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New Games - Page 12383

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New Most Popular Top Rated
  • Encounter at L-5

    1982

    Encounter at L-5

    1982

    Shooter Arcade
    Atari 2600
    Space shooter
  • Towering Inferno

    1982

    Towering Inferno

    1982

    Puzzle Arcade
    Atari 2600
    The downtown skyscraper has burst into flames, and only you can rescue the helpless hundreds trapped within. Quickly, you helicopter to the scene, and dispatch your men to battle the deadly flames. How many survivors can you save? Play TOWERING INFERNO and find out!
  • Mine Storm

    1982

    Mine Storm

    1982

    Shooter Arcade
    Vectrex
    The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.
  • K.C.'s Krazy Chase!

    1982

    K.C.'s Krazy Chase!

    1982

    Arcade
    Odyssey 2 / Videopac G7000
    The sequel to the Odyssey 2's notorious Pac-Man clone, K.C. Munchkin!
  • Pick Axe Pete!

    1982

    Pick Axe Pete!

    1982

    Platform Arcade
    Odyssey Odyssey 2 / Videopac G7000
    You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
  • Pursuit of the Graf Spee

    1982

    Pursuit of the Graf Spee

    1982

    Turn-based strategy (TBS)
    Apple II
  • Controller

    1982

    Controller

    1982

    Simulator Strategy
    Atari 8-bit Apple II
    You are in the tower of an airport and control the air traffic.
  • King Kong

    1982

    King Kong

    1982

    Platform Arcade
    Atari 2600
    star 8
    Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
  • Escape from Rungistan

    1982

    Escape from Rungistan

    1982

    Adventure
    PC-9800 Series PC-8800 Series Apple II FM-7
    A graphical text-adventure in which the player has to escape from the mid-African nation of Rungistan.
  • Aztec

    1982

    Aztec

    1982

    Shooter Platform Puzzle
    Atari 8-bit PC-8800 Series Commodore C64/128/MAX Sharp X1 Apple II FM-7
    In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.
  • Wayout

    1982

    Wayout

    1982

    Puzzle
    Atari 8-bit Commodore C64/128/MAX Apple II
    A 3-D action game in which the player has to find a way out of 26 different mazes.
  • Sneak 'n Peek

    1982

    Sneak 'n Peek

    1982

    Puzzle Simulator Adventure
    Atari 2600
    Sneak'n Peek is played in and around a spooky old house with a large yard and three weird rooms. Each room, including the yard, is a separate scene: - a living room - a pink bedroom - a blue bedroom - the yard Each scene contains up to five hiding places. That makes a total of twenty hiding locations. Some of them are in really strange places, and some of the locations can change depending on the level you select. GAME 1: One Player Game - Fixed Hiding Places - Computer Hides GAME 2: Two Player Game - Fixed Hiding Places - Players Both Hide GAME 3: Two Player Game - Variable Hiding Places* - Players Both Hide GAME 4: Two Player Game - Fixed Hiding Places - Computer Hides * Game 3 fixed hiding places and 2 variable hiding places. The 2 variable hiding places can change from their standard positions to new positions in the same scene. They change every time a player enters the scene to hide.
  • Space Jockey

    1982

    Space Jockey

    1982

    Shooter Arcade
    Atari 2600
    You are the Space Jockey, pilot of an attack saucer which is positioned on the left side of the screen and can move up and down. From the right side of the screen, a barrage of tanks, jet planes, prop planes and helicopters will fire upon and try to crash into your ship. Your job is to shoot or dodge them. In addition to the aforementioned enemies, houses, balloons and trees litter the screen. These three types of obstacles don't fire, but they are deadly to the touch and can be destroyed.
  • Tac-Scan

    1982

    Tac-Scan

    1982

    Shooter Arcade
    Arcade Atari 2600
    star 7.9
    Fly your squadron of five ships around shooting down the enemy pilots. When you get hit, you simply lose one of your ships. After each round, you'll get a replacement ship which you have to maneuver into your formation or it's lost forever. In Tac-Scan, you control which direction you fly, though your planes stay in the same location of the screen.
  • Andromeda Conquest

    1982

    Andromeda Conquest

    1982

    Strategy
    Atari 8-bit Commodore C64/128/MAX Commodore PET DOS Apple II TRS-80 FM-7
    Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.
  • Gridrunner

    1982

    Gridrunner

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer
    Gridrunner is a lot like Atari's arcade classic, Centipede.
  • Necromancer

    1982

    Necromancer

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
  • Tron: Maze-A-Tron

    1982

    Tron: Maze-A-Tron

    1982

    Arcade
    Intellivision
    You play as Tron, making your way through a deadly maze, dodging bits and circuits. Arguably one of the worst games to "grace" the Intellivision.
  • Springer

    1982

    Springer

    1982

    Platform Arcade
    Commodore VIC-20 Arcade Atari 2600 Atari 8-bit
    You control Springer, a pink rabbit that hops from different cloud levels and a few moving clouds picking up bonus object such as carrots, apples, sunglasses and a toothbrush. Kick the evil dino eggs that will hatch into green dinos all under the watchful eye of a big red sun. Your ultimate objective is to reach the sun at the top of the screen with bonus time remaining and maximum bonus points.
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