This is a light gun game where players shoot a single type of target in each round, including birds, balloons, blimps, balls, and spaceships. A specific number of hits is required in each round and if it is not met the game ends.
Shoot' em up arcade game by Vdeo System where round rabbits wearing boxing gloves fly from left to right through scrolling scenery punching, shooting flying enemies with a laser or firing carrot missiles. Power-ups are available in the form of canned carrots.
A first-person shooter published by The Power House and inspired by Exidy's arcade coin-op Crossbow. The player in the role of a crossbow archer has to protect his friends from a variety of perils and attacking enemies by shooting arrows at them.
War has been declared between two super powers. At play are real nuclear missiles and the outcome looks dim. If their missiles make contact, there's no chance for survival. Luckily there's hope. You and The Eliminator, the only anti-nuclear laser in operation. Aboard a fugitive space station, you're armed for intervention and your mission is clear: stop all nuclear missiles. But it won't be easy. Because those missiles are being launched at you, too. So play for keeps. This is the most important challenge you may ever face.
The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies.
The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles
A maze shooter written by Ayyaz Mahmood in which the player, only armed with a laser gun, finds himself alone in the Tomb of Syrinx and the only chance to escape is to find and collect the five keys of the tomb.
SRD: Super Real Darwin is a 1987 vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtain more power-ups.