Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack.
There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.
Rambo III for the arcade is a different game compared to the one released for the SEGA consoles and the computer ports. The arcade version was is a rail shooter game played from the third-person perspective whereby Rambo would have to blast through hordes of enemy soldiers, jets, tanks using various weapons with crosshairs, as well as fight tank bosses at the end of each level.
Crossfire is a single screen 1st person perspective shooter where you are a policeman leading 'The Untouchables' against the mob lead by Al Capone and 'Legs' Diamond. You must visit nine locations and shoot all the bad guys that appear on the screen in various places, by controlling a cross-hair and shooting them. Civilian's also appear and these cannot be shot or you lose points at the end of each location. To complete a location you must stay alive while a timer counts down, and when it reaches zero then you move to the next location. As you shoot, the bad guys will shoot back after a short time and if you are hit then you lose one of four lives and the location starts again.
D-Return is a horizontally scrolling shoot-em-up. The player controls an aircraft, moving in four directions, avoiding enemy fire and destroying enemies with primary weapon (vulcan gun or laser) and missiles, of which there is a limited supply. The player-controlled plane has a health bar which can be restored by flying over specific power-ups. The player can choose between four difficulty levels, amount of hit points and missiles, as well as the speed of the game. Stages usually end in boss battle.
Light Gun shooter game released on 1989 by Opera Soft. This game was meant to be played with the Gunstick! light gun that was sold when the game was released.
In this Operativon Wolf-like game, the game runs through CRAZY PARK, where you must aim and shoot the criminals, being careful, not to shoot innocent people. If you eliminate them they will take away valuable points.
During the game some machine guns will appear that will give you more ammunition and a few moments of free bullets.
There is a multiplayer game option, where you compete with your partner to get more points.
The presidential candidate's daughter has been kidnapped! It is your job to get past enemy lines and rescue her. This is the third game in the Ikari Warriors series, and features similar arcade/action gameplay. The screen is a top down view which scrolls vertically, with numerous bad guys to defeat. You start the game with just your fists, and as the levels progress you can find weapons and other objects to help you out.
After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
After Burner II has been translated and ported to numerous home computers, consoles and mobile phones; including versions for the PC Engine, Sharp X68000, Sega Mega Drive, Famicom, FM Towns Marty, Atari ST, Amiga, Amstrad CPC, Commodore 64 and Sega Saturn. In Japan, it was released on the PlayStation 2 as part of the Sega Ages classic series. Mega placed the Mega Drive version at #38 in their Top Mega Drive Games of All Time. MegaTech ma
MiG-29: Soviet Fighter is a shoot 'em up game developed by Codemasters in 1989 and released for several contemporary home computers. An unlicensed version was also released for the Nintendo Entertainment System by Camerica.
Twin Hawk is a 1989 vertically scrolling shooter arcade game developed by Toaplan and published by Taito. Twin Hawk resembles other shooters of the time, specifically Toaplan's earlier game, Flying Shark. Also like Toaplan's other games, there were various differences between the Japanese version and other versions, including a checkpoint system and higher difficulty for the former. Unusually, the game contains no flying enemies; thus, a complete lack of physical obstructions and a stronger focus on the numbers and speed of ground forces.
Another draw of Twin Hawk is the game's unique "smartbomb" in the form of a group of friendly planes; pressing button 2 once will call in six Flying Fortresses to surround and protect the player's plane, and provide back-up fire. They are easily taken down by enemy fire, so the player must use them wisely.
Pressing button 2 again immediately after the call-in will sacrifice the planes for a more typical smartbomb. Otherwise, pressing button 2 while any other plane is on-screen w