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New Games - Page 12467

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  • Crystal Castles

    1984

    Crystal Castles

    1984

    Puzzle Arcade
    Atari 2600
    Crystal Castles is the Atari 2600 port of an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from the first level, and to contain advance warp zones.
  • Mazeman

    1984

    Mazeman

    1984

    Bally Astrocade
    Mazeman is a Pac-Man clone with some variations. There are twelve different mazes and the ghosts switches from pursuit to random behavior more often than in Pac-Man. It was released on cartridge in very limited quantities in 1984 by Dave Carson Software.
  • Sentinel

    1984

    Sentinel

    1984

    Shooter Arcade
    Commodore C64/128/MAX
    Sentinel is the sequel to Dimension X, you join the warriors of Dimension X to continue fight against evil on the planet Jaraloba. This time it is flown in outer space, while you are controlling the space jet. Gorganitor squadrons were detected in all 50 sectors (10x5 matrix) of your star cluster, and you should clear them one-by-one.
  • Core War

    1984

    Core War

    1984

    Call-A-Computer time-shared mainframe computer system
    Core War is a 1984 programming game created by D. G. Jones and A. K. Dewdney in which two or more battle programs (called "warriors") compete for control of a virtual computer. These battle programs are written in an abstract assembly language called Redcode.
  • Ducks Ahoy!

    1984

    Ducks Ahoy!

    1984

    Arcade
    Atari 8-bit Commodore C64/128/MAX
    You have to catch the ducks with your boat before they jump in the canals of Venice and transport them to the beach.
  • Vs. Baseball

    1984

    Vs. Baseball

    1984

    Sport
    Arcade
    Players pick from a list of teams in this Dual Vs. baseball game. Time-points are awarded per credit which are either increased with runs batted in or decreased by opponent's runs or just regular plays. The gameplay can be very frustrating because infielders may not pick up a ball at their feet since they are waiting for another player to come over and pick it up.
  • Kung-Fu Taikun

    1984

    Kung-Fu Taikun

    1984

    Arcade
    A Kung-Fu theme action game.
  • Daredevil Dennis

    1984

    Daredevil Dennis

    1984

    Platform
    Acorn Electron
    Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next but there are also (on most levels), gaps in the platform where the character can fall through and land on the platform below. There are many hazards scattered across the platforms that must be avoided. These range from static objects like trees and houses to moving objects such as jumping policemen and speeding ambulances. If Dennis hits any of these objects, he is flung from his vehicle as it bursts into flames and he must start again (with 'take 2'). If he crashes too many times, he is 'fired'. Points are given in the form of a wage.
  • Super Pipeline

    1984

    Super Pipeline

    1984

    Platform Arcade
    Commodore C64/128/MAX
    This is an action game created by Taskset. Your job in this game is to keep a pipeline flowing with water. This pipeline will be disrupted by a falling plug from above this line. Your workman assisting you to repair the possible plugs caused. Critters are around the pipeline and will kill you if they touch you.
  • Rails West

    1984

    Rails West

    1984

    Simulator Strategy
    Atari 8-bit Commodore C64/128/MAX Apple II
    You try to control important transcontinental railroads.
  • Dimension X

    1984

    Dimension X

    1984

    Shooter
    Atari 8-bit
    As a warrior of the Dimension X you are descended on Jaraloba planet to defend it from Rigillians. The planet is divided in 25 sectors (5x5 matrix), and each of them is filled with enemy forces. Controlling a ground skimmer, you should eliminate enemies in each sector and proceed through one of eight gates in surrounding mountains to another sector. Sitting in cockpit of your skimmer, you may examine the view in first-person perspective, accelerate, decelerate your skimmer, turn left or right, and shoot the enemy vehicles. During your mission, radar helps you to detect the enemies out of your view, but fuel is exhausting, and shields are decreasing with enemy shots.
  • Sundog: Frozen Legacy

