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New Games - Page 12883

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  • Asylum

    1982

    Asylum

    1982

    Adventure
    Atari 8-bit Commodore C64/128/MAX DOS TRS-80
    You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to solve the problems. Along the way though you will encounter the other inmates. The game is a graphical text adventure. The screen is split into two halves. The top half shows what you can see in front of you, in the bottom is the text describing your surroundings: here you can type commands. Using the arrow keys you move yourself about a 3D maze. You can draw a map. since it is easy to get lost.
  • Arcadia 64

    1982

    Arcadia 64

    1982

    Shooter Arcade
    Commodore VIC-20 Dragon 32/64 Commodore C64/128/MAX ZX Spectrum
    Arcadia is a 1982 fixed shooter published by Imagine Software on the ZX Spectrum and Commodore VIC-20. It was later ported to the Commodore 64 and Dragon 32.
  • Sphinx Adventure

    1982

    Sphinx Adventure

    1982

    Adventure
    BBC Microcomputer System Acorn Electron
    Text adventure in which you gather treasure in order to bring it to the Sphinx.
  • Snapper

    1982

    Snapper

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Pac Man clone
  • Philosopher's Quest

    1982

    Philosopher's Quest

    1982

    Adventure
    BBC Microcomputer System ZX Spectrum Acorn Electron DOS Amstrad CPC
    Philosopher's Quest is a single player text adventure.
  • Monsters

    1982

    Monsters

    1982

    Platform
    BBC Microcomputer System
    Monsters is a variant of the arcade game Space Panic. It's a single screen platform game where the player has to kill monsters by digging holes in the ground. When the monsters then walk over the holes they get trapped and the player can kill them by filling in the hole.
  • Meteors

    1982

    Meteors

    1982

    Shooter
    BBC Microcomputer System
    Meteors is a clone of the 1979 arcade game Asteroids from Atari.
  • Frenzy

    1982

    Frenzy

    1982

    Shooter Arcade
    ColecoVision Arcade Atari 7800
    Frenzy followed the basic paradigm set by Berzerk: the player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun with which to shoot the robots, and simple intelligence of the robots means that they can often be tricked into shooting one another. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy any robots in his way, and can move through walls.
  • Free Fall

    1982

    Free Fall

    1982

    Platform
    Apple II
    You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.
  • Felix in the Factory

    1982

    Felix in the Factory

    1982

    Platform
    BBC Microcomputer System Commodore C64/128/MAX Acorn Electron
    Felix has to find enough oil in every level so the factory's generator will not run out of it.
  • Cube Master

    1982

    Cube Master

    1982

    Puzzle
    BBC Microcomputer System
    Cube Master is a puzzle game for the BBC Micro and Acorn Electron, released in 1982. In it you must solve a virtual Rubik's Cube.
  • Castle of Riddles

    1982

    Castle of Riddles

    1982

    Adventure
    BBC Microcomputer System Acorn Electron
    Castle of Riddles is a text-adventure game, first released for the BBC Micro in 1982. It was primarily written and designed by Peter Killworth.
  • Night Life

    1982

    Night Life

    1982

    Simulator Quiz/Trivia Adventure
    PC-8800 Series FM-7 MSX
    One of Kōei's first video games, Night Life (1982) was the first Japanese commercial erotic game to hit the market, featuring a series of sexually explicit images, and marketed as a tool to help couples enhance their sex life. An intercourse simulator and part of Kōei's Strawberry Porno series, Night Life is considered to be a precursor for the Bishōjo game genre. In-game, the player has a limited set of options, including determining the date of a woman's period, a choice of sex positions and the option of how much time to allocate to each one. The intercourse is then displayed on the screen through the 'Let's Fuck' option, and is non-interactive.
  • American Football

    1982

    American Football

    1982

    Sport Strategy
    Arcadia 2001
    American Football is a sports simulation game for two players only. The action starts with a kick-off, after which the side receiving the ball tries to run down the field avoiding being tackled by the defensive team. The offensive team runs interference. The ball may be passed between players, or kicked towards the goal line. After a tackle, the offensive team goes into a huddle, a "play" is picked, and the quarterback receives the ball and tries once again to break through the defensive line. During play, the team members can all be moved at once, or individuals may be moved separately.
  • Admiral Graf Spee

    1982

    Admiral Graf Spee

    1982

    Simulator Strategy
    Commodore C64/128/MAX ZX Spectrum Sinclair ZX81 Amstrad CPC
    Game based on the notes of the Graf Spee expedition to South Atlantic Ocean.
  • Pandora's Box

    1982

    Pandora's Box

    1982

    Arcade
    Apple II
    The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
  • Star Trek: Strategic Operations Simulator

    1982

    Star Trek: Strategic Operations Simulator

    1982

    Shooter Simulator Arcade
    Commodore VIC-20 ColecoVision Arcade Atari 8-bit Commodore C64/128/MAX DOS Apple II Texas Instruments TI-99
    Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
  • Transylvania

    1982

    Transylvania

    1982

    Adventure
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II FM-7
    A game with a text interface and optional graphics. Players must locate the missing Princess Sabrina while surviving the hostile land.
  • Atari Video Cube

    1982

    Atari Video Cube

    1982

    Puzzle
    Atari 2600
    Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!
  • Airlock

    1982

    Airlock

    1982

    Platform Arcade
    Atari 2600
    The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned momentarily and lose precious time.
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