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  • Space Armada

    1981

    Space Armada

    1981

    Shooter Arcade
    Intellivision
    Space Armada is a clone of the game Space Invaders. Rows of bomb dropping aliens are invading your home planet, and you need to protect it! You control a laser gun at the bottom of the screen; your goal is to earn as many points as possible by destroying the waves of attacking aliens at the top of the screen. The aliens march steadily downward, and if they reach the ground or you run out of laser guns, the game is over. When all aliens in a wave are destroyed, you move on to the next, more challenging round. From time to time, a flying saucer will pass by at the top of the screen which can be shot for bonus points.
  • Snafu

    1981

    Snafu

    1981

    Arcade
    Intellivision
    The contest is on! Create a maze to corner your opponents...before you are cornered yourself. Split-second reflexes keep your trail in motion -- while blocking your opponent and/or the computer in a trap from which there is no escape. Or direct a hungry serpent after your opponent, and bite his tail off before he bites yours. It's a twisting tangle which only the swift survive. 16 game variations put you in control. Trap Games (12 variations) -- To keep your trail moving without colliding -- and to block your opponents' trails so that they are forced into collisions. Trails that collide with others, with the edge of the picture, with obstacles or themselves are eliminated. Bite Games (4 variations) -- To make contact between the head of your serpent and the tail of your opponent's serpent, "biting" off one link with each contact. The winner is the surviving serpent.
  • Astrosmash

    1981

    Astrosmash

    1981

    Shooter Arcade
    Intellivision PC (Microsoft Windows) Xbox 360 Legacy Mobile Device
    star 7.8
    In Astrosmash you control a laser canon at the bottom of the screen; your goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past you. Meteors are the most common item you need to defend yourself against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past you will only lower your score, you have to shoot the spinners. If one gets past, you will lose a life. On the more difficult levels, ufo's and guided missiles will also appear occasionally and attempt to destroy your canon.
  • Big Sports 12

    1981

    Big Sports 12

    1981

    Sport Arcade
    Epoch Cassette Vision
    Fourth game for the Epoch Cassette Vision. A collection of 12 games, including 4 which use the light gun peripheral released especially for this game. Surprisingly, the game contains three other shooting game (Shooting I, II and III) which do not use the light gun. The games are as follows: 1. Tennis 2. Volley Ball 3. Practice 4. Soccer 5. Squash 6. Shooting I 7. Shooting II 8. Shooting III 9. Gun I 10. Gun II 11. Gun III 12. Gun IV
  • Mickey Mouse

    1981

    Mickey Mouse

    1981

    Arcade
    Game & Watch
    There are two Game & Watch games called Mickey Mouse. In this one, which is part of the Panorama series, Mickey has to juggle while balancing on top of a ball. Mickey can lose a life by catching a fire stick instead of a juggling stick or missing catching the juggling stick completely.
  • Mickey Mouse

    1981

    Mickey Mouse

    1981

    Arcade
    Game & Watch
  • Egg

    1981

    Egg

    1981

    Arcade
    Game & Watch
    Egg is a Game & Watch video game released in 1981. The game was similar to the previously released Mickey Mouse game, though due to copyright issues which prevented them from using the brand in some countries, they replaced Mickey Mouse with a wolf, though the gameplay remains essentially the same. The countries where Mickey Mouse was replaced by Egg include some Asian countries and Australia. In the Soviet Union there were the wolf and the hare from Soviet animated TV series Nu, Pogodi!. Egg was never released in Japan. Within the box were LR43 batteries, a caution leaflet, and battery stickers. The game sold an estimated 250,000 units worldwide. The game's model number is EG-26. Interestingly, Egg was included in the Game Boy Color video game Game & Watch Gallery 3 in 1999.
  • Memory

    1981

    Memory

    1981

    Puzzle
    Elektor TV Games Computer
    A simple match 2 for the Elektor TV games Computer
  • Starship Enterprise

    1981

    Starship Enterprise

    1981

    Shooter
    Elektor TV Games Computer
  • Circledrive

    1981

    Circledrive

    1981

    Arcade
    Elektor TV Games Computer VC 4000
  • UFO Shooting

    1981

    UFO Shooting

    1981

    Shooter
    Elektor TV Games Computer
  • Solitaire

    1981

    Solitaire

    1981

    Card & Board Game
    Elektor TV Games Computer VC 4000
  • Raster

    1981

    Raster

    1981

    Shooter
    Elektor TV Games Computer
  • Labyrinth

    1981

    Labyrinth

    1981

    Adventure
    Elektor TV Games Computer
  • Destroyer

    1981

    Destroyer

    1981

    Elektor TV Games Computer
  • Fantasy

    1981

    Fantasy

    1981

    Arcade
    Arcade
    Fantasy is a simple 2D arcade game. The main hero must rescue his girlfriend as she was kidnapped by pirates. After the rescue, other hijackers appear all the time - the hero is busy non-stop. Each level is different - ballooning, pirate ship, jungles, a village full of savages ...There are no buttons to interact with - only the joystick. Most of the time, the hero must avoid the enemies - but sometimes (for example in the village), he can automatically use a sword.
  • Round-Up

    1981

    Round-Up

    1981

    Puzzle Arcade
    Arcade
  • 005

    1981

    005

    1981

    Shooter Puzzle Arcade
    Arcade
    star 4.3
    005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game. The player controls a spy who must avoid the enemies as he makes his way through buildings and warehouses, where he will have to dodge the enemies' flashlights and use boxes as hiding spots.
  • Sabotage

    1981

    Sabotage

    1981

    Shooter Arcade
    Apple II
    You are in control of a stationary gun turrent at the bottom of the screen. Planes drop bombs and paratroopers jump out of helicopters which you have to shoot. Every hit gains you points - every shot you fire looses you points. You have lost if a bomb destroys your turrent, a paratrooper lands directly on your turrent or four paratroopers land at any side of your turrent. In that case they are able to build a human pyramid to infiltrate your turrent and blow it up.
  • Tempest

    1981

    Tempest

    1981

    Shooter Arcade
    Arcade BBC Microcomputer System ZX Spectrum Atari ST/STE Acorn Electron Amstrad CPC
    star 5.8
    Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600
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