    1984

    Sundog: Frozen Legacy

    1984

    Role-playing (RPG) Simulator Strategy Tactical Adventure
    Atari ST/STE Apple II
    You just inherited a one-man star freighter - the SunDog - from an uncle who died under mysterious circumstances. You also inherited the contract he signed to aid in the building of a colony for a religious group. You have three tasks to perform: find the location of the colony; find, buy, and deliver goods needed for its construction; and locate the cryogenically-frozen colonists needed to populate the colony. In order to accomplish your task, you have to explore different planets and it's cities and travel between several solar systems. You trade goods in the hope of making a profit while space pirates and muggers are a constant threat to your efforts to free yourself from a life in slavery in some godforsaken mines somewhere in space.
  • Dinky Doo

    1984

    Dinky Doo

    1984

    Arcade
    Commodore C64/128/MAX
    You have to navigate through mazes wihtout touching the walls or the enemies in order to reach the exit.
  • Bozo's Night Out

    1984

    Bozo's Night Out

    1984

    Platform
    Commodore C64/128/MAX
    Bozo's Night Out is an action computer game developed and published by Taskset Ltd. in 1984 for the Commodore 64. The game centers on Bozo, a drunkard trying to get home safely after spending a night at a bar.
  • Safari Race

    1984

    Safari Race

    1984

    Racing
    SG-1000
    Safari Race is a racing game for the SG-1000, developed and published by Sega in 1984. The player must drive through various "sections", avoiding wildlife and other cars while making sure not to run out of fuel. The game is notable for using licensed cars, potentially the first video game to do so. The player controls a Lancia Stratos HF, and according to the box art, some of the rival cars are Audi Quattros. The Lancia Stratos would receive greater video game recognition in Sega's later creation Sega Rally Championship.
  • Crab Grab

    1984

    Crab Grab

    1984

    Arcade
    Game & Watch
    Crab Grab is a Super Color Game & Watch video game released in 1984. It's model number is UD-202. In the game, crabs are moving towards your character. You must push them away and not let them pinch you. If three crabs pinch you, then it'll result in a game over, and you'll have to start over. There are four columns, each a different color (from left to right: purple, green, orange, and blue). The crabs will start to come from the top, and you'll have to move your character from left to right to push them away, though more and more will always come. The game was one of two Super Color games, the other being Spitball Sparky.
  • Wild Gunman

    1984

    Wild Gunman

    1984

    Shooter Arcade
    Arcade Family Computer Wii U Nintendo Entertainment System
    star 4.3
    Wild Gunman is a light gun shooter game created by Nintendo.
  • Punch-Out!!

    1984

    Punch-Out!!

    1984

    Fighting Sport Arcade
    Arcade
    star 7.6
    Punch-Out!! is a boxing arcade game by Nintendo, released 1984. It was the first in a series of successful Punch-Out!! games that produced an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch-Out!!, and Super Punch-Out!! for the SNES. The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It is also notable to be the debut project for Koji Kondo, who would later go on to write the acclaimed music for the Super Mario and The Legend of Zelda series.
  • Pitfall II: The Lost Caverns

    1984

    Pitfall II: The Lost Caverns

    1984

    Platform Arcade
    ColecoVision Arcade SG-1000 Atari 2600 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer DOS Apple II MSX
    star 6.6
    Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.
  • Spitball Sparky

    1984

    Spitball Sparky

    1984

    Arcade
    Game & Watch
    Spitball Sparky is a Super Color Game & Watch game released in 1984 by Nintendo. The game's model number was BU-201, and the contents within the box included the game, LR44 batteries, a caution leaflet, a how to play leaflet, and battery stickers. The game is very similar to the arcade classic Arcanoid and has colors due to the layers of colored plastic overlay. Your goal is to spit on the ball so that it'll go back up and destroy the blocks at the top. The unit was rectangular and silver. When Nintendo of America released the game in America, they made artwork for the game that had a more detailed character.
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