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New Ps3 Games - Page 312

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  • Kid no Hore Hore Daisakusen

    1987

    Kid no Hore Hore Daisakusen

    1987

    Puzzle
    Arcade
    Before the SNES adaptation, Nichibitsu had actually licensed the Heiankyo Alien game in order to create its Kid no Hore Hore Daisakusen series. Although it features hole digging/enemy trapping mechanic, it's hardly the trap-'em-up that Heiankyo Alien is. The real goal of each level is to collect all the items available to exit the level through a door. With the use of other items such as flame throwers and bombs, you could play through the entire game without once trapping an enemy. The game had several sequels, including Booby Kids for the Famicom and Doraemon Meikyū Daisakusen for the PC Engine. The latter was localized and released on the TurboGrafx-16 under the title Cratermaze, with the Doraemon character removed.
  • iD

    1986

    iD

    1986

    Puzzle
    ZX Spectrum
    iD is a video game developed by Mel Croucher and Colin Jones for the ZX Spectrum and published by CRL in 1986. The game is text-based and takes the form of a conversation with an entity that has inhabited the computer. The player's task is to gain the entity's trust and find out what other inanimate objects this entity has inhabited in the past.
  • Cuttlemania!

    1986

    Cuttlemania!

    1986

    Puzzle
    Atari 8-bit
    Two-player only game in which your cuttlefish has to colour in the squares so many times to win.
  • The Demon Crystal 2: Knither

    1986

    The Demon Crystal 2: Knither

    1986

    Puzzle
    PC-8800 Series FM-7 Nintendo Switch
    Originally released in 1986 on the MZ-1500 and FM-7.
  • Split Personalities

    1986

    Split Personalities

    1986

    Puzzle
    Commodore C64/128/MAX ZX Spectrum
    Split Personalities is a fast-paced puzzle game. The objective is to complete images of famous faces.
  • Mole Mole 2

    1986

    Mole Mole 2

    1986

    Puzzle
    PC-8800 Series FM-7 MSX
    The sequel to "Mole Mole" in which you you navigate through single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
  • The Survivors

    1986

    The Survivors

    1986

    Puzzle
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 Amstrad CPC Commodore Plus/4 MSX
  • M.G.T.

    1986

    M.G.T.

    1986

    Puzzle
    Atari ST/STE DOS Amstrad CPC
    Magnetik Tank is an isometric view action game released on multiple home computers.
  • Kirel

    1986

    Kirel

    1986

    Puzzle
    ZX Spectrum
  • Mermaid Madness

    1986

    Mermaid Madness

    1986

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    In Mermaid Madness the player takes the role of the weighty mermaid Myrtle who finally, after 112 years, found the man of her dreams: the diver Gordon. Unfortunately he is not very enthusiastic, flees into the water and jams himself under a ship. Myrtle's first priority is to save Gordon. The player navigates Myrtle through an underwater labyrinth (although there a few screens above ground) and collects items. Those items have to be used in another location to proceed. It is also important to avoid enemies because touching them reduces her life energy, which can be refilled by finding beer bottles. There is no scrolling and Gordon's air supply acts as time limit.
  • Spindizzy

    1986

    Spindizzy

    1986

    Puzzle
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC
    star 6.1
    As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
  • V

    1986

    V

    1986

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    V is a video game based on the popular 1984-5 TV series of the same name. It was developed by Ocean Software The programmer was Grant Harrison. In the role of Mike Donovan the player must infiltrate an alien mothership, destroy the craft and escape alive.
  • Dempsey and Makepeace

    1986

    Dempsey and Makepeace

    1986

    Puzzle
    Amstrad CPC
    Dempsey and Makepeace is a licensed game based on the British television series with the same name.
  • The Monitor Puzzle Kineko: Kinetic Connection

