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New Commodore C64 128 Max Games - Page 205

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Newest Most Popular Top Rated
  • Tanktics: Computer game of Armored Combat on the Eastern Front

    1979

    Tanktics: Computer game of Armored Combat on the Eastern Front

    1979

    Strategy
    Atari 8-bit Commodore PET Apple II TRS-80 FM-7
    Using only text commands, players engage in turn-based tank battles against AI opponents.
  • Galactic Trader

    1979

    Galactic Trader

    1979

    Strategy
    Atari 8-bit Apple II TRS-80
    A strategy game written by Douglas Carlston and the second one in the Galactic Saga.
  • War of Nerves!

    1979

    War of Nerves!

    1979

    Strategy
    Odyssey Odyssey 2 / Videopac G7000
    This is some sort of a capture the flag game. Instead of a flag, the object is to capture the enemy general. Two armies share the screen, the Army of Northwestonia in the upper left corner and the Army of Southeasternia in the lower right corner. The players control the general of the army with the joystick. The robots in each army are controlled by the computer, and their mission is to capture the enemy general.
  • 3-D Tic-Tac-Toe

    1979

    3-D Tic-Tac-Toe

    1979

    Strategy
    Atari 2600 Atari 8-bit TRS-80
    star 5.1
    The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each other, or one player can play against a built-in AI on one of eight different difficulty settings. The game uses the standard joystick controller.
  • Number Magic

    1979

    Number Magic

    1979

    Strategy
    Texas Instruments TI-99
    Number Magic is an educational game designed to teach young children arithmetic. It is based around a stage magic theme, and includes many images of rabbits and top hats. Three modes are available. Quick Quiz displays randomly-generated arithmetic questions and the player is scored by correct answers. Comp Quiz allows the user to customize several quiz options, such as enable time limits, choose whether to complete answers or missing numbers, and select custom or randomly-generated questions. Electroflash is similar to Comp Quiz but all of the questions include a specific number and arithmetic operation, chosen by the user. After each quiz, the player can choose to repeat the same quiz, generate a new quiz with the same options, select a new quiz type, or quit.
  • Simon Says!

    1979

    Simon Says!

    1979

    Strategy
    Texas Instruments TI-99
    Simon Says! has four colored portions of a large tile, each producing a particular tone when activated by the device. A round in the game consists of lighting up one or more portions of the time in a random order, after which the player must reproduce that order by pressing the correct color. As the game progresses, the number of color presses increases. Simon is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon Says! differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.
  • Card Sharp

    1979

    Card Sharp

    1979

    Strategy
    Texas Instruments TI-99
    Card Sharp is a game from Milton Bradley where the user can select to play a game of Poker or Blackjack versus the computer. This game is extremely rare. Now go win the card war!
  • Hunt & Score

    1978

    Hunt & Score

    1978

    Strategy
    Atari 2600
    Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.
  • Videocart-14: Sonar Search

    1978

    Videocart-14: Sonar Search

    1978

    Strategy
    Fairchild Channel F
    Sonar Search features the basic gameplay idea of Battleship, but with a unique twist. Instead of trying to randomly guess what grid an opponent's battleship is on, after the player takes a shot, the player will hear a sonar ping noise. The shorter the noise, the closer the player is to hitting a target. In the 1 player game, the player has a limited number of chances to sink the enemy fleet of ships, while in the 2 player game, players take turns trying to sink their opponents ships before having their own ships sunk. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This battle on the high seas is sure to score a direct hit with exciting one and two-player games.
  • Videocart-11: Backgammon, Acey-Deucey

    1977

    Videocart-11: Backgammon, Acey-Deucey

    1977

    Strategy
    Fairchild Channel F
    The original game of backgammon for the first 2nd-generation console of 1977. Players take turn rolling dice and then moving their pieces around the game board. Blue & Red each have to move all their pieces off the board to win, and are competing against each other and against lady luck herself. Acey-Deucey is another way to play Backgammon where the starting position is different. Instead of starting the game with numerous pieces arranged at places around the board, you start with all your pieces at the starting line. It makes for a longer game, although just as strategic and challenging. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. This time, play the world's newest and most modern game of backgammon. The pieces are on the tube, rather than a board. Like the regular game, but better... You've got nothing to lose!
  • Videocart-7: Math Quiz II - Multiplication & Division

    1977

    Videocart-7: Math Quiz II - Multiplication & Division

    1977

    Strategy
    Fairchild Channel F
    Videocart-7: Math Quiz (Multiplication & Division) is a Triva/Game/Quiz Show video game released by Fairchild Semiconductor for the Fairchild Channel F in 1977. This preprogrammed cartridge plugs into the console of the Fairchild Video Entertainment System for more TV fun. Get one problem right and a new one appears. Take turns with a buddy to double the competition... And quadruple the fun!
  • Videocart-8: Magic Numbers - Mind Reader & Nim

    1977

    Videocart-8: Magic Numbers - Mind Reader & Nim

    1977

    Strategy
    Fairchild Channel F
    Mind Reader is a one-player game, you against the computer. The object is to guess the number the computer is thinking of. The number can be 2 to 5 digits long. You have 20 guesses or a time limit. Also in Nim you play against the computer. You have a choice of 3, 6, or 9 piles. The objects in the piles are numbers, 1 to 15. The player who takes the last number off the screen wins.
  • Mugwump

    1973

    Mugwump

    1973

    Strategy
    Microcomputer
    Mugwump is an early video game where the user is tasked with finding four "Mugwumps" that are randomly hidden on a 10x10 grid. It is a text-based game written in BASIC. The user enters a pair of single-digit co-ordinates in the range from 0 to 9 which are the x,y coordinates to scan. If a mugwump is at that location then the user is alerted. Otherwise the user is told the distance from the scanned coordinates to each of the mugwumps that are yet to be found. The game ends after ten turns or when all of the mugwumps have been found.
  • Invasion

    1972

    Invasion

    1972

    Strategy
    Odyssey
    Magnavox Odyssey launch title, sold separately. A combination of strategic moves made on a separate game board and tactical combat resolved on the screen; different assaults use different cards. Used game cards number 4, 5, and 6.
  • Hamurabi

    1968

    Hamurabi

    1968

    Strategy
    PDP-8
    star 3.9
    Hamurabi is a text-based game of land and resource management and is one of the earliest computer games. It was originally written in FOCAL in 1968, but it was ported to BASIC in 1971. Like many BASIC games of the time, Hamurabi was mainly a game of numeric input. As the ruler, the player could buy and sell land, purchase grain and decide how much grain to release to his kingdom.
  • The Sumerian Game

    1964

    The Sumerian Game

    1964

    Strategy
    Legacy Computer
    The Sumerian Game is a text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by Mabel Addis, then a fourth-grade teacher, and programmed by William McKay for the IBM 7090 time-shared mainframe computer. The Sumerian Game has been described as the first video game with a narrative, as well as the first edutainment game. As a result, Mabel Addis has been called the first female video game designer and the first writer for a video game.
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