Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.
The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the ho
The Monolith, object of the previous game, teleported off into space just as Charlemagne 'Charlie' Fotheringham-Grunes was completing his quest. He has followed it to its home planet of Ariat and must now finally destroy it, before the Ariatians download the data it has collected and employ it to destroy the Earth.
Trapped in an underground cave 'Pothole' Pete stumbles across the
WIZARD'S LAIR - a massive subterranean network of interconnecting caves,
rooms and passages. His only chance of escape is to find the four pieces of
the Golden Lion which are spread over several levels of the cave. There are
many items and strange creatures to help and hinder Pete in his quest to
escape.
From the mind of Dr. Timothy Leary comes Mind Mirror, a trippy journey through your own mind. Mind Mirror is not just a game, it is a valuable tool to help you explore your own mind, make decisions, and to envision your ideal self. Play it by yourself or with a group of people.
The beautiful Princess Koong-Shee is being forced to marry a merchant, Ta Jin against her will. She really loves a clecrk, Chang, who s only hope is is to force his way to the Mandarin s palace against terrible odds and help her to escape. Now play on...
Despite the same title, cover artwork and publisher the ZX Spectrum version is a different game than the ones released for the VIC-20 and Commodore 16/Plus4 .
Despite the same title, cover artwork and publisher the VIC-20 and Commodore 16/Plus4 versions are a different game than the one released for the ZX Spectrum.
As the outlaw Robin of Sherwood, you aim to win recover the prize of the Silver Arrow from the Sheriff of Nottingham. Before you can enter the contest to recover the arrow, you must purchase your equipment from a tree spirit (Ent) hiding in the forest. And to purchase your equipment, you wander the forest in search of moneybags or rich nobles who you can ask for a "donation."
There are allies, such as the Hermit, who will heal your wounds providing you don't attack him. There are also foes such as Norman soldiers, the Sheriff of Nottingham, witches and wild boars who will impede your progress to enter the contest.
In a nutshell, wander the forest gathering money to buy your sword, bow and arrows while avoiding/defeating your enemies. You can also collect flowers to placate the witch who will send you to some other part of the forest instead of taking your money and locking you in the dungeon.
The game differs from its predecessor by an increase in the size of the play area (including a neighbouring girls' school) and a number of gameplay changes.
The girls' school incorporates its own new characters including undistinguished girls with hockey sticks, Hayley (girlfriend of the main character Eric) and Miss Take (the headmistress). Only at break time and lunch times are the girls allowed to mingle with the boys, in the central grassy playground, separated at other times by a high gate. The opening and closing of the gate is controlled by the school caretaker Albert, a new character to the game. It is also possible for Eric to sneak over the gate into the girls' school during lesson times, either using the bicycle (after completing the challenge of finding its lock's combination and then performing a tricky manoeuvre on it), by watering the flower beside the gate and then jumping on it, or by kissing Hayley through the gate. When the girls and boys are allowed to mingle and when Eric gains access to the g
Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there.