Globdule, the first ever Splatform game brings an entirely new type of game to the Amiga. Globdule wants to become the latest toy around and has to make his way through a world of caves, evil nasties and cunning traps using his phenomenal sticking abilities on his journey to that great toy shop in the sky. And believe it, with Globdule's unbelievable Splatform antics, he's bound to become a star on the Amiga.
One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon).
Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.
En 2086, 2 factions opposées conçoivent une combinaison anti-radiations afin de contrer la menace nucléaire. Une guerre nucléaire est alors déclenchée et l'humanité manque de disparaître. Plusieurs siècles après, les descendants des survivants vivent en paix dans un mode de vie proche des hommes des cavernes.
Mais un jour, une force extra terrestre provenant d'un volcan abritant une ancienne base militaire attaque les habitants de ce nouveau monde afin de les réduire en esclavage. Devant la puissance des envahisseurs, les Anciens des tribus dévoilent alors au plus valeureux des guerriers les parchemins secrets concernant la légende de l'armure sacrée d'Antiriad. Celui-ci devra l'utiliser afin de détruire le centre d'alimentation énergétique des forces extra terrestres.
A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb.
The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge. You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive!
Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).
Getafix the Druid is out of magic potion! If Caesar finds out, it's invasion for sure. Asterix and Obelix set out to find the necessary herbs. A mission through all sorts of Roman-infested terrain - seas and rivers, forests and deserts, temples and ruins.
Another winter has passed; it's time for Yogi to wake and begin his annual hobby of relieving innocent campers of their picnic baskets.
A few days into the season, Ranger Smith receives a disturbing tele-phone call informing him that Jellystone Park must close and all the animals are to be moved to the zoo.
Yogi hears the news and he secretly decides that the only way to avoid being sent to the zoo is to escape from Jellystone Park.
When Yogi goes missing, a tracker and his faithful old dog are brought in to help with the search.
Playing the part of Yogi Bear, you must progress through various scenarios, avoiding obstacles and hidden dangers. If for any reason Yogi slows down, Ranger Smith and the tracker are sure to capture him and take him to the zoo.
This platform game features the small blue-haired cutesy creatures that were popular around the time (although surely not with most computer game buyers?). You play a Troll roaming the levels in the hope of rescuing as many baby trolls as possible - each level gives you a set minimum to retrieve before you can leave via the Pigstop.
Initially you have no weapons, and contact with the nasties costs you energy, but a Yo-Yo can be collected, which can be used not only to kill enemies, but also to smash blocks away and open up paths, and even (with practice) tied to a ledge to allow you to swing across a gap.
Super Methane Brothers is a 1993 platform arcade game released for Amiga by Apache Software Ltd.. The gameplay is similar to Taito's Bubble Bobble.
Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected.
Journey from Darkness: Strider Returns, known as Strider II in Europe, is a port of Tiertex's Strider II for the 16-bit Sega Mega Drive/Genesis console, and the most well-known of the Returns ports. Unlike other versions, this port presents several changes when compared to the original game, a result of having been adapted following closely the Mega Drive port of Strider. Despite this, the game is still plagued by shoddy programming and uninspired gameplay, product of the higher-ups being only interested in getting the game "written and out as fast as possible"
It is a 1989 platform video game. The gameplay is focused on spell casting and exploring, like for example talking to merchants in order to find new info. Every gate of Jambala is guarded by a boss.
The Naughty Ones come under your control in this old-fashioned platform game. Each screen is separate from the others, and involves trying to collect a key and then progress through the exit. Enemies are best dealt with by shooting one of your longer-range weapons towards them and waiting for it to hit them - this will release at least one coin, for points. Improved weapons can be collected, each of which functions for a limited number of shots. Bonus items are often located in the more precarious parts of the level, leading you to choose whether to risk losing a life, and going back to the start of the screen (although previously killed creatures remain dead when you lose a life)
Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest.
A platform game resembling Mario and Wonderboy quite strongly. Kid must rescue the woman he loves by crossing 6 worlds, each split into 4 levels. There are a range of baddies to beat, following pre-set attack patterns or just staying on the spot, to be killed using your sword.
Once killed most release things like tokens, keys (sometimes required to open end-of-level doors), apples (for extra energy) and occasionally poison. There are lots of semi-hidden sections and bonus areas to find and explore, including bonus arcade games and fruit machines. Every world ends with a boss.
Although not released for 8-bit systems, this platform game has a definite Commodore 64 feel to it. Bright primary colours and smiling characters are used to tell the tale of Kid's journey to rescue his girlfriend.
The levels feature an assortment of enemies to kill, including snakes, elves and crocodiles, as well as flames and spinning wheels. Many of these appear during the level, forcing you to plan for them. You have 10 lives, but the loss of one resets the level to its original state. The initial coin-throwing is pretty weedy, but better weapons (as well as extra lives and smart bombs) can be bought in the shop, which appears every 5 screens.
The levels are flick-screen, and can usually be finished in different ways, which results in different starting positions on the next screen, and you can travel back and forth through them, for example to pick up bonuses which are visible but not accessible as the level starts.
Kid Chaos (also known as Kid Vicious) is a side-scrolling platform video game that Magnetic Fields developed, and Ocean Software published, for the Amiga and Amiga CD32 in 1994