Blazing Lazers is a top-down shooter featuring 9 levels of varied and fast-paced action. The story here is the usual save-the-world variety. You must pilot your ship against 8 super-weapons and ultimately destroy the menace once and for all.
The power-up system in Blazing Lazers deserves special mention. There are four main types of weapons, and each type of weapon can be upgraded several times to produce an incredible amount of firepower. In addition, there are secondary weapons systems that provide you with shields, homing missiles, multi-fire units, or super weapon power.
Galaga is a smouldering planet that often erupts with angry mutants and misfits. As Galactic commander of the Federal Army, you have the job of making them dead. Not easy! Because they come at you in clusters like swarms of killer bees. This time, you will be flying the awesome Triple Proton Fighter that warps to new dimensions and increased firepower. Galaga goons, your graveyard awaits.
You are from the planet Choom in the Thwok solar system, which is under threat from a group of seven crazed dictators and their intergalactic war. Can you fight them all off in this fusion of side-scrolling shooting and top-view fighting?
First you fly along the planet's surface and atmosphere, complete with jetpack, shooting out enemies as they fly around you, and avoiding contact with them. You'll have to find planetbusters to gain access to the bunkers which contain nerve centres.
Gunhed, is a 1989 sci-fi shoot 'em up video game developed by Hudson Soft and Compile. It was released in Japan on July 7, 1989 for the PC Engine, and it was released in North America in November 1989 for the TurboGrafx-16. It was later released on the Wii's Virtual Console in North America on May 21, 2007, in Europe on May 25, 2007, in Australia on July 30, 2007, and in Japan on June 17, 2008. It was released for the PlayStation Network on July 21, 2010 and on the Wii U's Virtual Console on June 11, 2014 both in Japan. It is based on the Japanese film Gunhed (only referenced in the Japanese version). In the game, a fictional galaxy is under attack by an enemy space armada called the Dark Squadron, and this galaxy's only chance for survival is the Gunhed Advanced Star Fighter, who must destroy the Dark Squadron and its Super Weapons. The gameplay features fast vertical scrolling and a wide array of weapons for the player to use.
Gunhed was part of the fifth Caravan Festival organized by Hudson Soft in 1989. A non-
The Next Space is a vertically scrolling Shoot 'em Up released in 1989 by SNK for Arcades. The game is a typical scrolling shooter, with two buttons used for the primary shot and secondary shot respectively. Red capsules will leave "S" icons which will raise the ship's speed. Along the way the player will also find blue capsules which will release power-ups which equip different secondary shots into the ship. There are nine different secondary shots available, each represented by a different letter. By shooting the power-up icons the player will cycle between the letters, allowing to equip the desired weapon. Weapons don't stack, so picking up more icons of the same letter won't raise the player's firepower.
An unusual shooting game where your character is a haniwa doll. The most unique feature is your ability to attack in a 360-degree radius. Defeat enemies to earn spirit energy you can trade for power-ups.
Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a creature will become the weakest one (a zombie) at which point it can be destroyed. In addition to the creatures and treasures, other items that can be found in the maze are keys (to open doors), potions (to restore health), poison (drains health), guns (increases your firing rate), traps, shields, and bombs. The game is played from an overhead point of view, and is for one player or two players simultaneously.
Catacomb is a 2-D top-down third-person shooter created by John Carmack. It was originally created for the Apple II, and later ported to the PC. It should not be confused with The Catacomb, which is the second game in the series (originally named Catacomb II, but later renamed). It supports EGA and CGA graphics.
In the game you play the magician Petton Everhail. At the start you are contacted by Terexin, High Wizard of the Kieralon who tells you how the Kieralon Empire has fallen. He convinces you to travel to the Kieralon Palace to collect his treasures and split them fifty-fifty.
Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo disk promoting Gamer's Edge, and 30 levels in the full PC version (The Catacomb, aka Catacomb II). To progress to the next level you must step through a magic teleportation mirror. These mirrors are usually behind a locked door, requiring you to obtain a key to advance.
A sci-fi Light Gun game from Bandai that came packaged with the Hyper Shot Light Gun for the Famicom.
Space Shadow is an on-rails sci-fi Light Gun game from Bandai that takes its inspiration from the claustrophobic killer aliens movie Aliens. The player walks down an octagonal hallway and shoots any hostile extra-terrestrial life that bursts forth from one of the side-passages or the ceiling.
Space Shadow was the pack-in game for the Bandai Hyper Shot, a sub-machine gun shaped Light Gun for the Famicom. Despite the fact that Light Gun games tended to do far better in the US, neither the Hyper Shot nor this game were ever released outside of Japan.
You play a robot called Spark Man and the screen advances from left to right. Kill all the enemies with your standard weapon or weapons with limited shots available within the stages. You can also shoot the bad guys face-to-face with your leg. During each boss stage you have to kill a certain number of enemies to continue on to the next level. The game ends after Level 9
A shooting game developed and published by Toaplan, released in 1989. The Original Japanese version of what was released in the west as Fire Shark, 'Same! Same! Same!' is notable for being single-player only and having a dramatically heightened degree of difficulty compared to its western release, as well as lacking a number of glitches that came as a result of the conversion to a 2 player game.
In a daring raid disreputable master criminal Crax Bloodfinger kidnapped six world leaders, demanding a thirty billion-dollar pay-off for their safe release. Unfortunately for Crax, Joe foiled his evil plans. During the rescue Joe Blade single handedly eradicated his private army of underworld henchmen, and in the process leveled Bloodfinger's fortified base. After the wholesale demolition of his jungle fortress, Crax went into hiding, Under the bizarre alias of Quentin Bloodfinger he created Crax Industries as a front organization for his flourishing narcotics empire. Bloodfinger himself moved into the top floor penthouse suite of his recently constructed thirty floor high rise The Crax Plaza. Soon after the completion of the building Crax had his happy band of Libyan electricians install a myriad of electronic counter measures and state of the art security systems. The ground floor was fortified and most of the upper level windows replaced with two meters of reinforced concrete.
A quality fantasy-themed vertical shooter with RPG elements, the game let's you choose among three distinct characters.
The warrior is good at throwing axes and knives and can use his shield for protection from bullets.
The wizard excels in the manipulation of elemental spirits and Ice and can perform an invisibility / invincibility spell to dodge bullets (but not enemies). While using the spell, he can't move though.
Finally, the female-ninja is specialized in using Fire and the Boomerang and she has the ability to jump. The choice of the character is really important because each plays very differently and each should have a dedicated ending sequence.