A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance.
Space Bandits is quite possibly the most unique game out of all the MBX titles. You take control of a robot who must collect Earth's Energy Crystals that were stolen by "Computer Controlled Androids". The uniqueness of the game comes from the fact that not only can you walk up and down the corridors on the bottom of the screen, but also on the sides and top of the screen. Therefore, the game has a 3D aspect to it which makes your mission much harder to complete, especially considering that the controls change accordingly with the different sides of the screen (if you are controlling your robot on the bottom part of the screen all that is needed to move forward is a press "up" on the joystick. However, once on the top of the screen, a press "down" on the joystick moves you forward). This change of joystick movement helps create a more realistic feel that really helps the game out and makes it more fun to play, however frustrating it may be first. After you have the controls for the game down, which can prove to be v
Mouse Attack is a Pac-Man type game where you are the mouse and must navigate through the map to escape the 4 cats on the screen. The path of your character, the mouse, is displayed after each section is crossed. Once the entire map is traced out on the map, the level will end and a new map will start.
Mouse Attack!
Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball-magnetic mines . . . 13 fields, each one more difficult, await you!
The goal in Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny.
Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear.
Each level of game play consists of two phases:
1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the si
Vultures is an original (?) shoot'em'up with a slight Galaga flavour. Above your spaceship hangs a nest of space-vultures. One after one, they come down to shoot at you. Unlike Galaga, they don't wrap at the end of the screen, instead they "bounce" back and forth across it. Mind the vulture's course, because otherwise you might find yourself trapped in a corner with the inevitable collision as only way out. A good tactic to ameliorate your chances is to dodge the vulture's bullets and concentrate your fire on its mates that are left hanging above. When all the vultures are killed, their eggs start to hatch and spawn similarly devious creatures. Shoot them down, and you have passed the first level.
Vultures has three speed settings and runs in medium resolution with a green background.
You are the commander of the only GAMMA ship in this stellar field. The Vegan war fleet has taken control of your GAMMA outpost planet and is defending it with Vegan laser pulse tanks. This planet is the only inhabitable planet in this star system, and you must stay there and fight the Vegans as long as you can.
Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.
In Exocet, you first pilot a spacecraft over the surface, shooting the defense towers in your path. The larger towers are too large to fly around, and they must be hit at the point where they fire. When you have traveled a particular distance, you will find an opening to the underground passage. There you continue to destroy the various things flying around.
Also sold under the name "Cruise Missile" by Froggo Games.
This game has you placed in a spacecraft of some kind (the cover art makes it look like a futuristic passenger jetliner with weapons attached, but I don't know honestly!) flying through what looks like a cave, while taking on several enemies that attack you from the right side of the screen. After surviving a few rounds, you'll go into an 'underground' cave where you fly through a treacherous corridor and attempt to dock with a refueling station (I'd guess.) After that, it's back to blasting targets again. Lather, rinse, repeat.
You are having dinner when a horde of animals (mostly) insects arrive and want to steal your food. Your only weapon is insecticide liquid which you can spray in two directions (up and down). This game is a rip-off of Atari 2600 game "Plaque Attack" where you are defending your teeth against food with toothpaste.
As one of the Xonox "Double Ender" cartridges, this features Robin Hood and Sir Lancelot. Each of the two games was released separately, though it's generally more common to find them in this form. This particular double-ender is the most common to feature either of these games.
The Double-Ender is two games in one - each end of the cartridge has a different game. These cartridges are about 2.5 inches longer than a standard cartridge, and the case is wider in the middle. There is one long label that is typically blue, with game art for both sides split diagonally down the middle. Titles are printed in red text against a yellow banner. All the titles found on the Double-Enders can also be found in standard single-ended cases.
Xonox, based in Minnesota, started developing Atari cartridges during the height of the 2600's popularity. They contributed many high quality games available for the early platforms. Xonox capitalized on the novelty and perceived value of "double-ender" cartridges. These could be inserted into
A challenging, vertical scrolling shooter.
On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects.
Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base.
The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack!
As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam.
You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base.
When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.