"Whether you liked or loathed Defender, you'll love Anarchy. The speed at which the screen scrolls is frightening, the number of aliens, bullets and other miscellaneous objects that are animated simultaneously is absolutely remarkable. Anarchy is the best version of Defender ever."
Full screen horizontal, 4 level parallax scrolling. Arcade running speed (50 frames per second) on Amiga and Atari ST. 48 Colors on screen at once. Up to 80 aliens attacking simultaneously. Full screen animation sequences totalling over 450 screens. 4 Channel sampled soundtrack. Saveable top 50, Hi-Score table.
Fast, frantic, furious gameplay.
Air Supply is a vertically scrolling shooter. Besides shooting enemies (mostly small but numerous), the player has to drop supply units on especially marked places. However, the number of carried packages is limited and therefore the aircraft has to land on airports to stock up on them; it is also possible to turn in order to reach missed spots. After those duties are carried out, the player proceeds with destroying the enemy's fort, playing a horizontally scrolling bonus level and starting the next of overall ten stages. Flying around constantly drains fuel which can be filled by picking up extra fuel left behind by dead enemies. They also drop other upgrades like smart bombs or protective shields.
As a deep sea diver, you sense an opportunity to gain untold wealth from the large number of treasures which have drifted to the bottom of the ocean. You do this by attaching yourself to your diving station and moving down the infested waters, grabbing an item of treasure and moving it back up to the station.
Various fish are around, including crabs, piranhas and squids, all of which move in their own ways, and can be shot with your gun. Worst of all are the sharks which can cut through your cord - make sure they do not swim above you close to the line. The cord can go through other fish safely and unimpeded, but contact with the fishes themselves costs you a life. You have 32 screens to plunder.
Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them!
Now this makes them jolly upset, let me tell you.
So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild.
Poor old Charlie!
He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any rubbish.
Should any rubbish or nasties get into the cake mix then the "ingredients needed" counter will change, and Charlie will have to work quicker and faster, if he's going to bake his cake.
A Space Invaders/Galaxian clone written by John P. Shay and published by Solar Software for the Commodore 16 and 4 Plus. In Alien Attack you move a spacecraft left or right at the bottom of the screen, blasting aliens in formation above. You must avoid the bombs that they drop as well as avoid any aliens that swoop downwards or you lose one of three lives if you touch an alien or its bombs. Once you clear the screen, you face another wave of aliens.
1999 is a side view horizontal scrolling shooter where the screen scrolls constantly from left to right and you have to destroy or avoid any spacecraft that fly towards you.
Rescue Shot is a shooter developed and published by Namco. On one side, it differences from the famous Point Blank series. The game, in fact, looks more like Time Crisis, which doesn't rely on accuracy less very much, thus letting you enjoying the fast-pace of the game dynamic. On the other side, the variety in Rescue Shot is similar to the Point Blank series.