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  • Insanity Fight

    1987

    Insanity Fight

    1987

    Shooter Arcade
    Atari ST/STE Amiga
  • Goldrunner

    1987

    Goldrunner

    1987

    Shooter Arcade
    Atari ST/STE Amiga
    A vertically scrolling shoot'em up designed by Steve Bak.
  • Exolon

    1987

    Exolon

    1987

    Shooter Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    star 8.8
    Exolon is a classic side-scrolling action game developed by Hewson Consultants and released in 1987 for various 8-bit home computer platforms. Players control Vitorc, a space marine equipped with an armored exoskeleton suit, as he navigates through 125 screens of hostile alien terrain. The game's core gameplay revolves around precise shooting, strategic grenade use, and skillful maneuvering to overcome a relentless array of enemies and environmental hazards. Known for its high difficulty level, Exolon challenges players with fast-paced action that demands quick reflexes and careful planning. What sets Exolon apart is its distinctive visual style, which pushed the graphical boundaries of 8-bit computers in its era. The game features detailed sprites and backgrounds that create a unique sci-fi atmosphere, complemented by a pulsing soundtrack that enhances the immersive experience. This combination of challenging gameplay, striking visuals, and atmospheric audio helped Exolon stand out in the late 1980s gaming landsc
  • Enlightenment: Druid II

    1987

    Enlightenment: Druid II

    1987

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Amiga Amstrad CPC
    One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe. The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items.
  • Empire: Wargame of the Century

    1987

    Empire: Wargame of the Century

    1987

    Strategy Tactical
    Commodore C64/128/MAX Atari ST/STE DOS Amiga Apple II
    Empire is a turn based strategy game where the player founds cities and build armies in order to achieve world domination.
  • Dungeons, Amethysts, Alchemists 'N' Everythin'

    1987

    Dungeons, Amethysts, Alchemists 'N' Everythin'

    1987

    Adventure
    Atari ST/STE Amiga Amstrad CPC
    A text adventure with some smutty comedy.
  • Cruncher Factory

    1987

    Cruncher Factory

    1987

    Puzzle Arcade
    Amiga
    Cruncher Factory is a Pac-Man variant. The player commands a cruncher (which looks exactly like Pac-Man) and steers him through non-scrolling labyrinths shown from the side. On every place not occupied with a wall are pills which have to be eaten by rolling over the field they are on. There are also ghosts which cause the player to lose a life when touched - at least until the cruncher eats a special ball which causes him to eat the ghosts. A level is won when all balls are eaten. The game features 100 levels, a level editor (can be also used to change the existing levels) and a two-player mode.
  • Crazy Cars

    1987

    Crazy Cars

    1987

    Racing Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    star 5.9
    This race is over three tracks throughout the United States: Arizona, Space Shuttle, and Florida. If you are able to complete the race before the time runs out, you will get a faster car. You start with a Mercedes 560 SEC, then a Porsche 911 Turbo. Better than average drivers will receive a Lamborghini Countach, and only the world's best drivers may drive a Ferrari GTO.
  • Clever & Smart

    1987

    Clever & Smart

    1987

    Puzzle Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga MSX2 Amstrad CPC MSX
    Now, for the first time, you can join the mad world of Clever and Smart, already a successful cartoon strip in Germany, now a fantastic computer game. Their main task is to search for Doctor Bacterius who has been kidnapped by an evil organization called the O.M.A. This is an incredibly tricky problem but possible to solve with the aid of these two bumbling detectives. A total blend of strategy and arcade-speed action and incredible graphics will make this the mission of a lifetime. Get Clever- Get Smart and start praying (or should that be playing?)
  • Challenger

    1987

    Challenger

    1987

    Shooter Platform Arcade
    Amiga
    Challenger is a frantic single-screen shoot 'em up. The player is in their craft at the bottom of the screen, shooting bursts of three shots at 45 degree angles at flashing polygons. When hit, the polygons split into smaller ones. Your task is interrupted by incoming squiggly lines which will destroy your ship unless you hit it before it reaches the floor. Furthermore, a walking car or robot creature sometimes enter the screen, giving you bonus points if you locate your ship below it. As a safety measure, you have a smart bomb that damages everything onscreen, as well as the ability to change sides to the top of the screen if it gets too crowded at the bottom.
  • Where Time Stood Still

    1987

    Where Time Stood Still

    1987

    Simulator Strategy Adventure Arcade
    ZX Spectrum Atari ST/STE PC (Microsoft Windows) DOS
    star 7.8
    Where Time Stood Still is an isometric 3D arcade adventure game released by Ocean in 1988 for the Sinclair Spectrum 128K, MS-DOS and Atari ST. The game has since been released on the Amiga in July 2014, and on Amiga CD32 in December 2014 and was converted from the Atari ST version with some enhancements which were not present in other iterations. The game was produced by Denton Designs as a follow-up to their successful 1986 title The Great Escape.
  • Shiloh: Grant's Trial in the West

    1987

    Shiloh: Grant's Trial in the West

    1987

    Strategy
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
  • Mach 3

    1987

    Mach 3

    1987

    Shooter
    ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    Players control a spaceship in this pseudo-3D shoot 'em up.
  • Halls of Montezuma: A Battle History of the United States Marine Corps

    1987

    Halls of Montezuma: A Battle History of the United States Marine Corps

    1987

    Simulator Strategy Turn-based strategy (TBS)
    Commodore C64/128/MAX DOS Amiga Apple II
    Halls of Montezuma follows the USMC in many of their historic battles, from the capture of Mexico City in 1848 to the Vietnam War. The game came with a graphics editor and was released in the late eighties for the PC, C64, Apple II and the Amiga.
  • Breach

    1987

    Breach

    1987

    Role-playing (RPG) Strategy Tactical
    Atari ST/STE Mac DOS Amiga
    star 7.4
    The first Breach in the series.
  • Bad Cat

    1987

    Bad Cat

    1987

    Platform Sport Arcade
    Commodore C64/128/MAX Atari ST/STE DOS Amiga Amstrad CPC
    Sports game featuring you, the cat with various stages. Your task is the pass various obstacle courses, each more difficult than the last. Events include: •The City Park •Inner City Interlude •The Underground Sewer •The Bowling Pub
  • La Abadía del Crimen

    1987

    La Abadía del Crimen

    1987

    Role-playing (RPG) Adventure
    ZX Spectrum DOS Amstrad CPC MSX
    La abadía del crimen (The Abbey of Crime) is a computer video game programmed in 1987 by Paco Menéndez and Juan Delcán. The game was originally conceived as a version of Umberto Eco's book The Name of the Rose. However, the developers received no reply from Eco in order to secure the rights for the name, so the game was released as La abadía del crimen. This game is a videoadventure with 3D isometric graphics, where a Franciscan friar, William of Occam, and his young novice Adso have to discover the perpetrator of a series of murders in a medieval Italian abbey.
  • The $100,000 Pyramid

    1987

    The $100,000 Pyramid

    1987

    Simulator Quiz/Trivia
    Commodore C64/128/MAX Apple II
    This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.
  • Xybots

    1987

    Xybots

    1987

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari Lynx Atari ST/STE Amiga Amstrad CPC MSX
    star 6.9
    Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.
  • RoadBlasters

    1987

    RoadBlasters

    1987

    Shooter Racing Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari Lynx Sega Mega Drive/Genesis Atari ST/STE Amiga Amstrad CPC Nintendo Entertainment System
    star 6.8
    The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.
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