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  • Wild Western

    1982

    Wild Western

    1982

    Shooter Arcade
    Arcade PC-8800 Series Sharp X1 FM-7
    A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds.
  • Monster Bash

    1982

    Monster Bash

    1982

    Shooter Platform Arcade
    Arcade
    The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man has the ability to change his
  • Starmaster

    1982

    Starmaster

    1982

    Shooter Arcade
    Atari 2600
    star 2.2
    In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities. The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy. The game "universe" is a square-shaped galaxy mapped into a grid of 36 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase,
  • Barnstorming

    1982

    Barnstorming

    1982

    Racing Arcade
    Atari 2600
    star 5.9
    The player must pilot a biplane through a series of barns in the shortest time possible while dodging windmills, weather vanes, and geese. Bumping into anything slows down the plane for a couple of seconds, increasing the overall time. There are four levels of play determined by the game select switch. Game 1 is Hedge Hopper (10 barns), game 2 is Crop Duster (15 barns), game 3 is Stunt Pilot (15 barns), and game 4 is Flying Ace (25 barns). In the first three games, the course layout of barns, windmills, and even geese do not change, making it easy to memorize the layout. Game 4 is the only game with a random course.
  • Math Gran Prix

    1982

    Math Gran Prix

    1982

    Puzzle Racing
    Atari 2600
    The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.
  • Gravitar

    1982

    Gravitar

    1982

    Shooter Adventure Arcade
    Arcade
    star 6.2
    Gravitar is a color vector graphics arcade game released by Atari, Inc. in 1982. The player controls a small blue spacecraft in a fictional solar system with several planets to explore. If the player moves his ship into a planet, he will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet will blow up, and the player will earn a bonus. Once all planets are destroyed, the player will move onto another solar system.
  • Beep-Beeb

    1982

    Beep-Beeb

    1982

    BBC Microcomputer System
  • Beebmunch

    1982

    Beebmunch

    1982

    BBC Microcomputer System
  • Barrage

    1982

    Barrage

    1982

    Shooter Simulator Indie
    BBC Microcomputer System
    star 7
    Barrage is an artillery game for two players who take turns playing the game on the same computer. Each player controls a gun and has to shoot projectiles at the other. Both sides have 100 men, and the aim is to kill the all of the enemies' men. There are two cities on both sides of the screen, which have to be avoided from being hit as it would incur penalties otherwise. The landscape is generated for each new match, and they are terraformed by the craters caused by artillery hits. Each player has to enter values with the keyboard for the angle and velocity of the shot while accounting for the wind speed and direction. Players with more than 35 men in the army will be asked to choose a delta angle and velocity which decide if shots will be spread out or fired in a small cluster. The number of shots taken depends on how many men the player has left.
  • Astro Navigator

    1982

    Astro Navigator

    1982

    BBC Microcomputer System
  • Asteroid Storm

    1982

    Asteroid Storm

    1982

    Arcade
    BBC Microcomputer System Commodore C64/128/MAX
  • Alien Dropout

    1982

    Alien Dropout

    1982

    Arcade
    BBC Microcomputer System Acorn Electron
    Alien Dropout is a fixed screen shoot 'em up based on the arcade game Astro Invader. Earth is threatened by killer moths that the player has to kill. On the screen there is one big moth in the middle and on each side of it are five columns. Smaller moths constantly enter the screen and one at a time they position themselves in the columns. When a column is full of moths they start descending towards the player who has to shoot them down with his laser gun before they reach him. The large moth in the middle is normally indestructible, but if 200 small moths are killed it will be released and the player gets a chance to kill it. Once it has been destroyed a new level begins with more powerful moths. The player can choose a skill level from one to six.
  • Airline

    1982

    Airline

    1982

    Turn-based strategy (TBS)
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer TRS-80
    A strategy game for one to four players in which the object is to construct a sizeable corporate empire while competing against human or computerized opponents.
  • 3-D Maze

    1982

    3-D Maze

    1982

    BBC Microcomputer System
  • Time Zone

    1982

    Time Zone

    1982

    Puzzle Adventure
    PC-9800 Series PC-8800 Series Apple II FM-7
    In order to save Earth's future you are given a time machine enabling you to travel into several time periods of the distant past where you meet famous people like Robin Hood, Christopher Columbos or Cleopatra who will help you to change Earth's destiny.
  • Jungle Fever

    1982

    Jungle Fever

    1982

    Atari 2600
    Jungle Fever / Knight on the Town is a 2-in-1 "adult" game cartridge released for the Atari 2600 by PlayAround.
  • Ghost Hunt

    1982

    Ghost Hunt

    1982

    Arcade
    ZX Spectrum Sinclair ZX81
    Pac Man clone.
  • Horace Goes Skiing

    1982

    Horace Goes Skiing

    1982

    Platform Sport
    Dragon 32/64 Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows)
    star 5
    In 1982 Tang also produced Horace Goes Skiing. In it, Horace must cross a dangerous road teeming with traffic to rent out a pair of skis, à la Frogger, get back over the road and successfully navigate a ski course. This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions.
  • Fort Apocalypse

    1982

    Fort Apocalypse

    1982

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX
    star 7
    Fort Apocalypse is a 2D multi-directional scroller where the player navigates an underground prison in a helicopter, destroying or avoiding enemies while rescuing the prisoners.
  • Aztec Challenge

    1982

    Aztec Challenge

    1982

    Arcade
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX Texas Instruments TI-99
    star 7.4
    In the Aztec empire you were chosen for sacrifice. A forthcoming violent death you can only escape when a risky obstacle course face - the "Aztec Challenge". But that is no picnic: at the beginning it will be from "all sides" . pelted with spears, while one has to work its almost endless way to the temple Once there it is not friendly: trapdoors, falling boulders, snakes and spiders waiting for new victims. it is a moral imperative and a two-player mode - unfortunately alternate the players then only from. the game features 7 breathtaking levels (plus end bonus), in which a good reactivity is required. The graph corresponds unfortunately only the ordinary 1984, but does not spoil the good game idea. Moreover, good acoustics for the right mood makes. Ideal: one has reached a higher level, you do not have to start again when all lives are exhausted.
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