Chew-Man-Fu has gone too far! His evil curse deprives you, (and everyone else), of your beloved egg rolls and fried rice. To break his spell, roll 4 magic balls through a maze to matching colored squares. Sound easy? Hah! Chew's whole zoo is out to stop you. Prickly porcupines, wily penguins, rowdy apes and more! Use those balls to clobber 'em and smash through the walls. With 5 worlds and 550 wild rounds, the fun never stops.
There's no waking up from this nightmare! You'll need all your nerve and strategy to get out alive! A dream of giant apples and diamonds goes berserk when they turn into deadly demons raining down on your head! You have to shoot 'em down with a steel ball. Ricochet your shots to knock 'em off in bunches! They're coming fast, and each level is more threatening than the last! Why are those skulls laughing? Shoot first and ask questions later!
Once an ancient arcade game, and with a previous version on the PC Engine by Pack In Video, Hudson Soft have taken the addictive gameplay of Lode Runner and given the graphics a complete face lift. The puzzle-based action in Lode Runner is simple: You are presented with a side-view platforms-and-ladders based level and you have to collect all the gold and escape without getting caught by the baddies. To defend yourself, you can dig holes in the ground, either to the left or to the right, and enemies stumbling upon them will fall down and be trapped. If you time it right, the hole will re-fill before the enemy can climb out, forcing them to respawn elsewhere in the level. If you prefer evasive action, make sure the coast is clear so you can escape up a ladder or across a well-placed rope, but be warned - they will follow! Once you have collected all the gold, hotfoot it to the nearest long ladder and escape out the top of the screen. In magazine previews, this was originally titled Lode Runner II.
Travel to Greece and unlock its secrets, through a series of challenging riddles and puzzles!
Through more than 8 episodes and 200 levels, a collection of 96 unique artifacts from the ancient world to the modern day are yours to collect. Make use of power-ups to set the best score!
Knither is the sequel to Demon Crystal. The gameplay is similar - collect keys to open locked areas, find the big key and then the exit, only now you also have to collect 3 passwords per world, otherwise you cannot advance to the next world. In addition to the fire ball, there's also thunder sword, wave of fire, cracker and spark flash, which kills all enemies on screen. The game features 5 worlds with 10 stages each, plus the last stage where you battle the witch, for a total of 51 stages.
The player has to move a sequence of numbers (9 to 0) from the point A of a pattern of lines to point D (or B in the variations). The numbers must be placed in point D in the same descending order. There are two other points to which the numbers can be moved, B and C.
If one or more numbers are parked in one of the points, the player can only additionally move to that point numbers which are lower than the last one already parked. The numbers can be moved one by one only and to do so the player has to type the letter of origin and then type the destiny letter. Moves can be undone by pressing the "clear" key.
The computer keeps track of the time elapsed and the number of moves made by the player, also showing the minimum amount of moves to solve the puzzle. There are 9 other possible variations, with the difference of having the way to point D blocked and different amounts of numbers to move. Those variations can be selected by pressing "reset" and the desired number, as follows:
one figure - minimum number of mov
Morse teaches the code to players. There are 4 types of games which can be selected in a menu screen:
- The first type is a Morse code learning game. The player selects the game speed (4 to 30 words per minute) and level (1 to all 36 characters available). The computer will play the Morse signal for the first symbol (Q) and the player has to type in the symbol. After learning two signals, the game starts properly by introducing a row of trees in the top of the screen. An arrow is also displayed near the 4th tree from the left and a man on the right side. For each 10 correctly responded symbols the man takes down one tree. When he reaches the arrow, a new symbol is introduced and the process starts over again.
- The second type lets the player type individual symbols and listen to their respective codes.
-The third type is similar to the second one, but in this one the player types a sequence of symbols and then press "enter" to ask the computer to play the respective code.
- In the fourth type the player uses t
Gems change colors rapidly. Try your color perception and tap groups of same-colored gems before time runs out! SpectrumTap features many levels of increasing difficulty and high score functionality.
Eliss' gameplay revolves around filling "squeesars" with planets of like color and size. Planets can be combined, split, and moved around using the multi-touch interface. Further complication is added by passing red stars and vortices.
Unreleased 1983 ECS
It's fun to learn keyboard skills when The Flintstones and their friends are your teachers. Now everyone can enjoy the action of a colorful and exciting video game and develop useful keyboard skills at the same time! An easy way to put the whole family in touch with the computer age. Includes our unique curriculum guide.
Welcome to the magical world of little Gartu. Enjoy diving into incredible adventures with his friends Andy and Tina in the tree house with over 20 educational mini-games in each level, full of surprises, many stories and original songs.
Recognize colours, draw, play hide and seek, put in order different objects with different shapes and sizes or learn to differentiate between sounds and how to recognize savage animals among many other games.
Tetraminoes are pieces created from 4 blocks joined together into 7 different patterns. By rotating them, you can position the pieces as they are falling so they fill open spaces. When an entire horizontal line fills with the pieces, the line clears and you are on your way to higher levels!
Blocks will fall from the top of the screen towards the bottom. Arrange the pieces so that a row is completely filled by the blocks. Failing to do so will fill up the screen making it more and more difficult to clear rows. A cleared row will disappear giving you points and making game play easier.
[Unreleased 1983] puzzle game -- move rows and columns of squares to line up matching colors.
While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.
Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.
Intellivision Minehunter Take command of the advanced mine scanner aboard your helicopter and begin the hunt for all the mines laid down by the enemy. As you scan the minefield, drones will report back on how many mines are detected in an area. Use these markings to assist in finding all the mines. Hurry, your time is limited!
The area that you need to clear of mines is divided into a grid of squares. Several of the squares will have landmines hidden beneath them. The goal of your mission is to identify where all of the landmines are hidden – without actually setting one off.
Background:
Ryan's father came home one night in 1980 with an Intellivision, Space Battle and Armor Battle. This began his lifelong fascination with video games and computers. Even though the family had an Atari 2600, Ryan and his brothers were drawn to the Intellivision and its more complex games.
By 1992, the family Intellivision had long since died, but Ryan started to discover that thrift stores and garage sales were loaded wi
[Unreleased 1983 Intellivoice] Identify animals on a carousel and follow instructions given throughout the game.
Score points by doing what the voices tell you:
Choose the correct carousel animal.
Play a piano.
Drink some milk.
Answer a telephone.
Learning game for children.
2 different game screens.
1 player Intellivoice game.
DEVELOPMENT HISTORY
Marketing specifically requested a children's educational game for the Intellivoice. Programmer Ron Surratt (Atari 2600 BurgerTime) and graphic artist Peggi Decarli (USCF Chess) drew up some initial concepts for the game (Ron's input was requested because he used to be a teacher), then Steve Ettinger was assigned as programmer. New-hire Joe Ferreira was added to train with Peggi as a graphics artist. Steve and Joe quickly became a strong design team, taking the concept from a barnyard to a carousel and making the game their own. By the time it was finished, however, Marketing decided that sales of Intellivoice units were too low to support such a "