Rabio Lepus Special is a horizontal shoot' em up, adaptation of the 1987 arcade game Rabio Lepus , known as Rabbit Punch in North America.
This port makes numerous changes from the 1987 arcade release, many of which aim to rebalance the game for a home console release. The first eight stages have been condensed into two stages, resulting in as half as many stages as the arcade game, various enemies and bosses were rearranged, and a few bosses have different attack patterns.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a demon girl slowly undress.
An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a mermaid girl slowly undress.
A meteorite group floats in space, full of mystery. Near the sand filled planet, a battleship looms. Space colonies emerge in the moon light. In the endlessly wide universe, a large shooting game that unfolds .
The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!
Super Space Invaders '91 was produced by Taito in 1990. The gameplay adheres much to the original, making it very easy to play. The object in most cases is to simply clear the screen of invaders before they reach bottom. Every so often, however, a boss invader appears that must be hit multiple times to be destroyed.
A 1990 NES game developed by KAZe. Samurai Zombie Nation chronicles the epic struggle of one man's giant head against an army of zombie ninjas, whom he must kill with Eye Beams and acid spit, and eat the corpses for extra points.
Legion is a side-scrolling shoot 'em upset in a futuristic world. Players control a fighter pilot tasked with defending a futuristic empire from waves of mechanical enemies.
The player controls an insect-sized warrior named "Kai" who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: one for an upgradable main shot, and another for a seemingly random selection of secondary weapons.
Insector X is a horizontally scrolling shooter.
The Genesis version has a number of differences: "realistic" sprite work (compared to the "cute" style of the original), brand new music, a reworking of the secondary weapon system, the removal of the autofire powerup, and new stage sections, among other things. Hot-B's original design for the game was better realized on the Genesis, as Taito requested a more comical style of game for the original release.
XDR horizontal shoot 'em-up released exclusively in Japan. The game is notable for being one of the poorest received Mega Drive games ever released, and was frequently voted the system's worst Japanese-developed game by readers of Beep! MegaDrive magazine.
Shooter game similar to Operation Wolf, based on Marvel comic hero, The Punisher.
Each level consists of a series of single screens in which The Punisher needs to kill all enemies. Shooting an innocent results in instant game over.
Horizontal shoot 'em up for the PC Engine. The player, as cyber-diver Syd, must fly his hoverbike through the future city of Kabukicho to rescue his partner Deva from the corrupt police.
Download is a horizontal shoot 'em up set in a dystopian cyberpunk future in which the main character, Syd, is haunted by memories of his friend Ohala falling to a cybernetic menace. Meanwhile, he receives a call from his contact/partner Deva and must rush to her rescue when she is abducted by the Kabukicho police force. The game's story is depicted in a series of animated vignettes before each stage, similar to Ninja Gaiden. Beginning with the mean streets of Kabukicho, Syd will eventually jack into the internet and fights in a similar manner through cyberspace.
The player controls an armoured fighting vehicle from either a first-person perspective or a third-person perspective; depending on the level design. All games begin on a planet's surface with an overhead view. When the player enters a tunnel, the view switches to first-person. After destroying the Life Core inside a tunnel, the player travels to a new planet through a vertically scrolling stage.
Cosmo Tank has three modes. In quest mode, the object of the game is to destroy Alien Life Cores on five planets to free them from Master Insect. Players can earn experience levels in the quest mode by defeating enemies. The maximum amount of experience points that a player can earn is 999; which allows players to reach the level cap of 6. In training mode, the player practices in a closed area and is given a ranking. In vs. mode, the Game Link Cable is used to allow two players to race to defeat the alien leader.
After either beating the game or acquiring a game over, the player is given a rank that shows how far he mad
Thunder Force III is a scrolling shooter game developed by Technosoft. It is the third chapter in the Thunder Force series. It was released in 1990 in Japan, Europe and the United States for the Sega Genesis. During the same year, it was retooled into an arcade game named Thunder Force AC. In 1991, Thunder Force AC was ported to the Super Nintendo Entertainment System under the title Thunder Spirits.