Enchanted Land is set in the peaceful land of Damiran. But as it is in video games, an evil wizard stops by and takes over. In this case, he broke the heart of wisdom and the only way to bring the story to a good end is to collect the pieces from the five levels of this game. The protagonist is the magician Kurgan who jumps through the multi-directional scrolling platform levels.
A big boss stands at the end of each level, but defeating him is not enough to get access to the next: the hidden parts of the heart need to be found first. Besides platforming, there are are lot of enemies to fight. To do so, the magician has twelve weapons at his disposal which need a certain amount of energy to use. Just like the other two bars (jumping and life energy) it can be refilled by collecting crystals.
The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters. He does this by collecting the right objects to cast the all important spells.
The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
You take the role of Jethro. The aim of the game is to make your way through each level of the game, overcoming the various Rabbits allies you will encounter. For every six levels of the game that you complete, you will be given a code so that he can continue his struggle at a later date. However, the Rabbits don't take too kindly to this, so they send their biggest and most dangerous followers to attack you just prior to him being given the code. To defeat these large beasts, use your spin attack to propel the missiles back at them. Watch out, as rocks are too heavy to bat with your tail and you will use an energy point in trying.
In this platform game, you are a mere mortal who has been called by the Gods to defeat several mythological creatures that have been turned bad by the evil Dameron.
Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other than the hammer-wielding Thor awaits you), and more.
Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC. The title track of the game is the instrumental version of a hit single "Doin' The Do", by Betty Boo, originally released in 1990 on the Rhythm King label.
Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so better make sure he's hair today, gone tomorrow.
The gameplay is platform based, although the player may move down platforms as well as up to the next one. There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. The seven levels are fairly short and linear.
The background story of Fire & Ice is quick to tell: a coyote (you) runs, throwing ice cubes, through various worlds. In the levels, you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world.
As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.
CJ's Elephant Antics is a platform video game developed by Genesis for the Commodore 64 with conversions made for the Commodore Amiga, Atari ST, ZX Spectrum and Nintendo Entertainment System. All ports were handled by Genesis with the exception of the ZX Spectrum version which was handled by Big Red Software. The computer versions were published by Codemasters in 1991. with the NES game arriving in 1992 as part of the unlicensed compilation cartridge Quattro Arcade. The player controls a baby elephant by the name of Columbus Jumbo on his way home to Africa.
Chubby Gristle is one of the fattest car park attendants ever
and as the game progresses he is likely to get even bigger.
On a good day he's barking out instructions such as "You
can't park here" but if you happen to be in favour he'll
probably mumble "I'll have a word with t'Commissioner and
try and sort something out for you". Love 'em or hate 'em,
car park attendants can't be ignored!
Chubby's one passion in life is FOOD and plenty of it and his
aim is to eat his way through 20 screens stuffing himself silly
and reaching that one ton mark. If he doesn't, then the
consequences of being sent to a health farm just don't bear
thinking about!
Throughout the game you need to collect certain items to
help you later on but be choosy as not all items will help you.
If Chubby is successful in the mission through the screens and
weighs in at one ton, his reward will be to go home to Mrs.
Gristle for a good fry up or a steak and kidney pie followed
by Spotted Dick. So it's up to you to help Chubby in his
c
Your task as Arnie is to visit all eight worlds featured within the 48 levels. You have to drive around turning Captain Grim's evil back into good. You must rescue your kidnapped friends, make all the worlds a happier place again and then go on to defeat Captain Grim at the end of the game.
The game has five levels, each of which was divided into two different type of stages. The first stage involves controlling the international teen heroes (Planeteers) flying their Eco-Jet to an enemy fortress while trying to avoid the instant death that occurs by touching any of the scenery or getting hit by the various projectiles or birds. The second stage involves controlling Captain Planet himself as he fights his way to a ecovillain from the TV series.
Captain Dynamo is a platform game developed by Codemasters and released in 1992. Versions were published for the Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, and MS-DOS.
Captain Dynamo, an aging superhero, is brought out of retirement to recover a haul of stolen diamonds from the trap-infested rocket-ship of the villainous Austen Von Flyswatter.
The game is a vertically scrolling platformer in which the player attempts to collect as many diamonds as possible in each stage and then enter the teleport unit at the top. The task is complicated by various mechanical hazards and creatures.
The game was later ported for play on mobile phones.
If you can't stand the heat, stay out of the jungle...
Meet the funkiest feline on two legs, Brian the Lion, starring in the wildest adventure ever to hit the Amiga! Brian's rumble in the jungle boasts hundreds of frames of character animation, megabytes of infectious music and a magnificent menagerie of console-style effects including zooming, sprite scaling, de-resolution and rotation. The scariest sight in Bermuda shorts this side of Baywatch, Brian the Lion pounces into action in a roaring romp that's so hot it's positively tropical.
You control the "Big Nose" character, who is running through many islands to find his dinner, because he is very hungry. Along the way, Big Nose collects bones, that he can use to buy items from the various shops that include spells, upgrades to his abilities and items.
This game is also very difficult because you cannot restart from where you left off once all your lives are gone. It is also very long with four islands (Paradise Island, Monster Island, Terror Island, and Chaos Island) each containing several levels. Big Nose the Caveman dies in a single hit unless he has stones. The stones can shoot out of his club, killing enemies. As many as three stones can come out of the club. There are also many pitfalls, traps and deadly lava/water since Big Nose can't swim.
It was followed by a sequel in 1992.
A Master System and Game Gear version called Dinobasher was completed, but never published.