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New Most Popular Top Rated
  • Yes Prime Minister: The Computer Game

    1987

    Yes Prime Minister: The Computer Game

    1987

    Simulator Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC
    A game based upon the TV series of the same name. A week in the life of the British Prime Minister. But not just any Prime Minister, this game puts you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, Prime Minister". Much like most political simulations, you must balance your popularity with the needs of your party, the meddling of foreign governments, and the small minded incompetence of the civil servants that surround you. All of this is played out with multiple choice dialogues between Hacker and the other cast members of the series (complete with lo-res digital pictures). The dry humor of the show abounds as you must deal with crises such as the French refusing to continue work on the channel tunnel until Waterloo station is renamed. Fans of the show will recognize much of the material and non-fans should still find enough laughs to keep them interested. The game takes place over 5 working days and at the end the PM has a final discussion with his colleagues Si
  • Airball

    1987

    Airball

    1987

    Platform Puzzle Adventure
    Apple IIGS Atari 8-bit Atari ST/STE DOS Amiga TRS-80 Nintendo Entertainment System
    star 4.5
    "Now you're really in trouble" said the evil Wizard. "I'm turning you into a ball of air and sending you into my mansion, with over 250 rooms, to search for the Spellbook that may give you the clues on how to transform yourself into a human again. It's not as easy as it sounds, for you, as the ball of air, have a slow leak, and you'll need to jump on an air pump in some rooms to remain inflated. Take heed, for if you pump up too much you will burst! If you are lucky enough to find the book in these rooms, you'll next have to pick up the objects I've left, such as: crosses, tins of beans, a Buddha, a dragon statue, a pumpkin, a flask, and even crates that you'll need to get over treacherous obstacles! This is your one chance for survival," he cackles. "Sounds easy" you laughingly boast to the evil Wizard. "Oh, does it now?" he sneers. "Well, I'm also putting spikes in these rooms that will take your breath away, as well as killer pads on the floor. You have no chance for success... Hee! Hee! Hee!"
  • Test Drive

    1987

    Test Drive

    1987

    Racing Simulator Arcade
    Commodore C64/128/MAX Atari ST/STE DOS Amiga Apple II
    star 8.7
    After you choose a car, you have to drive as fast as possible without crash and without getting caught by the cops. You are equipped with the radar detector so you are informed about the approaching trouble.
  • PHM Pegasus

    1987

    PHM Pegasus

    1987

    Simulator
    Commodore C64/128/MAX ZX Spectrum DOS Apple II Amstrad CPC
    PHM Pegasus is a naval combat simulation game developed by Lucasfilm Games and released in 1986. The game puts players in command of a U.S. Navy hydrofoil missile craft, specifically the PHM (Patrol Hydrofoil Missilecraft) Pegasus class. Set in the Gulf of Sidra during a period of heightened tensions with Libya, PHM Pegasus offers a unique blend of strategy and action. Players must navigate the hydrofoil through hostile waters, engaging enemy vessels and aircraft while managing the ship's resources and systems. The game features multiple mission types, including patrol, escort, and attack scenarios. PHM Pegasus stands out for its attention to detail and realism, incorporating elements such as radar operation, weapon selection, and damage control. The hydrofoil's ability to switch between displacement and foilborne modes adds an extra layer of tactical decision-making. With its combination of strategic planning and real-time combat, PHM Pegasus provides a challenging and immersive naval warfare experience that was
  • Iznogoud

    1987

    Iznogoud

    1987

    Adventure Arcade
    Commodore C64/128/MAX Atari ST/STE DOS Amstrad CPC
  • Death Sword

    1987

    Death Sword

    1987

    Fighting
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron DOS Amiga Apple II Amstrad CPC
    star 7.4
    Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.
  • Family Trainer: Totsugeki! Fuuun Takeshi-jou

    1987

    Family Trainer: Totsugeki! Fuuun Takeshi-jou

    1987

    Shooter Sport
    Family Computer
    The eighth Family Trainer game produced by Bandai for the NES, Totsugeki! Fuuun Takeshi-jou is based on the obstacle course TV show Takeshi's Castle.
  • Victory Run

    1987

    Victory Run

    1987

    Racing Arcade
    PlayStation 3 Wii TurboGrafx-16/PC Engine Wii U PlayStation Vita PlayStation Portable
    Strap on this red turbo-charged beauty and punch it. Barrel through the streets of night-time Paris. Lean into the rolling countryside curves. Sweat the hot Sahara straightaway. The famous Paris to Dakar Road Rally tests driving skills, reaction time and your knowledge of the needs of your machine in various conditions. Great sights! Great sounds! If you've got the skills-hit the road, Jack. The best time wins!
  • Game no Tatsujin: Money Wars

    1987

    Game no Tatsujin: Money Wars

    1987

    Strategy
    Super Famicom
  • Superman

    1987

    Superman

    1987

    Platform
    Family Computer Nintendo Entertainment System
    star 4.7
    A Superman game released for NES and Famicom.
  • Attack Animal Gakuen

