A 1984 arcade platformer with action RPG elements, Dragon Buster is notable as the first game to feature a double jump. It was also one of the first games to include a life meter (along with Flash Boy and Punch-Out), known as vitality in this game. The game featured side-scrolling platform gameplay and a hub "world view" map similar to the later Super Mario Bros. series. It also featured hack & slash combat, like the later Tritorn and Legend of Zelda series.
Dragon Buster was developed and published by Namco. The game is a side-scrolling dungeon crawler, where the goal of the game is for the hero, Clovis, to rescue Princess Celia. Dragon Buster was later ported to a variety of home consoles, notably the Nintendo Entertainment System and the MSX.
It runs on Namco Pac-Land hardware, modified to support vertical scrolling
Pounding punches, high kicks and flying kicks cut the boxers faces, as their stamina saps under the fierce onslaught of blows to the body. Six levels of fast action played in 3D, against spectacular backgrounds.
Quick Draw is a single screen two player shooter where each player stands on either side of the screen as cowboys, and have to try to shoot the other player dead. Both players can move up or down, and in between on the screen are cactus and a wagon that scrolls up the screen. The winner is the player who shoots the other player dead five times.
Aoki Ookami to Shiroki Mejika was first released in 1985. Players become Temujin, who has just become 20, and fight to unify the Mongolian plains. After uniting the plains, you are renamed Genghis Khan and proceed to conquer Eurasia. Grow rich and conquer all you come across.
Herbert's Dummy Run is the fourth entry in a series of games featuring Wally Week and his family. Herbert is the small child of Wally who has become trapped inside a department store and must get to the lost and found department where his parents are waiting.
The game is played in real time and allows four and a half hours to complete the game. Like other games in the series there are platforming elements and various puzzle solving sections that require the use of items found around the map.
Astroclone was published in 1984 by Hewson Consultants. Its working title was Seiclone, but was changed to avoid confusion with Vortex Software's similar-sounding Cyclone. The game combines shoot 'em up sections with arcade adventure elements that Turner had developed with Avalon (1984) and Dragontorc (1985).