Block Arena is a multiplayer action game (an FPS game) but where the levels are "block worlds". The project was started around 2008. The project is a continuation of the (never fully finished) Infinifrag 2 project that Dan Hathaway developed in collaboration with Zach Barth after being so impressed by Zach's original Infinifrag.
After Zach Barth left the Infinifrag 2 project, he would go on to make Infiniminer, the game that inspired Minecraft, however Dan continued to work on the Block Engine technology.
The idea behind Block Arena is that a block map is easy to build by hand (or procedurally generate), which greatly simplifies level design. The maps themselves are intended to be similar to those in Unreal Tournament or Quake.
Much of the code for Block Arena (and Infinifrag 2) was moved over for the new Fractal Block World game in 2012
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload.
The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2.
The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World.
Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infin
Infinifrag is a networked, multiplayer first person shooter game developed by Zachtronics Industries and is the predecessor of Infiniminer, which went on to become the main inspiration behind Minecraft.
Infinifrag brings some of the trademark aspects of Infinitron and Infinarena to another level, with the features including:
Deathmatch, Team-Deathmatch, and Capture the Flag style gameplay
Customizable “sprite-models”, sort of like a 3D Infinarena
Customizable weapons, with tons of variables to change
Customizable terrain, allowing you to build massive bases
Don't believe the hype. You can't stop zombies with bullets or with fire. You need farts. TopDownFarter is a silly take on traditional "Top Down Shooter" games in which you destroy zombies with clouds of disgusting green fart gas.
Riddle of Revenge is a conceptual gameplay mod for Doom, forged under the inspiration of other renowned mods, but with a thematic difference: it is heavily based on the "pseudo-conceptual horror story" of the album Three Cheers for Sweet Revenge.
It's art direction features pre-rendered animations created from scratch, running at 35 frames per second, giving the gameplay a deliberately unique aesthetic. To execute their sweet revenge, the player will have a vast arsenal of 11 weapons and other moves to be ready for battle.
*Robot Rampage* is a thrilling multiplayer robot shoot 'em up that immerses players in fast-paced, high-stakes combat. Set in a futuristic world where advanced robotic warriors clash in fierce battles.
LibreQuake is an on-going project to create free content game data for the Quake engine, which alongside being a game in its own right, allows the play of various mods and total conversions without requiring the original proprietary commercial assets. It is the second attempt at this, having been preceded by Open Quartz in the 2000s. LibreQuake was founded in 2019 and aims for a Lovecraftian theme. The game is released under a three clause BSD license similar to Freedoom.