The Ameprod Television Game 10 is a dedicated first-generation home video game console that was produced in Poland by Elwro from 1978 to 1981, then the production was transferred to PPZ Ameprod.
The TVG-10, thanks to the AY-3-8500 chip, featured six integrated games (Pong, Soccer, Squash, Practice and 2 shooting games), of which without the separately available lightgun called Videotraf only four games were playable.
Apple Bowl is a 1-player bowling game for the Apple II.
Played from a 1st person perspective at a bowling alley, the player bowls in lane, while occasionally another member at the bowling alley will bowl in lanes. A throw indicator scrolls slowly along the bottom of the screen, and the player starts their bowl when the ball is in their preferred position. The player controls the power and spin of the ball using the game paddles, and the game attempts to accurately simulate the physics of bowling. Follows standard 10-pin bowling rules with a total of 10 frames of bowling.
Color TV-Game Block Kuzushi is a Color TV Game title released in 1979 only in Japan. The first home console game to be created exclusively by Nintendo (the other Color TV Games were created with the assistance of Mitsubishi), Block Kuzushi is also known as being designed by legendary game developer Shigeru Miyamoto. Block Kuzushi is basically a home console version of Breakout. Block Kuzushi sold over 400,000 units in Japan, quite the success for Nintendo.
Several things made Color TV-Game Block Kuzushi slightly unique when compared to other block-breaking games at the time. The player could choose from several different options, such as the number of balls present during a game and the speed of the ball/balls.
Different game modes were present, such as Block Lighter, in which the player must destroy blinking blocks, and Block Through, which would have the ball eliminating every block in its way up to the top (without destroying a block and heading downwards).
In department stores, managers would hold Block Kuzu
The player controls a small vessel, which must travel through a trench while avoiding laser fire, similar to the scene from Star Wars. The player's ship can move in all directions, and the difficulty determines how often lasers fire. After getting close to the end of the trench, the game transitions to targeting mode, where the player must align a targeting box to destroy the Death Star.
Two titles are available in this cart:
- Out of This World! is a slightly upgraded version of Space Rendezvous. It is somewhat similar to Lunar Lander.
- Helicopter Rescue! has the player in control of the Daredevil helicopter rescue ship. The object is to rescue the most people from the Doomsday Hotel's rooftop within two minutes and place them in the Rescue Station.
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Microsoft Adventure is a 1979 interactive fiction game from Microsoft, based on the PDP-10 mainframe game Colossal Cave Adventure, and released for the TRS-80, Apple II, and later for the IBM PC
Pinball is a 'pinball simulation' on the Microvision system but plays like Breakout.
Controls are the same as in Block Buster: players use the paddle knob to move a paddle left and right along the bottom of the gameplay screen to bounce up a ball.
Bally Pin was considered the best pinball simulation ever offered for any home gaming system at the time. The game is played with two joysticks by up to four players. Each player is given 5 balls. Players earn points by using the flippers to hit the bumpers, drop targets, upper kicker targets, and spinner
While the packaging promises "an electronic simulation so real you can even spike a shot", this is in fact a volleyball game which has a very loose interpretation of the standard rules. In fact, it can be described as a cross between volleyball and Pong: Each six-man team is separated by a large line, which the casual observer would interpret as the net. The line is open at the top, and this is the only place where the ball can pass through into the other court. While the ball is in your court, it can be passed as many times you want, and bounced against the "net" and the back of the court. As long as the ball doesn't touch the bottom of the screen, it is safe. The joystick moves the entire team in strict formation, and the ball passes through the players if they are held still, or bounced in the direction they are moving. A status display at the bottom of the screen writes out in clear text whether there is a serve change, a spike, scoring or otherwise.