MIDI Maze is a networked first-person shooter maze game for up to 16 players.
The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors. Bullets are represented as small spheres. The game is said to have introduced deathmatch combat to gaming in 1987
1999 is a side view horizontal scrolling shooter where the screen scrolls constantly from left to right and you have to destroy or avoid any spacecraft that fly towards you.
"Death Wish 3" is a video game adaptation of the 1985 film, featuring Charles Bronson's iconic vigilante character, Paul Kersey. Set in a crime-ridden New York City, players take on the role of Kersey, assisting police in combating violent street gangs. The game combines side-scrolling action with strategic elements, offering a variety of weapons including handguns, shotguns, machine guns, and rocket launchers. Players must navigate urban environments, entering buildings and engaging in gunfights while avoiding harm to innocent bystanders. The interface provides real-time information on score, health, weapon status, and crime locations, enhancing the tactical gameplay experience. With its gritty urban setting and vigilante justice theme, "Death Wish 3" offers a unique blend of action and strategy inspired by the controversial film series.
Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range.
The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over.
When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the p
In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide to return to Earth. When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. Hercules is kidnapped and taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get rid of the Kat Men and rescue Hercules.
To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within each environment, with each type of creature requiring a certain type of weapon to be defeated. These weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatu
The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.
As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.
Crack'ed was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600.
As an Ornithologist, you must protect the eggs of the South American Hornbill that are nested in your tree. Various predators attempt to steal the eggs from under your nose. Using your slingshot, you must defend the eggs until the timer runs out. If a predator steals an egg you still have a chance to save it, but you risk losing other eggs from the tree while you are distracted.
Next you must protect the Hornbills that have chosen to nest in the sewers, where the gameplay is the same as the tree level. Finally you move onto a bonus round at the Rooster Ranch, here you must shoot roosters that pop out of windows.
The Atari 2600 version of Crack'ed was released at the 2002 Classic Gaming Expo, complete with a unique label, box and instructions.
The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
Desert Falcon is a 3D (isometric) flying shooter game that was developed and published in 1987 by Atari. The game was released for the Atari 2600, 7800, and XE Game Systems of the Atari 8-bit family.
In Force Seven, the player is in charge of a specially trained squadron which consists of seven crew members, all with different expertise. Their task is to infiltrate the energy production plant on the planet KARIS by rescuing any survivors and destroying any aliens that are holding them captive.
The player is equipped with a flame thrower which they can use to destroy the aliens, but caution must be taken so that they do not destroy survivors by accident. If the player spends too much time in a room, a green alien appears in their exact location. It is invincible to shots, so the player needs to get away as soon as possible. If the player comes into contact with any aliens, their energy is depleted. When the player has no energy left, the crew member they are controlling dies, requiring them to select another member.
Also in each room are supplies, and the player can stock up on more ammo, grenades, or health if required. Teleports around the facility warp the player to a room with a blueprint reader. Using thi