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New Games - Page 12396

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New Most Popular Top Rated
  • Wriggler

    1985

    Wriggler

    1985

    Arcade
    ZX Spectrum Amstrad CPC
    "THREE... TWO... ONE... GO!". And with a single shot from the starter's gun the regional championsoftheAnnualMaggot Marathon bite their lips and quickly set off on the most dangerous and highlighted event of the insect world sporting calendar. As you set your pace for the race ahead you r mind begins to drift when you think about the fame, glory and honour for the first contestant who completes the race in over thirty years. You are suddenly brought out of your dream as you realize you are being trampled on by an ant. You jump out of its way, thankful it did not follow you as others may do. But now in your weakened state you need food. Ah, you see some, but how do you get to it? And here is a key and an ant spray but which will you take? Watch out for that spider! One touch from him and you are dead! Look - a parachute. You may need it later... But you cannot get to it as you slip off the moving floor and with your life energy drained plunge to your death with only the thought of what might have been ...
  • Arcade Smash Hits

    1985

    Arcade Smash Hits

    1985

    Arcade
    Commodore C64/128/MAX ZX Spectrum Sega Master System/Mark III
    The game had a choice of 3 arcade games to play. They are Centipede, Breakout and Missile Command.
  • Marsport

    1985

    Marsport

    1985

    Adventure
    ZX Spectrum Amstrad CPC
    Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans. Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point. The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot
  • ST Wars

    1985

    ST Wars

    1985

    Shooter Arcade
    Atari ST/STE Mac
  • Harrier Strike Mission

    1985

    Harrier Strike Mission

    1985

    Simulator
    Atari ST/STE Mac
  • Hole in One Professional

    1985

    Hole in One Professional

    1985

    Sport
    MSX
    The grandiose and yet elegant course layout -- the beautiful Hal Country Club. The clear-to-see display and close-to-real soundtrack create two gold courses with 36 holes. Now you can enjoy the strokes as much as you please.
  • Mopiranger

    1985

    Mopiranger

    1985

    Puzzle Arcade
    MSX
    The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...
  • Turbo Sub

    1985

    Turbo Sub

    1985

    Shooter Arcade
    Arcade Atari Lynx
    Turbo Sub released in 1985 as an arcade shooter game by Entertainment Sciences. Then later in 1991 for the Atari Lynx. The arcade version was a one player game set in the future where you control a submersible ship against a horde of aliens. The Atari Lynx version is the same but can be played with two players and tells us the story is set in the 28th century on Earth. The planet has been invaded and the goal of the game is that the player must destroy all the aliens.
  • Canvas Croquis

    1985

    Canvas Croquis

    1985

    Puzzle Arcade
    Arcade
    An adult maze game. The player is a painter working on his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.
  • Return of the Invaders

    1985

    Return of the Invaders

    1985

    Shooter Arcade
    Arcade
    The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any sta
  • Lizard Wizard

    1985

    Lizard Wizard

    1985

    Shooter Arcade
    Arcade
    Your mission is to free prisoners on the planet Zyfus.
  • Metro-Cross

    1985

    Metro-Cross

    1985

    Racing Sport Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Family Computer Wii U Amstrad CPC Nintendo Entertainment System
    star 5.5
    Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio. The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has no
  • Alien Arena

    1985

    Alien Arena

    1985

    Arcade
    Arcade
    Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.
  • Pitfall II: Lost Caverns

    1985

    Pitfall II: Lost Caverns

    1985

    Platform
    Arcade
    Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings. Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles. The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
  • Ninja-kun: Majou no Bouken

    1985

    Ninja-kun: Majou no Bouken

    1985

    Shooter Platform
    PC-8800 Series FM-7 MSX
    An action platformer, the first game of the Ninja-kun series.
  • Pinball Action

    1985

    Pinball Action

    1985

    Pinball Arcade
    Arcade
    Pinball Action is one of the early video pinball arcade cabinets. The game starts on the initial table and three other tables with different themes can be accessed from there by fulfilling certain objectives. The three other tables feature challenges modelled on ten-pin bowling, poker, and slot machines. The goal is to get the highest score.
  • Peter Pack Rat

    1985

    Peter Pack Rat

    1985

    Platform Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The player maneuvers Peter, a cartoon rodent, through various environments to collect objects and take them back to his nest within a designated time. Enemies, referred to as "The Gang", include cats, dogs, owls, and spiders, and must be avoided or stunned by throwing gems or collected objects. Each successive stage increases the number of objects to collect, reduces the allotted time to collect them, and adds more enemies.
  • The Fantastic Voyage

    1985

    The Fantastic Voyage

    1985

    Shooter Platform Arcade
    ZX Spectrum Amstrad CPC
    Only one scientist in the world knows the secret of miniaturising a living human and prolonging that state for more than 60 minutes. So important is this knowledge that he is rushed by Secret Service men to the top-secret Pentagon-like subterranean H.Q of The Combined Miniature Deterrent Forces. En route, enemy saboteurs stage a car crash in which the Scientist suffers a critical brain injury which can only be successfully treated by operating from inside his head. There follows a suspense-filled race against time. You are selected to undergo miniaturisation and enter the Scientist's body, but you only have 60 minutes. You are placed inside his body in a specially designed submarine which is injected into the Scientist's bloodstream, but the process is too rushed for the submarine to withstand the miniaturisation! Eventually you find yourself in the Scientist's mouth, with parts of the submarine scattered throughout his anatomy. Now your only hope is to discover the eight pieces of submarine scattered around the bo
  • 1000 Bornes

    1985

    1000 Bornes

    1985

    Strategy Card & Board Game
    Amstrad CPC
    1000 BORNES est l'adaptation fidèle du célèbre jeu de société du même nom. Tout y est : accidents, crevaisons, pannes d'essence, coups fourrés et j'en passe ! Vous jouerez contre votre ordinateur des parties acharnées en plusieurs manches. Des heures et des heures de plaisir !
  • Shanghai Kid

    1985

    Shanghai Kid

    1985

    Fighting
    Arcade
    A fighting game from 1985, notable for being the first to implement a combo system. It is the first game in the Flying Dragon (Hiryuu no Ken) series.
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