The downtown skyscraper has burst into flames, and only you can rescue the helpless hundreds trapped within. Quickly, you helicopter to the scene, and dispatch your men to battle the deadly flames. How many survivors can you save?
Play TOWERING INFERNO and find out!
The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.
You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.
Sneak'n Peek is played in and around a spooky old house with a large yard and three weird rooms. Each room, including the yard, is a separate scene:
- a living room
- a pink bedroom
- a blue bedroom
- the yard
Each scene contains up to five hiding places. That makes a total of twenty
hiding locations. Some of them are in really strange places, and some of
the locations can change depending on the level you select.
GAME 1: One Player Game
- Fixed Hiding Places
- Computer Hides
GAME 2: Two Player Game
- Fixed Hiding Places
- Players Both Hide
GAME 3: Two Player Game
- Variable Hiding Places*
- Players Both Hide
GAME 4: Two Player Game
- Fixed Hiding Places
- Computer Hides
* Game 3 fixed hiding places and 2 variable hiding places. The 2 variable hiding
places can change from their standard positions to new positions in the same
scene. They change every time a player enters the scene to hide.
You are the Space Jockey, pilot of an attack saucer which is positioned on the left side of the screen and can move up and down. From the right side of the screen, a barrage of tanks, jet planes, prop planes and helicopters will fire upon and try to crash into your ship. Your job is to shoot or dodge them. In addition to the aforementioned enemies, houses, balloons and trees litter the screen. These three types of obstacles don't fire, but they are deadly to the touch and can be destroyed.
Fly your squadron of five ships around shooting down the enemy pilots. When you get hit, you simply lose one of your ships. After each round, you'll get a replacement ship which you have to maneuver into your formation or it's lost forever. In Tac-Scan, you control which direction you fly, though your planes stay in the same location of the screen.
Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems.
The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.
The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
You control Springer, a pink rabbit that hops from different cloud levels and a few moving clouds picking up bonus object such as carrots, apples, sunglasses and a toothbrush. Kick the evil dino eggs that will hatch into green dinos all under the watchful eye of a big red sun. Your ultimate objective is to reach the sun at the top of the screen with bonus time remaining and maximum bonus points.