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New Games - Page 12880

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New Most Popular Top Rated
  • Tac-Scan

    1982

    Tac-Scan

    1982

    Shooter Arcade
    Arcade Atari 2600
    star 7.9
    Fly your squadron of five ships around shooting down the enemy pilots. When you get hit, you simply lose one of your ships. After each round, you'll get a replacement ship which you have to maneuver into your formation or it's lost forever. In Tac-Scan, you control which direction you fly, though your planes stay in the same location of the screen.
  • Andromeda Conquest

    1982

    Andromeda Conquest

    1982

    Strategy
    Atari 8-bit Commodore C64/128/MAX Commodore PET DOS Apple II TRS-80 FM-7
    Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.
  • Gridrunner

    1982

    Gridrunner

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum TRS-80 Color Computer
    Gridrunner is a lot like Atari's arcade classic, Centipede.
  • Necromancer

    1982

    Necromancer

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    The player controls the wizard Illuminar who attempts to grow an army of trees to attack Tetragorn the Necromancer and his evil minions who are attempting to take over a graveyard. The game is an arcade action title, but is unusual in that there are three distinct segments of gameplay, each of which affects the one following it.
  • Shamus

    1982

    Shamus

    1982

    Arcade
    Commodore VIC-20 Game Boy Color Atari 8-bit Commodore C64/128/MAX Legacy Computer TRS-80 Color Computer Apple II NEC PC-6000 Series Texas Instruments TI-99
    star 5.2
    Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
  • Tron: Maze-A-Tron

    1982

    Tron: Maze-A-Tron

    1982

    Arcade
    Intellivision
    You play as Tron, making your way through a deadly maze, dodging bits and circuits. Arguably one of the worst games to "grace" the Intellivision.
  • Springer

    1982

    Springer

    1982

    Platform Arcade
    Commodore VIC-20 Arcade Atari 2600 Atari 8-bit
    You control Springer, a pink rabbit that hops from different cloud levels and a few moving clouds picking up bonus object such as carrots, apples, sunglasses and a toothbrush. Kick the evil dino eggs that will hatch into green dinos all under the watchful eye of a big red sun. Your ultimate objective is to reach the sun at the top of the screen with bonus time remaining and maximum bonus points.
  • Miner 2049er

    1982

    Miner 2049er

    1982

    Platform Arcade
    Atari 8-bit Atari 5200
    star 7
    "Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.
  • Mission X

    1982

    Mission X

    1982

    Shooter Arcade
    Arcade Intellivision
    Mission X is a vertically scrolling shooter played from a top down point of view.You are pilot of a World War II plane on a mission to destroy as many enemy targets as possible. Your missions will be flown over land and sea, and can take place during the day or at night. Try to earn as many points as you can by dropping bombs on the land targets which include bridges, tanks, trains, boats, and more. The enemy will be trying their best to stop you, and will send out large numbers of tanks, anti-aircraft missiles, and planes to try to destroy you!
  • Desert

    1982

    Desert

    1982

    Simulator
    DOS
    It ain't easy being a cameleer: not only do you have to survive a 40-mile trek across the Gobi desert, with only one camel and a quart of water -- you and your trusty humped steed have managed (somehow) to anger a tribe of knocked-kneed pygmies, who are now hot on your heels. All in all, you seem to be in a bit of a pickle. Your canteen is good for six drinks of water, unless you find a way to refill it. On each turn, you choose a course of action: have a drink; forge ahead moderately, or at full speed (which works your camel harder); rest for the night; check your status; or give it up and hope for help. You'll have to watch your water supply, your camel's health, and your distance from the pursuing pygmies. To top it off, the wasteland is full of surprises: some are good (like the occasional oasis), others not so much (sandstorms and roving bands of nomads, who may try to capture you for ransom).
  • Protector II

    1982

    Protector II

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Texas Instruments TI-99
    An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the planet entirely. The game is quite difficult, with some very precise flying required at times (probably even more difficult than Defender or Stargate). It also has more of a "plot" than the arcade games it is based on, with several sub-missions of rescue depending on what stage you are at (it should be noted that there is no breaks between "stages" - the whole game play is continuous).
  • Dragonstomper

