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New Most Popular Top Rated
  • Asterix and the Magic Cauldron

    1986

    Asterix and the Magic Cauldron

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Based on the French comic heroes Asterix & Obelix, the game is a side-scrolling beat-em up developed by Krome Studios in 1986. In super early previews from old UK magazines, you can see a tiny Asterix sprite for the C64 version but when it hit shelves worldwide, it was already renamed to Ardok the Barbarian
  • Arquimedes XXI

    1986

    Arquimedes XXI

    1986

    Adventure
    ZX Spectrum MSX
  • The Archers

    1986

    The Archers

    1986

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum MSX2 Amstrad CPC MSX
  • America's Cup Challenge

    1986

    America's Cup Challenge

    1986

    Racing Sport
    Amstrad CPC
    The Official America's Cup Sailing Simulation (aka Arnie's America's Cup Challenge, America's Cup Challenge) was an above-average licensed title in its time. Play against the AI or one of your friends. You can download it here: https://www.myabandonware.com/game/the-official-america-s-cup-sailing-simulation-67a
  • Alien Highway: Encounter 2

    1986

    Alien Highway: Encounter 2

    1986

    Puzzle Strategy Tactical
    ZX Spectrum
    Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines). Players control a robotic "Vorton" (resembling a dalek from Doctor Who) and one of the things that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destr
  • Agent Orange

    1986

    Agent Orange

    1986

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    My Great-Great-Grandfather was a Battle of Britain pilot, or so my father told me when I explained to him that I wanted to join the Intergalactic Agricultural Research Establishment. "Let's hope that some of his flying skills are still present in your genes!", were my father's only remarks when I was awarded a flying scholarship. To be one of "The Chosen Few" was rare, very rare according to statistics - 30,000 applications for 10 places each year. It isn't that the job is well paid either. most Skilled space pilots earn more than the "Flying Farmers" as our nickname goes - but they don't carry the future of the world on their shoulders, do they? The IARE was founded to fuse the convergent disciplines of Agriculture and Space Travel into a force which would make the colonisation of other planets more practical and simple. If one is being absolutely truthful, it was the discovery of an Astalan alien agricultural station that made the genetic breakthrough possible despite the IARE's claim that their gene
  • Activator

    1986

    Activator

    1986

    Shooter
    Amstrad CPC
  • Academy: Tau Ceti II

    1986

    Academy: Tau Ceti II

    1986

    Shooter Strategy Tactical
    ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    After an incident on 61 Cygnus in 2197 when a rookie pilot selected the wrong gear when docking with the main central reactor and reduced half the planet to molten lava, Gal-Corp decided that a special training facility was needed to provide an elite corps of pilots for the advanced military skimmers used in colonization and reconnaissance work. The Galcorp Academy for Advanced Skimmer Pilots (GASP) was founded in 2213 to meet this requirement. With an intake of over a hundred would be skimmer pilots a year, only a few meet the exacting requirement of flying and combat skills. In order to graduate from the Academy cadets must complete 20 missions, grouped in five levels of four, successfully.
  • Universe II

    1986

    Universe II

    1986

    Role-playing (RPG) Simulator Turn-based strategy (TBS) Adventure
    Atari ST/STE Mac DOS Apple II
  • The Quest for the Golden Egg Cup

    1986

    The Quest for the Golden Egg Cup

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Ninja Master

    1986

    Ninja Master

    1986

    Sport Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
    In the ancient realms and provinces of the "Land of the Rising Sun" lived a breed of warriors - feared by all and who feared no one. These were the NINJA. To rise in the ranks of the Ninja was the ultimate challenge in human endeavour. Now is your chance to face the challenge.
  • Los Angeles SWAT

    1986

    Los Angeles SWAT

    1986

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Hijack

    1986

    Hijack

    1986

    Simulator Strategy Tactical Adventure
    ZX Spectrum Amstrad CPC
  • Glider Rider

    1986

    Glider Rider

    1986

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers. The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside and suddenly reversing direction, the player can take to the air. He can fly in any direction, or lose height, but cannot climb higher. There are many mountains on the island to help him achieve flight. To destroy a reactor he must fly over it dropping grenades. On touching ground the motorcycle is restored. If the player falls in the sea he will be eaten by sharks.
  • Dan Dare: Pilot of the Future

    1986

    Dan Dare: Pilot of the Future

    1986

    Shooter Platform
    ZX Spectrum Amstrad CPC
    Dan Dare: Pilot of the Future is a licensed action-adventure game based on the iconic British comic strip character. Players control Dan as he boards the Anastasia ship, which is promptly attacked by the hostile Treen aliens. Armed with a laser, Dan must race against time to locate and disarm a planetary destruction device. The game involves exploring the ship, battling Treens, and strategically transporting five crucial components to the control room for diffusion. Dan can only carry one part at a time, adding to the challenge. If captured, he's imprisoned but can escape, though this disorients his progress. The game balances combat, exploration, and puzzle-solving as Dan fights to save Earth from the Treen threat, culminating in a final escape to the surface.
  • City Slicker

    1986

    City Slicker

    1986

    Platform
    Amstrad CPC
    A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb.
  • Thrust

    1986

    Thrust

    1986

    Shooter Arcade
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Commodore 16 Amstrad CPC
    The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.
  • Rambo: First Blood Part II

    1986

    Rambo: First Blood Part II

    1986

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    star 4.9
    Free-roaming action/shooter available for the usual assortment of U.K.-popular computers.
  • Titanic: The Recovery Mission

    1986

    Titanic: The Recovery Mission

    1986

    Puzzle Simulator Adventure
    Commodore C64/128/MAX
    The game combines both above and below water aspects. Above the water, you must manage the company, press conferences and finances. Below the water, you explore the Titanic and her many secrets by navigating T.S.1 (your underwater robot) through a maze-like environment while trying to find a way to raise the ship to the surface.
  • Cobra

    1986

    Cobra

    1986

    Shooter Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The Game """""""" This is where the law stops ... and you start Advance through three playfields. CITY SCENE (night-time), RURAL AREA (day-time) and FACTORY. Use platforms and levels to locate and protect Ingrid from her attackers n each stage. Use 'HEAD-BUTT' feature to defend yourself and collect limited weapons hidden inside BEEF BURGERS to thwart the attack, beware - each weapon only lasts a short while!
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