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  • Moonbase IO

    1982

    Moonbase IO

    1982

    Shooter Arcade
    Atari 8-bit
    Space shooter
  • K-Star Patrol

    1982

    K-Star Patrol

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 8-bit
    Fly right and shoot straight to defend your fleet from enemy attackers.
  • Shadow World

    1982

    Shadow World

    1982

    Shooter Arcade
    Atari 8-bit
    Side scrolling shooter
  • Tharolian Tunnels

    1982

    Tharolian Tunnels

    1982

    Shooter Arcade
    Apple II
    A shoot'em up written by Rod Nelsen and published by Datamost for the Apple II.
  • Star Maze

    1982

    Star Maze

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX Apple II
    You navigate through a star maze in order to obtain nine jewels hidden within the maze.
  • Spy's Demise

    1982

    Spy's Demise

    1982

    Platform
    Atari 8-bit Commodore C64/128/MAX Apple II Texas Instruments TI-99
    Spy's Demise places players in the Soviet Embassy in Pyongyang as they navigate through multiple floors using elevators to collect pieces of an encrypted message. The platforming gameplay revolves around timing elevator movements and avoiding patrolling security guards while ascending the building. Players must gather all message fragments on each floor to progress to the next level.
  • Dunjonquest: Hellfire Warrior - Danger in Drindisti

    1982

    Dunjonquest: Hellfire Warrior - Danger in Drindisti

    1982

    Role-playing (RPG)
    Atari 8-bit Apple II TRS-80
    Expansion module for Dunjonquest: Hellfire Warrior.
  • Monster Maze

    1982

    Monster Maze

    1982

    Puzzle Arcade
    Commodore VIC-20 Atari 8-bit
    Lost in a network of mazes - in bad company! Everywhere you turn are mechanical monsters who stole your gold. The monsters are programmed to kill, so keep a cool head and a steady hand. Prepare for a battle as you struggle to keep the gold and find a way out alive!
  • Apventure to Atlantis

    1982

    Apventure to Atlantis

    1982

    Role-playing (RPG) Adventure
    Apple II
    After having reclaimed the High One's lost orb and having become the Lord Lapour in "Odyssey: The Compleat Apventure" you have to face a new meance. The technically more advanced race of the Atlanteans wants to subdue all of the other races on Earth and it is your task to prevent them from conquering the world.
  • Thrax Lair

    1982

    Thrax Lair

    1982

    Shooter Arcade
    Atari 8-bit
    Verical shooter
  • Submarine Commander

    1982

    Submarine Commander

    1982

    Shooter Simulator
    Commodore VIC-20 Atari 8-bit Apple II
    You are at the helm of a submarine equipped with radar, sonar, depth charge indicators, torpedoes, and fuel and temperature gauges. As commander of the submarine, you must sink the enemy ships before running out of fuel. Once your fuel level reaches 0, the game is over.
  • Swashbuckler

    1982

    Swashbuckler

    1982

    Fighting Arcade
    PC-8800 Series Apple II FM-7
    Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side.
  • Cosmic Jailbreak

    1982

    Cosmic Jailbreak

    1982

    Shooter Arcade
    Commodore VIC-20 Commodore PET
    An action game, set in an arcade, sci-fi / futuristic and shooter themes. The aim of the game is to shoot down the invaders before they free their invader buddies from the space prison.
  • Blitz!

    1982

    Blitz!

    1982

    Sport
    Vectrex
    Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).
  • Germany 1985

    1982

    Germany 1985

    1982

    Strategy Turn-based strategy (TBS)
    Commodore C64/128/MAX Apple II
    Germany 1985 is a computer wargame, the first entry in SSI's "When Superpowers Collide". It simulates a fictional conflict between the United States and the Soviet Union. The game contains two scenarios: "Advance to Combat" and "Invasion".
  • Flight Simulation

    1982

    Flight Simulation

    1982

    Simulator
    ZX Spectrum Sinclair ZX81
    star 5
  • Trashman

    1982

    Trashman

    1982

    Arcade
    Commodore VIC-20 Commodore C64/128/MAX
    star 9
    While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy pretending to be one on this innovative arcade game. Each section presents you with a road of houses, drawn from forced-perspective 3D, with flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced within the time limit, which is indicated by the Bonus timer at the top of the screen. If this reaches zero, you receive the first of 3 warnings - a third sees you out of a job. Setting foot on the grass causes the bonus to drop more quickly, and there are additional hazards to avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, which can both injure you and cause your movement to slow.
  • Survivor

    1982

    Survivor

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    Space shooter
  • Front Line

    1982

    Front Line

    1982

    Shooter Strategy Arcade
    ColecoVision Arcade PC-8800 Series Sharp X1 FM-7 NEC PC-6000 Series MSX
    star 6.9
    Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.
  • Kid Grid

    1982

    Kid Grid

    1982

    Puzzle Tactical
    Atari 8-bit Commodore C64/128/MAX
    Trace the lines of the maze while avoiding enemies in this home computer Amidar clone.
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