Ikari no Megaton Punch is based on the movie King Kong Lives (called King Kong 2 in Japan). The player takes control of King Kong in a quest to rescue Lady Kong from evil forces. This is an action game where the protagonist must travel to several different worlds in order to defeat bosses and earn keys that are needed to save Lady Kong from her imprisonment. King Kong's main attacks are either punching, hopping on, or throwing boulders at all his various enemies.
Zelda II: The Adventure of Link is the second major installment in The Legend of Zelda series and the direct sequel to the first game. Like its predecessor, it features dungeons that must be located in the overworld and searched for an item that will prove useful. However, the game presents many very important gameplay changes compared to the previous one, affecting especially the movements and the combat. Moving around the world map involves encounters with enemies that take place on a side-scrolling playfield rather than the top-down perspective for which the series became known.
Game is based on the classic Chinese four-book epic "Suikoden" and uses the same character in an original story. Three scenarios are available from the start and upon clearing them the fourth one opens up. One of the stories starts with two journalists investigating a strange get into an ambush. One of them gets a strange disease that kills in two months time. To get the cure it's needed to break through three gateways and reach the peak of a mountain.
A SunSoft Famicom Disk System top-down action-adventure game that also teaches arithmetic.
Adian no Tsue ("Staff of Adian") is an educational action-adventure game that strongly resembles The Legend of Zelda, or at least its dungeon areas. However, a major difference is that in order to collect the game's chief currency - bells - the player must solve basic arithmetic puzzles.
Each room of the game contains monsters the first time the player enters. After defeating them, the player can select any of the nearby doors to enter: Some lead to different areas, but others will simply reveal a bell for the player to collect. Before the player can take this bell, the game presents a sum and the player must slash at numbers on the walls to complete the correct answer, then hit an "OK" symbol to submit it: If the answer's correct, they collect the bell and move on. If the answer is incorrect, the door that contains the bell closes and more monsters flood the room.
The player can visit a store and a hint section at any tim
Hi no Tori Hououhen: Gaou no Bouken is a licensed action platformer with block placing mechanics, based on Osamu Tezuka's Phoenix (Hi no Tori) manga series.
Zoo is a computer game developed by Radarsoft and published by Philips. The game was programmed by Cees Kramer and was released in 1987 for the MSX 2 computer. The game is a point and click adventure. The player must solve a mystery in a zoo. The game is equipped with various humorous game elements. The game was only published in Dutch.
Almost no information on this game can be found online, but this is a Star Wars game for the MSX featuring top-down arcade shooting gameplay. It is based off of the Droids TV show from the 1980's, the player controls the ship featured in the show.
Habitat is a pioneering massive multiplayer online game (MMO) developed by Lucasfilm Games that laid the foundation for modern MMORPGs. Released as a beta test on Quantum Link's online service, it allowed up to 500 players to simultaneously explore a vast, open-ended virtual world. Despite lacking traditional RPG elements like leveling or classes, Habitat broke new ground by offering a persistent, shared environment where players could interact through customizable avatars in a 2D, third-person perspective.
The game's emphasis on social interaction and player-driven content was revolutionary for its time. Players could engage in a wide range of activities, from simple communication and object manipulation to complex social endeavors like marriage, commerce, and even founding religions or guilds. The game world, comprised of thousands of diverse regions, encouraged exploration and discovery. Habitat's innovative features, including an in-game economy, player-run businesses, and global quests organized by the develo
Zork Trilogy is a compilation of all three of Infocom's original Zork games:
- Zork I: The Great Underground Empire
- Zork II: The Wizard of Frobozz
- Zork III: The Dungeon Master
The package also includes an item that was featured as an in-game object in Zork games: the Zorkmid Coin.
You are an eyeball in outer space. You shoot at the floating objects in your quadrant until they're all gone at which point you begin a new level with different objects. Ad infinitum. This is very much like Asteroids.
Final Zone is an overhead run-'n-gun action game like Capcom's Commando, but it's not just that. The program contains an extensive story with lots and lots of dialog between each map. The game tells the story of the special forces team Black Cobra, on a mission to prevent a devastating missile attack from being launched.
While the squad consists of five characters, the player is always in control of the leader, Harward Bowie. Before each stage, however, two of the others can be picked as sidekicks.
Zanax EX is an enhanced version of the vertically scrolling shooter Zanac A.I.. While preserving the locations and the gameplay system of the original version, this release builds upon the graphical enhancements of the Famicom/NES version of Zanac A.I..
Dump Matsumoto and Bull Nakano take on The "Fresh Gals" (Crush Gals and Jumping Bomb Angels) in this 1986 arcade game based on All Japan Women's Pro-Wrestling. The original Japanese title for the game is ‘Dump Matsumoto)
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and gameplay elements absent from the original.
The game uses more advanced hardware than the original Joust, allowing for the new elements. John Newcomer led development again, which began to create a conversion kit that allowed arcade owners to convert the cabinet into another game. Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time. Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was later released on home consoles as