A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.
In the dark reaches of the Amobeus Nebula stands the isolated series of stars and planets, the Beta Gamma System. But to those who have taken the Space, the Zebarema. A tightly bound cluster of planets and dark stars, totally unique in the Whole Universe, bound together by a lattice of Plasmic Energy, extending between one and all Planets in the System. Each Planet is composed of Anti-element Cybertron, it is the only known source in the whole universe and such is its value that many such civilisations have devoted their entire resources to prying off one of the smaller outer planets from the main cluster, in a futile bid to gain access to the untold wealth it would bring, once free from its Anti-elemental Nest. For once the Cybertron is free from the Antiplasmic Lattice, and becomes exposed to positive matter Space, it crystallises to form Cybernite the hardest substance in the known Universe, resistant to all forms of heat and energy, allowing the wielders to mine the greatest form of energy ever, the stars. For
Sanxion is a side-scrolling shoot 'em up, the goal to traverse each level from left to right avoiding or destroying any enemies and obstacles. The side-scroller speed is controllable, increasing the closer the player is to the center of the screen. The screen is divided in two sections, the upper one with a cenital view, and the lower one, taking up two-thirds of the screen, shows a typical side view. Enemies can come from both sides of the screen in close formations that the player must avoid colliding with.
The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers.
The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside and suddenly reversing direction, the player can take to the air. He can fly in any direction, or lose height, but cannot climb higher. There are many mountains on the island to help him achieve flight. To destroy a reactor he must fly over it dropping grenades.
On touching ground the motorcycle is restored. If the player falls in the sea he will be eaten by sharks.
Super Tank is one of two original games manufactured by German company Video Games GmbH. Released in 1981, it was licensed to SNK for the Japanese market and Computran for the US Market.
In Super Tank, up to two players simultaneously control highly mobile armored tanks on a mission to destroy the SUPER TANK. An introductory collection round challenges the players to clear a field of mines and destroy as many red enemy tanks as possible. Special glowing diamonds are scattered throughout, providing temporary super armor protection and making the players’ task easier.
After clearing the field of mines, the players are ready for their confrontation with the SUPER TANK! The SUPER TANK is this game’s most dangerous adversary. It is a highly-maneuverable vehicle with a single weakness at the tip of its nozzle. A direct hit on the nozzle will destroy the SUPER TANK, bringing the players to another more intricate collection round where the challenges are greater and so are the rewards.
Oddly enough, the German and J
Terrorist forces have taken over the island city of New Seeburg. They are equipped with heavily armed combat helicopters, so the only way to fight'em is in the air. The player drives the top secret JAF-3000 helicopter, and must blow up enemies with the laser cannons and put out fires with the water cannons. There is a radar screen too, that shows all the damages made by the terrorists, the fires extinguished and the enemies shut down. The terrorists hits can damage the engine, the navigation system, the cannons and the radar. The player can return to home base (Force Island) for repairs and refuelling, but only two times per mission (the 3rd time after eliminating all the fiends). The game, for 1 player, ends if the copter crashes.
In Gall Force - Eternal Story, Rabby must pilot the Star Leaf and be catapulted to six different regions of space in order to rescue her crew mates. To do this, she starts by flying over the surface of Terra. After a while, she will encounter a collection of catapults with a number of dots on them.
In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels.
The game is one of the first-ever that used music as a selling point.
A sequel to Thunder Ceptor. The game is very much like the original; the player controls the Thunder Ceptor (now colored light blue), and must shoot the incoming crafts (now colored from gray to green) as normal. There are now multiple obstacles, including large rods, and flying panels (like the Bacura from Xevious), and the obstacles can now be destroyed with the bombs, now no longer having to avoid them. As the name suggests, the game is playable in 3D, and is the only Namco arcade game to do so. The player would put their head up to the attached goggles on the machine for the 3D effect.