Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where.
Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.
his classic game is about a diamond chase underground with many obstacles. Try - as Rockford - to collect all required diamonds in a total of 16 caves (A-P) each with 5 difficulty levels, and find the exit in the time given. After every 4 caves (D, H, L, P) follows a so-called "intermission", a logical puzzle (without its own "cave letter"). Rockford can dig through the ground and push rocks. But these can also be dangerous. If he stands directly below a rock, Rockford can hold it on his head. But if a rock falls on his head, it will cost him a life. Rocks will not stay on each other or on walls. If Rockford digs away the supporting soil, rocks will start to slide. Furthermore, there are some not-so-friendly animals such as fireflies, amoeba and other things you'd better not touch. Butterflies and other inhabitants of the underground can only be defeated by letting rocks fall on them. When defeated, they turn into diamonds, which Rockford can pick up. As soon as the necessary amount of jewels has been collected (th
Sannin Mahjong is a mahjong game for the SG-1000. It is sometimes also known as 3-nin Mahjong, meaning three player mahjong. This number of players is not possible in either of Sega's own versions of the game, Mahjong and Home Mahjong.
Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.
Big Bird's Special Delivery is a pre-school computer game where the player can practise classification of objects. In a playful setting of shops, Big Bird and Little Bird work to deliver mail to one of four locations. This computer activity aims to teach children understanding of form class and function. The objects are controlled by pressing one of three keys on the computer keyboard to control Little Bird.
When a round of play is completed the shops will light up after the mail is correctly delivered. If there is a mail mix-up, the shopkeepers gently point out mistakes and encourage the child to try again.
Highrise is a puzzle game where the player has to construct a tower out of blocks. The player controls a character called Barnaby who moves under five chutes full of blocks. From these the player picks blocks and moves them to the springboard where they are strategically positioned. Then the blocks are sent to the building area where they are stacked over the previous selection of blocks. Once the constructed tower reaches the required height, Barnaby will use it to climb up to a ladder at the top of the screen that leads to the next level. Picking the right blocks at the right position is necessary or the tower will be unstable and collapse. The game is on time and for each new level the player has less time available. There is also an instructor mode where the player can play without the time restriction.
A mahjong puzzle-action game with sliding block and maze elements. Players control Mr. Jong to make mahjong hands by pushing tiles into a pit at the top of the screen while also avoiding ogres in pursuit. Mr. Jong can temporarily defeat the ogres by crushing them with shoved tiles (similar to Pengo), or by collecting a special power tile and tagging an ogre (similar to Pac-Man).
Jungle Maths is an educational game for multiple sytstems.
The player must travel through a jungle to reach their home base and safety. To do this, they must correctly answer 10 math questions. A map tracks the player's progress. If the player answers incorrectly, they could fall in a pit, sink into quicksand, or have other animated maladies befall them. Five incorrect answers, and it's game over. Options include numbers from 10 to 1000, subtraction or addition, negative numbers, and time to answer the questions.
Up for Grabs is a 1 - 4 player word game. A spinning cube in the center of the screen continuously brings up new letters. Each player has a board in the corner of the screen, and players can pick up letters as they appear in the cube, with each letter able to go to only 1 player. Letters can be rearranged on the individual 4 x 4 boards to spell words horizontally and vertically, but the cube keeps spinning and other players can obtain new letters during this time. Gameplay is divided into 4 quarters, and during intermissions unwanted letters can be discarded. The final score is tallied at the end of the game based upon all words on the board minus the value of unused letters. There are 4 levels of gameplay.
As you begin a game of Sleuth a murder has just been committed. Your job is to mingle with the house guests and to search the contents of the house until you feel you have solved the crime. Every game of Sleuth is different so you must fully explore the house each time that you play. As your investigation proceeds the murderer will begin to grow suspicious and will most likely start plotting your demise. If you have not figured out who the murderer is by this point in the game, your chances of survival are slim.
The semi-amusingly-named Mined-Out involves guiding a character across a screen covered with mines. He can move in any of the four main directions. At each point he is told how many of these four squares have mines in, but not the exact locations of the mines, making completion a precarious challenge. There are 8 skill levels, each with progressively more and more mines. After each level you are showed an 'action replay' of your path, as well as a full diagram of where each mine was.
Flappy is a puzzle game by in the same vein as the Eggerland series and Sokoban that is obscure outside Japan. It features Flappy, a somewhat mole-like character who must complete each level by pushing a blue stone from its starting place to the blue tile destination.
Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders.
Big Ted has to run around the melon field to collect all the fruit to advance to the next level. Meanwhile he has to avoid the nasty dingoes who will terminate him upon contact and take away one of his three lives. Ted can defend himself by picking up fruit to throw at the Dingoes to stun them for a few seconds, but the dingoes can also pick them up and throw back at him, which can prove fatal. Thrown fruit is wasted and thus can not be used as further projectiles or to increase the score.