Horizontal space shooter. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for an on-board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.
Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.
Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.
Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hopping over the pesky little Sneakers while guiding him up, down and around the screen.
The downtown skyscraper has burst into flames, and only you can rescue the helpless hundreds trapped within. Quickly, you helicopter to the scene, and dispatch your men to battle the deadly flames. How many survivors can you save?
Play TOWERING INFERNO and find out!
The game begins with a large enemy ship dropping mines onto the field as an ominous jingle plays, and moves from the top to the bottom of the screen, where it disappears. The player's ship starts in the middle of the field with 5 lives. Numerous mines then start popping up. The player must destroy all of the mines in order to progress to the next minefield. All of the mines can be destroyed with one shot, or hit with the player's ship, costing the player a life. There are 4 types of mines.
You play a miner named Pickaxe Pete, and you start off in the middle of the screen with a pick-axe. There are three doors from which boulders are coming, bouncing down the mine-shafts; every time Pete destroys one of these he gains 3 points, although the axe wears out after a while and disappears. When two boulders collide, they explode, and out comes either a pick-axe which floats to the bottom of the screen, a key which floats to the top, or nothing. If Pete has no axe, you can either jump over boulders (gaining him 1 point), or get to the bottom of the mine to retrieve a new axe (gaining a 5-point bonus). If he collects a key then he can enter the doors, which lead him to the next level.
Rescue the lady from King Kong's clutches atop the Empire State Building. You must climb to the top of the building while avoiding (jumping) the bombs King Kong is throwing at you. The quicker you save her, the greater the bonus.
In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.
Sneak'n Peek is played in and around a spooky old house with a large yard and three weird rooms. Each room, including the yard, is a separate scene:
- a living room
- a pink bedroom
- a blue bedroom
- the yard
Each scene contains up to five hiding places. That makes a total of twenty
hiding locations. Some of them are in really strange places, and some of
the locations can change depending on the level you select.
GAME 1: One Player Game
- Fixed Hiding Places
- Computer Hides
GAME 2: Two Player Game
- Fixed Hiding Places
- Players Both Hide
GAME 3: Two Player Game
- Variable Hiding Places*
- Players Both Hide
GAME 4: Two Player Game
- Fixed Hiding Places
- Computer Hides
* Game 3 fixed hiding places and 2 variable hiding places. The 2 variable hiding
places can change from their standard positions to new positions in the same
scene. They change every time a player enters the scene to hide.
You are the Space Jockey, pilot of an attack saucer which is positioned on the left side of the screen and can move up and down. From the right side of the screen, a barrage of tanks, jet planes, prop planes and helicopters will fire upon and try to crash into your ship. Your job is to shoot or dodge them. In addition to the aforementioned enemies, houses, balloons and trees litter the screen. These three types of obstacles don't fire, but they are deadly to the touch and can be destroyed.