Would you kindly help a little squirrel whom often you found playing in the woods? I am a very, very friendly squirrel; I swear, I never intend to hurt that poor snail. As it becomes colder and colder, I want nothing more than to store some nuts in my caves, lest I should be no more after the winter. But why in the world is that greedy snail always hiding somewhere to rob me of my nuts, just like those highway men? See what a dilemma I am involved in? To keep away from that cunning snail, should I go on carry the nut to my cave or gather a newly ripe one?
Max, the Guardian of the Galactic Tollway, challenges you and your partner to play BANNERCATCH—a five-level team game of strategy and skill.
You and your partner each control two humanoid robots. Max controls his four highly skilled robots. To win, your humanoids must travel to Max's zone, capture his flag, and bring it home. But be careful! As you and your humanoids are zeroing in on Max's flag, Max's robots are coming after yours.
You and your partner must plan your moves carefully and work as a team. You must also break the secret binary code that Max uses to communicate with his robots. Winning won't be easy, but the rewards are great. Win enough games, and you will be among the first humanoids to see Max's face.
Are you ruthless enough to sustain your position as captain, or are you just another weak stomached space traveller?
KOSMIK PIRATE represents excitement for all the family (including addicted invaders players) and provides unending enjoyment.
Stock Car is an overhead-view racing video game written by A. W. Halse and published in the UK by Micro Power. It was released in 1984 for the BBC Micro, Acorn Electron, and Commodore 64 computers. Although the cassette inlay gives the release date as 1984, some sources state the release date as 1983, and the game is also known as Stock Car Racer.
Stock Car is similar to Atari, Inc.'s Sprint 2 arcade game (1976) and Indy 500 for the Atari VCS (1977).
Serra Pelada is a text-based adventure game developed by Renato Degiovani and published by the magazine Micro Sistemas, based on the peak of gold mining in Serra Pelada in the 1980s.
There’s a new menace in the galaxy! It’s the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they’re impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There’s only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship.
Fighting Roller / Roller Aces is all about holding forward to jet down the racetrack and avoiding all the dang obstacles you can. All tracks are littered with all sorts of crap: Speed bumps, rocks, cylindrical columns, and gaping pits.
Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.
Mr. Do!'s scenario is a roller coaster, and the object is to reach the top. As the cars (and eventually other objects) speed around the track, you must escape by using a super speed button, or by climbing up small ladders scattered about the track. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster when the super speed button is depressed.
The player controls an alchemist who has been summoned to defeat an evil warlock. The game is set inside the warlock's castle, with the game's primary objective being finding four pieces of a magic scroll. This allows the alchemist to use the "Spell of Destruction" to defeat the warlock.
The alchemist can transform into a golden eagle, requiring the use of spell energy. Transforming between the two is essential to completing the game. The alchemist can hurl lightning bolts and other spells, but the eagle form is required to negotiate steep hills or drops. The alchemist can only carry one item at a time and must consume food to keep stamina levels up. Movement, bumping into objects, or transforming depletes the character's stamina. Fighting monsters also reduces the character's stamina, although this can be mitigated by carrying an axe or sword.
The Black Onyx is a role-playing game developed by Bullet Proof Software. It was released, among other consoles and computers, for the SG-1000 in 1987. It was the last SG-1000 game to be released in card form, and the last to be published by Sega, but it is currently unknown as to whether it was the last SG-1000 game. MSX and PC-8801 versions had been released in 1983 and 1984, respectively, meaning this version is unusually late.
The game was followed by The Black Onyx II: Search For The Fire Crystal, which saw its original MSX release in 1984.