    1987

    Attack Animal Gakuen

    1987

    Shooter
    Family Computer
    Attack Animal Gakuen is an Action game, developed by Scitron & Art and published by Pony Canyon, which was released in Japan in 1987.
  • Haunted Castle

    1987

    Haunted Castle

    1987

    Platform Hack and slash/Beat 'em up Arcade
    Arcade PlayStation 2
    star 5.7
    Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend. However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church. The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed... Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him. Now in order to save Serena, Simon heads to the demon castle
  • Wizardry: Proving Grounds of the Mad Overlord

    1987

    Wizardry: Proving Grounds of the Mad Overlord

    1987

    Role-playing (RPG)
    Family Computer Nintendo Entertainment System
  • Metal Gear

    1987

    Metal Gear

    1987

    Shooter Tactical Adventure
    Commodore C64/128/MAX DOS Family Computer Nintendo Entertainment System
    star 6.9
    The NES version of Metal Gear. It differs from the original MSX2 release in level layout and enemy differences, including an alternative final boss. The game revolves around Solid Snake, an operative of the special forces unit FOXHOUND, who goes on a solo infiltration mission into the fortified state of Outer Heaven to destroy "Metal Gear", a bipedal walking tank capable of launching nuclear missiles from anywhere in the world, as well as rescue a number of fellow agents who have been captured by the enemy. This version was later released inside the Metal Gear Solid: The Twin Snakes - Special Disc, along with other extras.
  • Pro Yakyuu Family Stadium '87

    1987

    Pro Yakyuu Family Stadium '87

    1987

    Sport
    Family Computer
    Not so much a sequel to Pro Yakyuu Family Stadium than an enhanced rerelease with updated rosters. It was published by Bandai for the Famicom in late 1987. Pro Yakyuu Family Stadium '87 is the second game in Namco's long running Family Stadium series, also known as Famista. It's a traditional baseball game that allows one human player against the CPU, two competing human players and two competing CPU players in a "Watch" spectator mode. Rather than being a full sequel to Pro Yakyuu Family Stadium the game is instead an updated version of the original, which was reflected in its lower price at release. It adds a few features and updates the official rosters for the athletes, but is functionally identical to the original Family Stadium. This specific type of annualization would become common practice for sports game franchises such as Madden NFL and NHL. It's worth noting that this game is unrelated to R.B.I. Baseball 2 from Tengen. The original R.B.I. Baseball and Family Stadium were one and the same, the former
  • GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    Role-playing (RPG) Adventure
    Family Computer
    GeGeGe no Kitaro 2: Youkai Gundan no Chousen is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of GeGeGe no Kitaro: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. GeGeGe no Kitaro 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou st
  • China Warrior

    1987

    China Warrior

    1987

    Fighting
    Nintendo 3DS Wii TurboGrafx-16/PC Engine Wii U
    star 4.9
    Boss Kara and his evil horde has captured the entire kungfu province. You are summoned - You obediently go knowing full any of Kara's bullies could no doubt put out your lights. You must face them and their specialties one by one .. then finally Kara himself. A sip of a sacred tea releases hidden powers, but will it be enough? Play it so .... a hundred million Chinese are counting on it.
  • SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    SD Gundam World: Gachapon Senshi - Scramble Wars

    1987

    Strategy
    Family Computer Disk System Wii
    Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
  • Kick Challenger Air Foot Yasai no Kuni no Ashi Senshi

    1987

    Kick Challenger Air Foot Yasai no Kuni no Ashi Senshi

    1987

    Family Computer Disk System
    You control the tomato by independently directing his two feet, one foot at a time. He make kick in eight directions with whichever foot is not planted in the ground at the given moment. Power ups are revealed by kicking trees, flowers, mushrooms, and other obstacles that are scattered throughout each stage. They may take the form of shoes which grant him the ability move on certain surfaces, or candy which gives him special abilities. Each stage has a "back side" which is accessed by stepping on holes in the ground reveal under kicked obstacles, and provide more power-ups to find.
  • Sorcerian

    1987

    Sorcerian

    1987

    Platform Puzzle Role-playing (RPG) Adventure
    PC-9800 Series PC-8800 Series Sharp X1 Wii Sega Mega Drive/Genesis PC (Microsoft Windows) TurboGrafx-16/PC Engine iOS DOS MSX2
    Sorcerian is a side-scrolling action-RPG. The player can create up to ten characters, from whom up to four members can be present in a party at the same time. Each character is highly customizable, with four different classes/races (fighter, wizard, elf, and dwarf) and over 60 possible jobs/occupations (ranging from clown to exorcist) available for them to perform; each has its own strengths and weaknesses, affecting the seven primary attributes (strength, intelligence, protection, magic resistance, vitality, dexterity, and karma) in different ways, as well as different equipment limitations. The player can choose from fifteen different scenarios, or quests, to play through in the order of their choice. The party must battle enemies and perform tasks within the given levels to clear each scenario, before moving onto another scenario of their choice. The player controls the entire party at the same time, with all four members running in a line, jumping in sequence, and attacking in unison. The party members follow
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