    1986

    The Monitor Puzzle Kineko: Kinetic Connection

    1986

    Puzzle
    Family Computer Disk System
    An image puzzle game similar to a jigsaw puzzle, except the picture it creates is animated. It was published by Irem in Japan only for the Famicom Disk System. Kinetic Connection, which has a longer title of Monitor Puzzle Kineco: Kinetic Connection for its original FDS release, is a puzzle game in which the player has to assemble a picture from a number of pieces like a jigsaw. However, the image (and thus the smaller pieces of the image) is constantly moving as it loops through an animation: This makes putting the puzzle together even more complicated, though it's occasionally made easier by carefully watching how pieces interact with each other. The game was developed by Tamtex, a subsidiary of Irem that made computer games, and published by Irem in Japan. The game would be later ported to the MSX and C64 home computers, as well as on the Sega Game Gear. It was also followed a year later with a FDS-only sequel, Kineco II, which was only available via the Disk Writer service.
  • Crackout

    1986

    Crackout

    1986

    Puzzle
    Family Computer Disk System Nintendo Entertainment System
    Crackout is a video game that was released for the Nintendo Entertainment System by Konami in 1991. It is based upon Atari's Breakout games of the 1970s. The object of the game is to clear levels by either destroying all bricks or defeating the enemies. There are four zones of eleven levels each. The zones are Cubic Zone, Mirror Zone, Tube Zone and Final Zone. This game differs from the original Breakout as it contained enemies on screen that could be hit to gain power ups. Powerups included a parachute to slow the ball down, multiple balls, or projectiles. There were also level warps in the form of "Konami Man", who would fly from top to bottom of the play area. There were typically 1 - 3 enemies on screen at once, appearing out of a trapdoor in the top corners, or let in through the side walls. Every few levels there was also a boss, ranging from a small dragon to a centipede. The bosses changed colour from Green to Blue to Pink, each time increasing in speed. Each level also contained a hidden letter which made
  • Shanghai

    1986

    Shanghai

    1986

    Puzzle
    Arcade PC-9800 Series Sharp X68000 PC-8800 Series Commodore C64/128/MAX Atari Lynx Atari ST/STE TurboGrafx-16/PC Engine Amiga Family Computer MSX2 Nintendo Entertainment System Sega Master System/Mark III
    star 8.4
    Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.
  • Banana

    1986

    Banana

    1986

    Puzzle
    Family Computer
    The game takes place in a world called Banana Land, which is populated by anthropomorphic moles. Mr. Mole is on a picnic with his wife and son when an earthquake strikes, trapping his wife and son underground! Help Mr. Mole rescue his wife (and sometimes son) and find their way to the exit through underground areas of varying design. The game features 105 stages and a custom stage design mode. The object of each stage is to make it to the exit after picking up all the various food items and Mr. Mole's family members. There is no way to "die" as such, but the player can make a mistake and make a stage impossible to complete; for this reason the player can "give up" by pressing the A and B buttons simultaneously to re-try the stage.
  • Snail Maze

    1986

    Snail Maze

    1986

    Puzzle
    Sega Master System/Mark III
    Snail Maze is a 1986 video game by Sega, part of the Sega Master System. Instead of being released on a cartridge, it was built into the system's BIOS and could be played by starting the system without a game cartridge inserted and holding Up and buttons 1 and 2 simultaneously. The later "Master System II" model did not include Snail Maze, it instead included a built in Alex Kidd in Miracle World. Snail Maze was never released in cartridge or card format.
  • Ernie's Big Splash

    1986

    Ernie's Big Splash

    1986

    Puzzle
    DOS
    Ernie's Big Splash is a 1986 Sesame Street video game starring Rubber Duckie. The goal was to create a series of connections, for Rubber Duckie to make his way to Ernie's bathtub. The game teaches basic logic, directions (North, South, East and West) and sequencing. The video game was created by CBS Learning Systems, for ages four to six. The game was originally made for DOS, but was released for the Nintendo Entertainment System in 1989. On NES, it was released on the cartridge Sesame Street ABC, supplementing Letter-Go-Round. At some point in time, the game was released for the Unisys ICON operating system, a platform commissioned by the Ontario education system. No copies of this format exist, as the last ICON computers and software were destroyed in the early-2000s.
  • Kitahei

    1986

    Kitahei

    1986

    Puzzle
    MSX
    Japanese board game of Shōgi
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