Caravan Shooting Collection is a 1995 Super Famicom compilation of classic shoot 'em up games from 1985 to 1987 that were originally released on the Nintendo Entertainment System.
The games include the 1985 Famicom port of Star Force (the Arcade version was originally created by Tecmo, but the home port was developed by Hudson), 1986's Star Soldier and 1987's Hector (a.k.a. Starship Hector).
All three of these games were the subjects of the Hudson All-Japan Caravan Festival, which for a long time hosted a new Hudson shoot 'em up every year and traveled around Japan with competitors in different prefectures attempting to earn the highest scores. The game would then be available for sale shortly before or after the competition, which helped raise its profile.
A sophisticated shooter laced with gallows humor. Killing Time is no shallow grave. Its depth is well-conceived. Puzzle solving and strategic thinking are placed at a premium.
Gravity Power was a specially licensed version of Gravity Force II for the staff of Amiga Power magazine. As such it was only released on that magazine's issue 50 cover disk. It features single player missions and a 2-player multiplayer mode. The aim is to pilot a spacecraft through subterranean caverns avoiding enemy fire. The ship is subject to gravity and inertia and colliding with terrain or the walls of the cave results in destruction of the ship.
Mobile Suit Gundam is a video game developed by Sunrise and published by Bandai for the PlayStation and the first first-person shooter of the Gundam franchise.
By the year 2050, mankind begins the colonization of multiple solar systems in search for habitable planets. However, while the colonists establish original cultures and scientific studies, many of them began feuding with each other and battles broke out among them and the Earth. One rebel faction in particular rose to great power and made Earth their primary target. Earth's response was Operation Viper Phase 1: to combat the rebels using advanced space fighters built from downed enemy ships.
The Waterfront (Wtrfront.Wad) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug"
Varia Metal is a 2D arcade vertical scrolling shoot 'em up. In the 25th century, the evil Ocayea Empire is threatening, and two brave warriors have emerged to fight for freedom. Gameplay is very generic and straightforward - the player flies forward, and shoots at enemies and bosses.He can collect power-ups - green balls that increase your fire-power. He can use a special, destructive shot - you must hold your fire for a moment, to load the laser. The game has multi-player mode, where the first player controls the man (Grey), & the second player the girl (Atuja) - Varia Metal hasn't got a selection screen.
An Ultraman vertically scrolling shooter where you have to fight strange looking monsters.
You play as one of the Defense Teams, defending the Earth from various Kaiju and aliens. At certain points, you can summon an Ultra Warrior to help you in this top down shooter.
In Mazer, the player can choose from one of four soldiers tasked with freeing Earth from the oppressive rule of an alien race known as the Semag-Resal, who have a network of bases located all over Earth. To make matters worse, they have developed cyborgs that can perfectly mimic human beings that can infiltrate their rebel hideouts and exterminate them.
Obituary is a May 1995 Doom II megawad by The Innocent Crew. It contains 17 new single player levels, three new monsters via a DeHackEd patch, some new graphics, and an optional weapon patch which replaces four weapons. Two new deathmatch maps are included as well.
Infinity (INFINITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It replaces episode one of the game, and is a sequel to Serenity and Eternity by the same authors
Blood Bath At Red Falls is a high-dosage shoot-em-up that pumps fast, fluid, full-screen video into the heart of your computer. Blood Bath's interface is classic and pure shooting gallery. Underworld uses a new video compression scheme that brings smooth animation to even the slowest computers. Blood Bath is never interrupted by stop-gap frames and video sequence loading typical of games utilizing digitized video. In Blood Bath, the action is fast and furious like a shoot-out should be.
The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it.
Robotica was the first, first-person shooter for the platform and a first generation game for the console. It is somewhat similar to Space Hulk, only that the player takes the role of a machine that rebels against the robots to save mankind. The weapons include a punch, Vulcan gun, Missiles, and Lasers. The main environment is made up of various hallways. The player runs through the various stages collecting keys, using computers, and triggering lights. The enemies are relatively basic but are dangerous in numbers.
The game is set in 2877, 800 years after the world's peacekeeping unions have collapsed. They are replaced with World Silent Security Service, a global world order to maintain the security on earth and in space. However, over time the role of the order is questioned, and the Reformist Faction rebel group sends three pilots in Laocorn assault robots to the WSSS' space station Daedalus in earth's orbit. Two are immediately destroyed, but the player gets to control the remaining robot.