Meikyu Daisakusen is an action puzzle game viewed from an overhead perspective. Each stage consists of a maze filled with various enemies and items. You must collect all of the keys on the stage to open the exit door while avoiding or eliminating enemies. Your primary method of dealing with enemies is to dig holes; if an enemy walks into a hole, they are momentarily trapped and you can then fill the hole to kill the enemy.
The game is a conversion of the 1987 Nichibutsu coin-op Kid no Hore Hore Daisakusen, which also saw a modified Famicom version called Booby Kids. An unmodified conversion was released in North America as Cratermaze.
Mystic Defender is a two-dimensional action video game released for the Sega Genesis system. The players only means of defense in the game is the use of magical spells that the player can acquire during game play (by picking the power up).
Players start with a single shooting ball of energy that can be charged to fire one powerful shot, but players can also acquire a spiritual flame that can be pointed in straight and diagonal directions and when charged can reach good distances and a spherical power that launches ricocheting spheres around the screen that multiply when fully charged.
Aside from these powers, players can also use a screen-clearing power that summons a three-headed dragon that destroys all enemies and fired shots on screen.
The game is a port of the Japanese game Kujaku-ou II, removing the anime license.
DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.
Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.
A two-fisted action game from the people who brought you the smash hit movie.
The chase is on...all the way to the greatest treasure in history, the Holy Grail. And if you can survive the treacherous caves of Colorado...the medieval catacombs of Venice...the deadly ramparts of Schloss Brunwald...and the cunning traps of the Grail Temple...then you've earned your whip and your hat!
Whip those bad guys...as only Indy can! Relive the greatest action scenes from the greatest Indy movie of them all.
It's red hot, slam-bam action, Indiana Jones and LucasFilm style!
Ghouls 'n Ghosts is a side-scrolling action platform game developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
A pseudo-3D third-person rail shooter of the Space Harrier mold. It had multiple developer credits and is exclusive to the PC Engine.
Jinmu Denshou is an action game in which the player character marches towards the horizon while enemies fly towards him. It looks and plays like Sega's Space Harrier, its clear inspiration, though a major difference is that the main character is a samurai-like figure who is usually limited to attacking incoming enemies with his sword. After an upgrade, he is able to fire projectiles and he can also charge up an attack and unleash it to cause a significant amount of damage. The game has a few superficial platforming elements as well.
Development of the game is credited to three separate teams: obscure TG-16 developers Manjyudo, Wolf Team (better known for their Tales series) and Goblin Sound who were responsible for the music.
The players are bearded dwarves who must defeat various enemies by using a mallet to stun them. Players can pick stunned enemies up and throw them at other enemies to destroy them. Destroyed enemies leave behind fruit which can be collected for points. Once all enemies are destroyed play proceeds to the next level which is generally more difficult.
Throughout the game, various power-ups can be collected, which represent potions, hammers, or books help the players' character speed up, receive more power, or kill in different ways. In certain screens various secret levels can be accessed.
The Striders are a global organization of infiltration specialists who work to combat villainy and keep the world safe. From their orbital space station, the Blue Dragon, they are able to quickly reach anywhere in the world.
The story is about the hero Masashi Tashiro who has to rescue the four princesses in distress. One happy ending and four unhappy endings were used in the game; becoming one of the first video games to have multiple endings. The game was not very successful, but it started appearing frequently and getting high prices on online auction sites like Yahoo! after 2000, when Masashi Tashiro was arrested and convicted several times in connection with voyeurism and drug abuse.
Valis II has the same basic plot as its computer counterpart: Rogles, the tyrant of the magical world Vecanti, was defeated, and a new emperor named Megas is terrorizing its inhabitants. It's up to the Japanese schoolgirl Yuko to take on her persona of the Valis Soldier and vanquish Megas.
Gameplay-wise, this version differs from the computer releases significantly. Though it has six stages that end with the same boss enemies, its level design, layout, and many regular enemies are different. This release also completely removes two key gameplay features of the computer version: the ability to equip different weapons and armor, and the flying side-scrolling shooter stages.
The odd robot couple, Heavy and Metal, both have a slight glitch in their operating systems. Instead of working in the Lithium-Mines on Mars, they are running through underground caverns, searching for adventure, thrills and a new high score.
Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school!
Super Mario Land is the first Mario's outing on the Game Boy. It is a side-scrolling platformer much in the vein of the previous Super Mario Bros. This time, Mario must save Princess Daisy, rather than Princess Toadstool, from her kidnapper Tatanga, a mysterious spaceman. The game follows largely the same formula of its aforementioned predecessor, with Mario defeating enemies by jumping on them and collecting coins and power ups by hitting floating blocks, with each world leading up to a boss fight which is defeated using by collapsing the floor. A unique feature of this installment is two scrolling shoot-'em-up levels, the first of which Mario pilots a submarine, and the second an aeroplane.
A Week of Garfield is a 1989 Family Computer title based on the comic character Garfield. It was only released in Japan due to issues with using the Garfield license in North America and Europe. It is the third video game to be based on Jim Davis' Garfield Comics
The game is a sidescrolling action game in which enemies can be mice, spiders, birds and other assorted animals. Garfield's default attack is a low judo-style kick when he is standing on his hind feet. There are also several powerups that are limited to how many Garfield has the ability to pick up. A time limit prevents players from wandering aimlessly throughout the level looking for power-ups.
"As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself. You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mystery Quest. The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I!"
Dr. Jekyll and Mr. Hyde is a 1988 side-scrolling action video game for the Nintendo Entertainment System loosely based on the novel Strange Case of Dr Jekyll and Mr Hyde. Gameplay alternates between the characters of Dr. Jekyll and Mr. Hyde based on the player's ability to either avoid or cause damage.