Boogerman II: The Final Adventure is an unlicensed port of the Mega Drive version of Boogerman: A Pick and Flick Adventure, made by Rex Soft in 1997.
The gameplay is slow, and the controls are far less responsive than Super Game's version. There are 2 extra powers than what Super Game's version had: Belch and the Flame Gas ability (This power only works if pressing A, B, And Select all at once), but lacks garbage piles and the Milk Jug powerup. Also, it has two bosses removed from Super Game's version: FlyBoy and Revolta. The music in this version is more recognizable than Super Game's version. In the story intro, the text is scrolling up, instead of paragraphs, and lacks the animation of Boogerman cleaning the room. Super Game's version combines all four levels into one 1 Level each, but Boogerman II has only 2 of the four levels, separately, like Earthworm Jim 3 by Hummer Team, also made in 1997.
Super Boogerman is a Famicom port of Boogerman: A Pick and Flick Adventure, originally released for Sega Mega Drive and Super Nintendo. It was produced by Super Game and published by Realtec.
The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo.
Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.
BomberBoy is a port of the Sega Genesis/Mega Drive game Mega Bomberman (itself a port of the PC Engine/TurboGrafx-16 game Bomberman '94) for the Famicom made by Super Game and released on a multicart in 1997 by an unknown publisher. While being only released in 1997, it appears to be Super Game's first title, made around 1995 and unfinished for unknown reasons.
Contra Spirits, also known as Super Contra 3, is a pirated Famicom port of Contra III: The Alien Wars (Contra Spirits in Japan and Super Probotector: Alien Rebels in Europe) for the SNES, made by Ei-How Yang (and possibly others) in 1995. It was only released in 1997.
Satisfy your intellectual curiosity while playing games. The culmination of 30 years of research into Egypt by Sakuji Yoshimura.
Will you be able to get your hands on the Ankh, the fabric of life?
Can you hand the Ankh over to the builder of the Great Pyramid, who waits for you in the underworld? Yet another epic adventure in Egypt.
Experimental indie video game developed by Team Fatal before Terra Incognita for Net Yarooze. It was a reinterpretation of some Final Fantasy VII themes and characters, created by Mitsuru Kamiyama, who after a few years was hired in Square Enix and directed the Final Fantasy Crystal Chronicles series.
Super Mario World 64 is a bootleg port of the SNES game Super Mario World developed by an unknown developer and released in 1997. The game reuses music from various other games, most infamously from Jeopardy.
Seaside Sourcery is a text adventure in which the player takes the role of Rodney Prentice, apprentice wizard. Rodney has been sent to Scarpool's finest hotel, The Royal, to receive a prestigious award on behalf of the High Mage. Unfortunately the awards get stolen and the game is all about Rodney's attempts to retrieve them.
According to Mikachu's logs, gendered Tamagotchi characters were a new discovery made while the Tamagotchis were living on Earth, and had not previously existed on the Tamagotchi Planet. According to her, the Osutchi and Mesutchi characters starting being born when couples began sharing their Tamagotchi pets with each other. As Professor Banzo often get flustered about the concept of love, Mikachu spearheaded the research on them. Since the original "Tamagotchi HOUSE" model was inadequate for caring for a growing Tamagotchi family, Banzo and Mikachu together developed the "Osutchi HOUSE" and "Mesutchi HOUSE"
According to Mikachu's logs, gendered Tamagotchi characters were a new discovery made while the Tamagotchis were living on Earth, and had not previously existed on the Tamagotchi Planet. According to her, the Osutchi and Mesutchi characters starting being born when couples began sharing their Tamagotchi pets with each other. As Professor Banzo often get flustered about the concept of love, Mikachu spearheaded the research on them. Since the original "Tamagotchi HOUSE" model was inadequate for caring for a growing Tamagotchi family, Banzo and Mikachu together developed the "Osutchi HOUSE" and "Mesutchi HOUSE"
Command an army of toolbots, with the goal of building up your territory, destroying opposing forces and hacking your rivals into oblivion. Gridz is a unique strategy title boasting colourful graphics, addictive gameplay and a cast of 15 different toolbots to carry out your bidding.