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New Games - Page 12372

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New Most Popular Top Rated
  • Mouskattack

    1982

    Mouskattack

    1982

    Arcade
    Atari 8-bit DOS Apple II
    Pac Man variant.
  • Pathfinder

    1982

    Pathfinder

    1982

    Arcade
    Atari 8-bit
    Clear a moving maze of radioactive waste while radioactive contaminated enemies try to stop you.
  • Kangaroo

    1982

    Kangaroo

    1982

    Atari 8-bit Atari 5200
  • Gorf

    1982

    Gorf

    1982

    Atari 8-bit Atari 5200
    The game itself consists of four levels: •The first level has you behind a defensive shield, defending against an alien attack. The level is a top-down view, with your ship & shield on one side and the aliens on the other side; The second level is similar to the first, only your defensive shield is gone, and the enemies tend to swoop down over the level as opposed to those row formations. Bonus ships also tend to appear in this level; The third level is a change, and has you entering hyperspace. Your only goal is to survive to the end of your journey. The viewpoint switches from a top-down view to a behind-the-ship view, and in effect you are heading "towards" your destination. Alien vessels flying in circular formation try to stop you; The fourth and final level is similar to the first again, with some key differences. You do not fight a wave of enemies, but a single one. A mothership with a glowing weak spot, similar in some ways to the mothership level in the game Phoenix. Hitting the weak spot will instant
  • Choplifter!

    1982

    Choplifter!

    1982

    Atari 8-bit Atari 5200
  • Radar Zone

    1982

    Radar Zone

    1982

    Strategy Arcade
    Arcade
    Encircle the rectangles in order to gain the points displayed in its middle but beware of the sparks which also run on the edges of the rectangles.
  • Wings Out of Shadow

    1982

    Wings Out of Shadow

    1982

    Strategy Arcade
    Apple II
    Wings Out of Shadow is a game named for a short story in the Berserker series by Fred Saberhagen, involving the hospital ship the Hope, its escort carrier Judith, and their complement of nine outnumbered fighter ships. Saberhagen wrote the in-game text.
  • Q*bert

    1982

    Q*bert

    1982

    Platform Arcade
    Odyssey 2 / Videopac G7000
    Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.
  • 3D Bowling

    1982

    3D Bowling

    1982

    Sport
    Arcadia 2001
    3D Bowling is a sports game where you are charged with the task of knocking over ten pins at the end of a lane with your bowling ball. When it is your turn, you are shown both a side-view of the lane as well as a view of the pins. The controls allow you to position yourself across the lane, then when ready, to step towards the foul line and release the ball towards your targets. On release, you may choose to hook the ball to the left or right. Stepping across the foul line results in a zero score for that throw. Otherwise, you will see the ball travel up the lane, and then switch to an "expanded view" of the pins as the ball arrives. Pins are reset after each strike, and if there are no pins standing after the second throw, you are awarded a bonus throw, allowing up to 30 points per frame for a total of 10 frames. There are both one and two player game options.
  • 3D Soccer

    1982

    3D Soccer

    1982

    Sport
    Arcadia 2001
    3D Soccer is a two-player only sports game for the Emerson Arcadia and compatible consoles. Each team is represented by a group of four footballers (less than the 11 for real-life soccer) scattered around the field. The two teams are differently coloured: white and blue. The nearest player to the ball from each team is highlighted as yellow or black, and you can only control this player. Game play involves collecting the ball with your player, dribbling it towards the goal at your end of the field (or preventing your opponent from doing the same) and then kicking the ball into the net.
  • Alien Invaders

    1982

    Alien Invaders

    1982

    Shooter
    Arcadia 2001
    Alien Invaders is a variant of Space Invaders . A 14x5 rectangular formation of enemy spacecraft appears from the top of the screen, and slowly gets closer to the surface of the Earth. You control a mobile missile launcher that can shoot up at the invaders, while the aliens try to bomb you. As in Space Invaders, there are fortifications which can give you some shelter from the bombs, and these are slowly worn away as they are bombarded. There is also an enemy mother-ship that appears overhead, which gives you bonus points. But unlike Space Invaders, there is only one wave. Once the main enemy formation is defeated, you can only gain more points by aiming at the mother-ships until the five minute timer runs out.
  • Astro Invader

    1982

    Astro Invader

    1982

    Shooter
    Arcadia 2001
    Astro Invader is a fixed screen shoot 'em up. The player moves their laser base across the bottom of the screen and has to shoot down the aliens that appear above. What sets Astro Invader apart from other early shoot 'em ups is that the aliens, after being dropped from their mothership, position themselves in columns. Once a column is full the lowest alien drops down and suicide dives towards the player. As they hit the ground they explode and the player must make sure they are not within the blast radius. In addition to the standard aliens there are also UFOs that appear in the middle and to the sides of the screen. These must be shot down as they will kill the player when landing, no matter where the player is positioned. The game is over when all three lives are lost.
  • Qix

    1982

    Qix

    1982

    Arcade
    Atari 5200
    In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.
  • Cosmopolis

    1982

    Cosmopolis

    1982

    Shooter Arcade
    Arcade
  • Five Card Draw Poker

    1982

    Five Card Draw Poker

    1982

    Card & Board Game
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Commodore PET DOS Apple II
    The crowd couldn't make it over for the regular weekly game? Relax, your personal computer will play 5 card DRAW POKER and bring the crowd with it. COMPUTER DRAW POKER sets you up with four other players controlled by the computer. Lucky, Shifty, Ace, and Slim are their names and they play a smart game, each in their own personal way. Players betting strategy is based on their hand and the betting behavior of the other players.
  • Defender

    1982

    Defender

    1982

    Shooter
    Atari 2600
    Defender is a 1981 horizontally scrolling shooter video game developed by Williams Electronics for arcades. The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito. Defender was one of the most important titles of the golden age of arcade video games, selling over 55,000 units to become the company's best-selling game and one of the highest-grossing arcade games ever. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry and one of the most difficult video games. Though not the first game to scroll horizontally, it created the genr
  • Galaxian

    1982

    Galaxian

    1982

    Shooter
    Atari 5200
    Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
  • Galaxian

    1982

    Galaxian

    1982

    Shooter
    Atari 8-bit
  • Buck Rogers: Planet of Zoom

    1982

    Buck Rogers: Planet of Zoom

    1982

    Atari 2600
  • Carnival

    1982

    Carnival

    1982

    Shooter
    ColecoVision
    The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
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