Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. Earth is threatened by killer moths that the player has to kill. On the screen there is one big moth in the middle and on each side of it are five columns. Smaller moths constantly enter the screen and one at a time they position themselves in the columns. When a column is full of moths they start descending towards the player who has to shoot them down with his laser gun before they reach him. The large moth in the middle is normally indestructible, but if 200 small moths are killed it will be released and the player gets a chance to kill it. Once it has been destroyed a new level begins with more powerful moths. The player can choose a skill level from one to six.
A strategy game for one to four players in which the object is to construct a sizeable corporate empire while competing against human or computerized opponents.
In order to save Earth's future you are given a time machine enabling you to travel into several time periods of the distant past where you meet famous people like Robin Hood, Christopher Columbos or Cleopatra who will help you to change Earth's destiny.
In 1982 Tang also produced Horace Goes Skiing. In it, Horace must cross a dangerous road teeming with traffic to rent out a pair of skis, à la Frogger, get back over the road and successfully navigate a ski course.
This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions.
Fort Apocalypse is a 2D multi-directional scroller where the player navigates an underground prison in a helicopter, destroying or avoiding enemies while rescuing the prisoners.
In the Aztec empire you were chosen for sacrifice.
A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge".
But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple
Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims.
it is a moral imperative and a two-player mode - unfortunately alternate the players then only from.
the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes.
Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates.
The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.
Arcadia is a 1982 fixed shooter published by Imagine Software on the ZX Spectrum and Commodore VIC-20. It was later ported to the Commodore 64 and Dragon 32.
Monsters is a variant of the arcade game Space Panic. It's a single screen platform game where the player has to kill monsters by digging holes in the ground. When the monsters then walk over the holes they get trapped and the player can kill them by filling in the hole.
Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives.
The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.
You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.