Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.
Find a hidden treasure in mazes of EDENERLAND. Clear each stage by answering puzzles which are given one after another. After clearing 100 stages of mazes with all your wisdom, then comes the final stage of glory. Can you find your way to this stage and save your dear LALA?
Japanese RPG. Two editions exist, one for the MSX1 on cartridge, and one for the MSX2 on 3.5" diskette.
The seal of the Dark Lord Terarin has been broken and Terarin has been unleashed into the world again. She has stolen the Golden Seal and opened pandora's box, unleashing evil creatures into the world. A young hero is tasked by a king to stop Terarin. He must step into footsteps of Iason, a shepherd that once accidentally unleashed Terarin and fought to seal the Dark Lord again. The hero must enlist the aid of three companions, Guy the warrior, Medi the amazon and Treo the pirate (called Turo in the manual) and find the three keys to Terarin's lair. To face the Dark Lord, they must find the mystical weapons and armor of old and then defeat Terarin and seal the Dark Lord from the world.
Solaris is a space combat game for the Atari 2600 published in 1986 by Atari Corporation. It was developed by Doug Neubauer, who owns the copyright and the Solaris trademark. The game is a sequel to Neubauer's Atari 8-bit family game Star Raiders from 1979. Both games feature an enemy race known as Zylons, but Star Raiders uses a first-person perspective while Solaris is in third-person.
Solaris was at one point going to be based on The Last Starfighter, while the Atari 8-bit version of The Last Starfighter was renamed Star Raiders 2.
Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.
The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly
Journey through the planet Aries to the beautiful City of Radactian, and save it from the evil Janken the Great.
Alex Kidd in Miracle World was considered to be Sega's answer to Super Mario.
Portal was an ambitious attempt to tell a story with the depth of a novel and the interactivity of a game, sitting somewhere between interactive fiction and simulation of a computer system.
Vampire Killer is a side-view flick-screen game where you are a Vampire hunter who has been tasked to remove Dracula from the 12th floor of a block of flats by a client on the floor below. The problem is, as well as facing and killing a vampire, the job has to be completed before midnight which is only eight minutes away. In your rush to get to the building you have forgotten your equipment like garlic and stakes, which is needed to face Dracula. You have to get to the 12th floor using elevators (which have minds of their own and can take you down as well as up), and you must look behind the doors of each flat for equipment to help you.
Some flats are also empty as well as flats that have scares inside you and when scared, you lose part of a shock meter and when it reaches zero then it is game over. Bats and spiders live on various floors with some blocking your route so bullets can be found in the flats to clear the way. Some doors to the flats actually are lift shafts which send you back down to the 1st floor. B
Chubby Cherub is a comedic action platformer. Chubby has to cross 12 levels, and at the end of each the protagonist will find his friends. Eating food maintains Chubby Cherub's flight. If the flying meter goes all the way down, the character will have to stay on ground. The character will bark at the dogs before they bark at the character; if a bark hits the character, the character may die.
Pro Wrestling is a pro wrestling video game developed and published by Nintendo. The game was the third wrestling game on the Nintendo Entertainment System (after M.U.S.C.L.E. and Tag Team Wrestling). It is one of Nintendo's sports-themed games for the NES, alongside titles like Tennis, Golf, Soccer, Volleyball and Ice Hockey.
The NES port of Bump 'n' Jump, an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.
The second of the Bomberman series released for the MSX platform. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.