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  • Fantasy

    1981

    Fantasy

    1981

    Arcade
    Arcade
    Fantasy is a simple 2D arcade game. The main hero must rescue his girlfriend as she was kidnapped by pirates. After the rescue, other hijackers appear all the time - the hero is busy non-stop. Each level is different - ballooning, pirate ship, jungles, a village full of savages ...There are no buttons to interact with - only the joystick. Most of the time, the hero must avoid the enemies - but sometimes (for example in the village), he can automatically use a sword.
  • Round-Up

    1981

    Round-Up

    1981

    Puzzle Arcade
    Arcade
  • 005

    1981

    005

    1981

    Shooter Puzzle Arcade
    Arcade
    005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots.
  • Sabotage

    1981

    Sabotage

    1981

    Shooter Arcade
    Apple II
    You are in control of a stationary gun turrent at the bottom of the screen. Planes drop bombs and paratroopers jump out of helicopters which you have to shoot. Every hit gains you points - every shot you fire looses you points. You have lost if a bomb destroys your turrent, a paratrooper lands directly on your turrent or four paratroopers land at any side of your turrent. In that case they are able to build a human pyramid to infiltrate your turrent and blow it up.
  • Tempest

    1981

    Tempest

    1981

    Shooter Arcade
    Arcade BBC Microcomputer System ZX Spectrum Atari ST/STE Acorn Electron Amstrad CPC
    star 5.8
    Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600
  • Qix

    1981

    Qix

    1981

    Puzzle Arcade
    Arcade
    star 6.9
    Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!
  • Chef

    1981

    Chef

    1981

    Arcade
    Game & Watch
    Game and Watch game from the Wide Screen series that was re-released as a Nintendo DSi Virtual console game.
  • 18 Holes Pro Golf

    1981

    18 Holes Pro Golf

    1981

    Sport
    Arcade
  • Biorhythm

    1981

    Biorhythm

    1981

    Bally Astrocade
  • Grand Prix / Demolition Derby

    1981

    Grand Prix / Demolition Derby

    1981

    Bally Astrocade
  • Dungeons & Dragons Computer Fantasy Game

    1981

    Dungeons & Dragons Computer Fantasy Game

    1981

    Handheld Electronic LCD
    The Dungeons & Dragons Computer Fantasy Game is a handheld electronic game released by Mattel in 1981.
  • Warp & Warp

    1981

    Warp & Warp

    1981

    Shooter Arcade
    Arcade MSX
    You control a monster fighter. A warp zone is set in the middle of the screen. Warp to the next level when flashing
  • Wizardry: Proving Grounds of the Mad Overlord

    1981

    Wizardry: Proving Grounds of the Mad Overlord

    1981

    Role-playing (RPG)
    Game Boy Color PC-9800 Series PC-8800 Series Commodore C64/128/MAX Sharp X1 Mac DOS Apple II WonderSwan Color Family Computer FM-7 Nintendo Entertainment System MSX Super Famicom
    star 6.7
    The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and
  • Galaga

    1981

    Galaga

    1981

    Shooter Arcade
    Arcade PC-9800 Series Sharp X1 FM-7 Xbox 360 MSX
    star 7.1
    The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies
  • Castle Wolfenstein

    1981

    Castle Wolfenstein

    1981

    Shooter
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    star 5.1
    Castle Wolfenstein is a slow-paced stealth game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are 8 ranks, beginning with Private, culminating at the rank of Field Marshall.
  • Rings of Saturn

    1981

    Rings of Saturn

    1981

    Shooter Arcade
    Apple II
    Rings of Saturn is a 1981 video game published by Level-10 for the Apple 48K.
  • Peter Penguin

    1981

    Peter Penguin

    1981

    Atari 2600
    Peter Penguin is treasure-hunting in the eternal ice of the Arctic. But watch out! His pursuers, the snow monsters, are dogging his footsteps.
  • Popeye

    1981

    Popeye

    1981

    Arcade
    Game & Watch
    Popeye is a Panorama and Tabletop Game & Watch game released in August of 1983. The games' model number are PG-74 for the Tabletop game and PG-92 for the Panorama game. PG in the model number stands for Popeye Game. The Panorama game took and came with two LR44 batteries, while the Tabletop version came with two C batteries. Nintendo manufactured 250,000 versions of both games in America and Europe. It's unknown how many were manufactured in Japan. The game is based on the lucrative Popeye franchise, and in it you control Popeye. Nintendo was known during that era to create games based off on the Popeye franchise. Brutus has kidnapped Olive, and as Popeye you have to knock him out and punch him into the ocean to save Olive. The directional pad controls Popeye left and right. When Brutus tries to punch your character, move Popeye right to make him avoid the punch, then counter with one of your own. If Brutus move Popeye to the very right hand part of the pier, Popeye can still stay on by moving the control pad righ
  • Galactic Invasion

    1981

    Galactic Invasion

    1981

    Shooter Arcade
    Bally Astrocade
    In this Galaxian-inspired shooter for the Bally Astrocade, the player controls a cannon that scrolls left and right across the bottom of the screen and shoots at descending enemies.
  • Eastern Front (1941)

    1981

    Eastern Front (1941)

    1981

    Simulator Strategy Turn-based strategy (TBS)
    Atari 8-bit
    Developed by Chris Crawford and distributed through the Atari Program eXchange (APX). The player takes control of the Germany Army and attempts to secure supply lines and cities before the winter rolls in and the tide turns. Seasons have different effects on troop movement, as do supply lines.
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