    1982

    Dragonstomper

    1982

    Role-playing (RPG)
    Atari 2600
    Battle your way along the trail of enchantment to the lair of the evil dragon! Detailed fantasy gamescapes. Three separate Multi Load game chapters. Inventories of your strength, gold, dexterity, and articles of magic. Full-screen interiors of shops, caves, and hospitals.
  • Escape from the Mindmaster

    1982

    Escape from the Mindmaster

    1982

    Puzzle Adventure
    ColecoVision Atari 2600
    Are you smart (and fast) enough to escape from the maze of the MindMaster? Featuring realistic first-person graphics, four separate Multi Load segments, maze maps, real-time clock, Alien stalker, direction indicator, sliding force field obstacles, and more!
  • Suicide Mission

    1982

    Suicide Mission

    1982

    Shooter Arcade
    Atari 2600
    Suicide Mission is an arcade action game similar to Asteroids. You control a microscopic submarine navigating the bloodstream of someone who has been infected by a virus. Your goal is to destroy the virus! Each time you shoot a cell infected with the virus, it will split up into smaller pieces. Eventually the pieces will be small enough that they can be destroyed. When everything has been destroyed, you can move on to the next, more difficult level. The game features three levels of difficulty, and you can choose one of two shooting styles for your submarine (single torpedoes, or rapid fire).
  • Fireball

    1982

    Fireball

    1982

    Arcade
    Atari 2600
    Juggle the red hot Fireball... before it becomes too hot to handle! Featuring: Up to six randomly moving Fireballs; Up to four players; Automatic indication of high scores for each player in the current session; Catch, aim, and release the Fireball. Five exciting games: Firetrap, Marching Blocks, Knock-a-Block, Migrating Blocks, and Cascade.
  • Phaser Patrol

    1982

    Phaser Patrol

    1982

    Shooter Arcade
    Atari 2600
    Defeat the Dracon Armada in challenging, realistic battle action. Featuring a real-time clock, energy indicator, Alien proximity indicator, torpedo status indicator, combat-range scanner, torpedo target-lock, Dracon fighter ships, shield status indicator, message display.
  • Parsec

    1982

    Parsec

    1982

    Shooter Arcade
    Texas Instruments TI-99
    Parsec is a computer game for the Texas Instruments TI-99/4A. Perhaps the best-remembered of all TI-99/4A games, it is a side-scrolling shooter, programmed in 1982 by Jim Dramis (who also programmed the popular TI-99/4A games Car Wars and Munch Man) and Paul Urbanus. The player in Parsec pilots a spaceship through sixteen differently-colored levels of play which scroll horizontally over the screen. The objective is to avoid being shot by an enemy ship, colliding with any flying object and/or the ground, and destroy all enemy ships without overheating one's laser cannon. Three waves of fighters attack, alternating with three waves of cruisers. Enemy ships enter the screen one at a time. A ship flying off the left edge of the screen wraps around to the right side and attacks again. A new fighter can appear with others still on the screen, whereas a new cruiser will not come until the previous one is destroyed. The fighters pose only the threat of collision, while the cruisers fire on the player's ship. The fighter
  • Picnic Paranoia

    1982

    Picnic Paranoia

    1982

    Arcade
    Atari 8-bit Apple II Texas Instruments TI-99
    Armed with a fly swatter the player guards four picnic tables and has to fend of an invasion of insects trying to steal the food placed on the tables.
  • Turmoil

    1982

    Turmoil

    1982

    Shooter Arcade
    Commodore VIC-20 Atari 2600 Atari 8-bit Commodore C64/128/MAX MSX
    The player controls a space ship which is trapped in an area consisting of seven tunnels which are connected by a vertical shaft. Enemies are attacking the player from left and right and it is the objective of the player to destroy as many attackers as possible using the shaft. You can't, however, hover at one spot for too long since an invincible enemy will appear, forcing the player to change positions eventually.
  • Fantastic Voyage

    1982

    Fantastic Voyage

    1982

    Arcade
    Atari 2600 Atari 8-bit
    The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.
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