You are a novice magician at the end of his studies. During a course on the opening of doors at the temple of the Great Wizard, you have clumsily cause the disappearance of all the phials and scrolls that he had so carefully classified over many years.
Chopper X is a vertically-scrolling shoot 'em up released in 1989 by Paradox that places us in the seat of an Assault Helicopter which is armed with Viper Air To Ground missiles to battle against hoards of bad guys.
Steigar is a scrolling horizontal shoot-em-up viewed from the side as you start out on an aircraft carrier and fly over various assigned missions while shooting and killing many waves of enemies including helicopters, planes, boats and tanks that come at you as you move from the left to the right. Complete the mission and it's onto the next one but touch an enemy or its weapon and you lose one of five lives. You have a standard cannon but power-ups can be collected from shooting certain enemies. Also to help you are limited smart-bombs that kill all on the screen.
Snoball in Hell combines the mechanics of Breakout with shoot 'em up elements. You control the Snoball battle tractor, a tank-like vehicle that moves vertically along the left side of the screen. As in classic Breakout, your goal in each of the 16 levels is to clear all bricks by bouncing the ball against them. At the same time, enemies approach from the right, and you must either shoot them down or dodge them – any contact or missed ball costs a life. You have five lives in total. Along the way, bonuses and anti-bonuses appear: helpful ones like shields, extra points, extra lives, or level skips, and harmful ones such as point loss, reduced fire rate, enemy attack waves, or even a full level restart.
Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack.
There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.
Rambo III for the arcade is a different game compared to the one released for the SEGA consoles and the computer ports. The arcade version was is a rail shooter game played from the third-person perspective whereby Rambo would have to blast through hordes of enemy soldiers, jets, tanks using various weapons with crosshairs, as well as fight tank bosses at the end of each level.
Crossfire is a single screen 1st person perspective shooter where you are a policeman leading 'The Untouchables' against the mob lead by Al Capone and 'Legs' Diamond. You must visit nine locations and shoot all the bad guys that appear on the screen in various places, by controlling a cross-hair and shooting them. Civilian's also appear and these cannot be shot or you lose points at the end of each location. To complete a location you must stay alive while a timer counts down, and when it reaches zero then you move to the next location. As you shoot, the bad guys will shoot back after a short time and if you are hit then you lose one of four lives and the location starts again.
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