Curse is a 1989 shoot 'em up game developed by Micronet for the Mega Drive video game console. It was a sideways scrolling shoot 'em up spread across five levels. Although an American release was planned, it was never officially released outside Japan.
In the year 189 of the stellar calendar, humanity happened upon the ruins of an ancient (and, if the st. 7 decor is anything to go by, rather decadent and malicious) civilization, and sent an archaeological crew to explore them. However, the crew managed to activate the ruins' defense system.
The system operated by identifying the Sol system as the intruders' origin, then launched the Sun-Fish ("Manbou" being Japanese for "Sunfish"), an ultimate weapon bio-mechanical starship capable of destroying an entire solar system and protected by an impregnable force-field bubble. The surviving members of the crew, however, find a chance to stop the Sun-Fish. By using an unearthed Manbou-J (i.e. Junior Sun-Fish) fighter and activating a teleportation system in the deepest part of the ruins, one pilot, Cleaver Mule, can actually get inside the force bubble and destroy the Sun-Fish from there.
Only a relentless commando assault can stop this international arms syndicate's threat to humanity. That's why we picked you. You'll need rocket launchers. hyper pineapples, and super napalm to blast through their high tech fortress... past tank brigades, bazookas, and then far into space. Confront the renegade military lunatic sworn to your destruction. Listen up for your orders, Commando. You'll be facing one suicide mission after another along the way. It'll make a great story... if you live to tell it!
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...
To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....
In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.
The Fighters take off for the heart of darkness t
You're locked in fight-to-the-death air combat with the enemy! You may be outnumbered -- somehow you've been separated from your buddies -- but this is far from your first mission. You've been flying your trusty little delta-wing fighter for more months than you care to remember.
An alien menace from the Epsilon Empire threatens to destroy life on Earth as you know it! Take flight and blast your enemies down in this rail shooter that is reminiscent of Space Harrier. Cosmic Epsilon puts the NES through its paces with a stereoscopic 3D mode and advanced background scaling.
Megablast (メガブラスト) is a 1989 Horizontal scrolling shooter arcade game released by Taito in Europe and Japan. One or two players could control space fighters assigned to deal with an alien invasion using incredible firepower through eight stages. The game is somewhat parodical as many of the game’s mini-bosses resemble previous Taito game characters and the ending theme consists of a Beethoven song.
In the future, Earth has achieved a state of global peace, but one problem has arisen: a wholesale disappearance of young women. A top-secret planetary protection organization investigates the strange disappearances and discovers that the women are being abducted by aliens. The aliens hail from the planet Zancs, where a rampant disease has sterilized the entire female population. Unable to mate with their own kind, the people of Zancs have found the perfect reproductive substitutes in the women of Earth, abducting them to keep the planetary population steady.
Two fighter pilots - Downson and Bogey - a
The game takes place in the year 2039, two decades after the super computer DIA51 attacked and decimated the Earth. After the long restoration period, Earth is invaded by a race of alien plant-like humanoids called the Vagand, intent on finding a new food source on Earth. In their first attack on Earth, the Vagand destroys an Earth space cruiser commanded by the previous Earth hero, Ray Waizen. Their plan to invade Earth is challenged by the newest version of the Aleste piloted by the daughter of Ray and Yuri Waizen, Ellinor, who has vowed to avenge her father's death and to personally kill the Vagand leader Gaizel.
Burning Force is a 1989 third-person shooter arcade game developed and published by Namco.
The game is notable for its extensive use of line scrolling to create the illusion of a three-dimensional playfield and for its lighthearted tone and synth-rock soundtrack.
The longest day of your life...
All hope abandon ye who enter here! Bloodthirsty monsters, mad scientists and diabolical traps await you in this city... Dr. Spektor's fiendish creatures will do their utmost to destroy you- you must be the strongest and the fastest to escape a gory doom!
From their original video arcades, the Beast Busters creatures have come to invade your screens.
Can you handle it?
The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.
Aleste Gaiden is a vertical shoot 'em up video game developed by Compile in 1989. It was released onto MSX2 in Japan only. It was originally released as part of the Disc Station Special Vol. 4. As it's title implies, it is a spin-off which retells the story of the first game in a different setting.
TwinBee 3: Poko Poko Daimaō is a vertical-scrolling shoot 'em up video game produced by Konami released for the Famicom. It is the third and last game in the TwinBee series for the Famicom and it ditches Stinger's horizontal levels making it more in line with the first title.
The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship.
The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage.
It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.
Electrocop is a third-person shooter game in which players starts off with a countdown clock of one hour to complete the task of rescuing the president's daughter. You have to make your way through different levels coming up against different foes. These foes are robots that go by, Walker, Python, Mine, Wall Cannon, Virus and Stringray. To get between each level you have to hack through different doors through a computer interface. While in this interface there are directories of Information where you can learn more about the robots, Programs that disable robots and help hack through codes. Games where you can pass the time by playing games of Meteors, Letter Puzzle and Out Break. Along with Med-pack which heals you and weapon repair to help repair your damaged weapons. There are also different weapons to choose from to help you out during the course of the game.
Atari was planning to release a different Electrocop game for the Atari 7800 console. The development was handled by outside contractors. While the game
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborn