicles moving across t
Journey to the Planets is a space adventure puzzle game for Atari 8-bit computers. In the game the player is lost on an alien planet, and must avoid enemies and solve puzzles in order to get back home.
Your ship is at the bottom of the screen and you control it with the joystick. The aim of the game is to destroy as many aliens as possible before you lose your only ship. On every level a large group of aliens comes down from the top of the screen to the middle of the screen and you have to move left and right to avoid them and fire your ships weapon to destroy them.
Spitfire Ace is a combat flight simulator video game created and published by then-newly created MicroProse for several 1980s home computer systems. It was one of the first video games designed and programmed by Sid Meier. It was developed for Atari 400/800 (1982), Commodore 64 (1984) and DOS (as a booter, 1984). The Atari version was written by Meier and the game was ported to DOS by R. Donald Awalt. The Commodore 64 version was ported by Dale Gray and Ron Verovsky.
In XWing Fighter you need to pilot an X Wing aircraft in an attack on the Death Star, re-enacting the scene from the first Star Wars movie. There is a small unshielded exhaust port which you must hit directly with a torpedo. As you approach the death star numerous imperial fighters and Darth Vader himself will try to stop you. Your fighter is equipped with lasers to fight the imperial fighters and Darth Vader, and three torpedoes to use against the death star. The mission fails if you miss the death star with all three torpedoes or are destroyed by a fighter.
Paratrooper is a single screen arcade action game where the player controls a stationary machine gun turret trying to shoot down all incoming enemies. The turret has unlimited ammo but a limited angle of fire (up to 90 degrees left and right).
At first, helicopters start appearing from both sides of the screen's upper part. Paratroopers are jumping down from those helicopters; if four or more of them touch the ground, they will form a human ladder, climb up to the turret, and destroy it. To avoid that, the player has to shoot either the paratroopers themselves or their parachutes - for different effects but the same results.
After the player has withstood several waves of helicopters, bomber planes start appearing. These planes shoot bombs directly at the turret, which do not miss and destroy it right away. To counter that, the player can either eliminate the plane before it has the chance to drop the bomb, or destroy the bomb itself in mid-air. Shooting bombs scores the most points (50).
Surviving this stage ef
A very simple and primitive spaceshooter.Shoot aliens before they reach your spaceship. The ship is equipped with two weapons: plasma guns and smart bombs. You get more points, if you shoot the aliens immediately after they appear.
A fairly faithful reproduction of the classic Pac-Man arcade game, considering its age and use of CGA graphics. As ever, the main character moves through a maze collecting dots and avoiding ghosts, using power pills for a chance to kill the ghosts for points.
Snipes is an arcade style action game. You are in a large maze along with a number of generators. The generators create the enemy Snipes, and to win the game you need to shoot all of the generators and all of the Snipes they create. The game is played using two sets of four keys, one set to move and one to fire; this allows you to both move and fire in eight different directions, and you aren't limited to firing in the same direction you are facing (similar to the controls in games such as Robotron: 2084). The Snipes are armed as well, and will be firing back at you! If you lose all of your lives, the game ends and the Snipes win. There are numerous skill levels available; in the higher levels the snipes are more numerous, more aggressive, and the maze walls become deadly to touch.
PacWorm is an early Snake-like game for DOS. Your objective is to eat 10 "foods" that appear randomly on the field. Each time you gobble a food, your worm gets longer; if you hit anything except the food (like walls or yourself), you use a life. If you've eaten 10 foods, a door opens and you can leave the level, coming to the next level with additional walls. There is also time limit of sorts: if you'll not eat next food in given time range, it will multiply and counter of "needed food" will go up.
The player (a white smiling face) travels on a field, trying to collect all dots and symbols and escaping evil Red Faces. There are also destructible (light-blue) and indestructible (dark blue) blocks on field.
There is only one playing field, but it is randomly generated: there is random block placement, in-field bonus symbols randomly restocked after each death, and, moreover, each Red Face can remove or place any symbol on board (including indestructible blocks).
There are no different levels and the game plays on the same board until the player loses all lives.
Night Mission Pinball is a pinball game simulation. You can change many physical parameters of the machine to suit your playing style or your whim such as the number of balls, ball speed, the incline of the machine, the kick off the bumpers, etc. It supports 1-4 players and is controlled by the keyboard or joystick.