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  • New Baseball

    1982

    New Baseball

    1982

    Sport
    Epoch Cassette Vision
    The sixth game released for the Epoch Cassette Vision, despite being labelled 7, due to a delay to the game PakPak Monster. A new modernized version of the second game for the system, Baseball.
  • Tanks But No Tanks

    1982

    Tanks But No Tanks

    1982

    Shooter Arcade
    Atari 2600
    As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world. You start out with five tanks in each of the four variations. There are three different screens, each one harder than the last. In the first screen, you have many walls and corners to hide behind. In the second, you have only a small island to protect your base, and in the third it's just you against them. n each screen you must defend yourself against 20 enemy tanks. Since they're not all on the screen at the same time, there's an indicator right under your base telling you the enemy's remaining strength. Also, at the beginning of each game, or after one of your tanks is destroyed, or at the begin
  • Strike Bowling

    1982

    Strike Bowling

    1982

    Sport
    Arcade
  • Blitz!: Action Football

    1982

    Blitz!: Action Football

    1982

    Sport
    Vectrex
    Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown). When on offense, the player controls the snapping of the ball (which must be done within 30 seconds of the formations being set) and then the quarterback, who can either run with the ball himself, or pass it to a team mate by "pointing" the joystick towards that receiving player, which the player will then assume control of to run with the ball. On defense, the player controls a single defender who runs faster th
  • Hyperchase Auto Race

    1982

    Hyperchase Auto Race

    1982

    Racing Arcade
    Vectrex
    The player controls a formula one race car whose objective is to advance through the rankings and either make the best time or accumulate as many points as possible depending on the game selected. In Game 1, the player has unlimited cars and their goal is to finish the course in as little time as possible. In Game 2, the player receives 5 cars and the goal is to accumulate as many points as possible. In both games, collision with either the edge of the track or other cars results in the loss of a life and the player is forced to start from a speed of zero.
  • Sky Bumper

    1982

    Sky Bumper

    1982

    Shooter Arcade
    Arcade
    Use the joystick to loop your plane and make points by blasting enemy helicopters. Shoot the gates to move from one area to the next. A neat feature is the ability to bounce off 'borders' with your plane, like a bumper car.
  • Tug Boat

    1982

    Tug Boat

    1982

    Arcade
    A kids' game where the player controls a tugboat which the player must navigate up the river.
  • Super Locomotive

    1982

    Super Locomotive

    1982

    Simulator
    Arcade
    You control a train that must get to the station by avoiding or shooting enemy trains.
  • Streaking

    1982

    Streaking

    1982

    Strategy Arcade
    Arcade
    An escaped convict/naked woman tries to collect coins and articles of clothing plus bags of money while being chased by toy policemen.
  • Fast Food

    1982

    Fast Food

    1982

    Arcade
    Atari 2600
    The objective of the game is to eat as much fast food as you can by devouring the junk food that is approaching your huge mouth from the left of the screen. While doing that you should be careful to avoid the purple pickles - after having eaten six of those it is game over. Fast Food was written by Don Ruffcorn.
  • Donkey Kong

    1982

    Donkey Kong

    1982

    Arcade
    Game & Watch
    star 6.3
    Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.
  • Kram

    1982

    Kram

    1982

    Strategy Arcade
    Arcade
    Collect items while avoiding deadly skulls.
  • Atlantis II

    1982

    Atlantis II

    1982

    Adventure
    Atari 2600
    Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis". Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker. Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt. According to Imagic, "We'v
  • Space Canyon

    1982

    Space Canyon

    1982

    Shooter
    Atari 2600
    Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
  • Utopia

    1982

    Utopia

    1982

    Real Time Strategy (RTS) Strategy
    Intellivision
    star 7.2
    Utopia is a game played by two players on two continents. Players must build their island nation by building farms, housing, schools, hospitals, and factories and making other improvements while also competing against another player. Players are able to sabotage the other player as well, but they must also handle maintaining a fleet of PT boats to protect their fishing fleet, building forts to prevent rebellion, and dealing with the occasional hurricane. Utopia is considered by some to be the first city-building game, and an early ancestor of the real-time strategy genre.
  • Megadon

    1982

    Megadon

    1982

    Shooter Arcade
    Arcade
    A shooter from Photar.
  • Space Raiders

    1982

    Space Raiders

    1982

    Shooter
    Arcadia 2001
    Space Raiders is a distant clone of Defender for the Arcadia 2001. The player pilots a spacefighter ship that is charged with shooting lasers at mutants and flying saucers. Additionally, there are missile launching bases that can fire upon the player, but these bases can be disabled by bombing them. The player's spacefighter ship also features an energy meter that counts down from 40 seconds and can be partially re-energized by docking at disabled missile bases. The object of this 1-player game is to score as many points as possible by destroying enemies with the five lives provided. Space Raiders also features a pausing feature known as "freezing," which was relatively uncommon at the time of the game's release in 1982.
  • Space Squadron

    1982

    Space Squadron

    1982

    Shooter
    Arcadia 2001
  • Crazy Climber

    1982

    Crazy Climber

    1982

    Arcade
    Arcadia 2001
    As Crazy Climber, climb your way to the top of a series of buildings, where a helicopter is waiting to pick you up and take you to the next building. As Climber scales a building, he is able to climb up and sideways but he cannot climb down. While climbing a building, windows will open and close simultaneously. If any window closes on either of his hands he will lose his grip. However, if a window closes on both of his hands, he will fall to his death, resulting in the loss of a life. You have three Climbers in total, but you are awarded an extra Climber every 30,000 points.
  • Mystery House

    1982

    Mystery House

    1982

    Adventure
    PC-8800 Series Sharp MZ-2200 NEC PC-6000 Series MSX
    The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.
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